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-rw-r--r--src/game/GridNotifiersImpl.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index a8e0116a7cf..d9e27cc8bcc 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -17,8 +17,10 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
#define TRINITY_GRIDNOTIFIERSIMPL_H
+
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "Corpse.h"
@@ -26,6 +28,7 @@
#include "UpdateData.h"
#include "CreatureAI.h"
#include "SpellAuras.h"
+
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
@@ -33,24 +36,29 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
if(iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
iter->getSource()->Update(i_timeDiff);
}
+
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
return;
+
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c->_IsWithinDist(pl, c->m_SightDistance, true) && c->IsAIEnabled)
c->AI()->MoveInLineOfSight(pl);
}
+
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c1->_IsWithinDist(c2, c1->m_SightDistance, true) && c1->IsAIEnabled)
c1->AI()->MoveInLineOfSight(c2);
+
if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c1->_IsWithinDist(c2, c2->m_SightDistance, true) && c2->IsAIEnabled)
c2->AI()->MoveInLineOfSight(c1);
}
+
template<class T>
inline void
Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
@@ -61,6 +69,7 @@ Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
i_clientGUIDs.erase(iter->getSource()->GetGUID());
}
}
+
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
@@ -68,19 +77,24 @@ Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
if(iter->getSource()->m_Notified) //self is also skipped in this check
continue;
+
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
iter->getSource()->UpdateVisibilityOf(&i_player);
+
//if (!i_player.GetSharedVisionList().empty())
// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
// (*it)->UpdateVisibilityOf(iter->getSource());
+
// Cancel Trade
if(i_player.GetTrader()==iter->getSource())
if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
}
}
+
template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
@@ -88,12 +102,16 @@ Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
if(iter->getSource()->m_Notified)
continue;
+
i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
+
PlayerCreatureRelocationWorker(&i_player, iter->getSource());
}
}
+
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
@@ -102,53 +120,70 @@ Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
if(iter->getSource()->m_Notified)
continue;
+
iter->getSource()->UpdateVisibilityOf(&i_creature);
+
PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
+
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_creature.isAlive())
return;
+
for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->m_Notified)
continue;
+
if(!iter->getSource()->isAlive())
continue;
+
CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
+
inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
{
if(!target->isAlive() || target->isInFlight() )
return;
+
if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
return;
+
if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
return;
+
//Check targets for not_selectable unit flag and remove
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
return;
+
// Evade target
if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
return;
+
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
return;
+
if (i_dynobject.IsAffecting(target))
return;
+
if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID()))
return;
+
uint32 eff_index = 0;
for(; eff_index < MAX_SPELL_EFFECTS; ++eff_index)
if(i_dynobject.HasEffect(eff_index))
break;
+
if(eff_index == MAX_SPELL_EFFECTS)
return;
+
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_DST)
@@ -160,23 +195,28 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
{
if (i_check->IsFriendlyTo( target ))
return;
+
i_check->CombatStart(target);
}
else
{
if (!i_check->IsHostileTo( target ))
return;
+
i_check->CombatStart(target);
}
+
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
+
// Apply PersistentAreaAura on target
Aura *aur = new Aura(spellInfo, i_dynobject.GetEffectMask(), target, &i_dynobject, i_check);
aur->SetAuraDuration(i_dynobject.GetDuration());
if(target->AddAura(aur, true))
i_dynobject.AddAffected(target);
}
+
template<>
inline void
Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
@@ -184,6 +224,7 @@ Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
+
template<>
inline void
Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
@@ -191,18 +232,23 @@ Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
VisitHelper(itr->getSource());
}
+
// SEARCHERS & LIST SEARCHERS & WORKERS
+
// WorldObject searchers & workers
+
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if(i_object)
return;
+
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if (i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -210,16 +256,19 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
}
}
}
+
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if(i_object)
return;
+
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -227,16 +276,19 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
}
}
}
+
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if(i_object)
return;
+
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -244,16 +296,19 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
}
}
}
+
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
{
// already found
if(i_object)
return;
+
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -261,16 +316,19 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
}
}
}
+
template<class Check>
void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
{
// already found
if(i_object)
return;
+
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -278,6 +336,7 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
}
}
}
+
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
@@ -286,6 +345,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
@@ -294,6 +354,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
@@ -302,6 +363,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
@@ -310,6 +372,7 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
@@ -318,17 +381,21 @@ void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
// Gameobject searchers
+
template<class Check>
void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if(i_object)
return;
+
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -336,6 +403,7 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
}
}
}
+
template<class Check>
void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
@@ -343,10 +411,12 @@ void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
+
template<class Check>
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
@@ -355,17 +425,21 @@ void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
// Unit searchers
+
template<class Check>
void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if(i_object)
return;
+
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -373,16 +447,19 @@ void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
}
}
}
+
template<class Check>
void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if(i_object)
return;
+
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -390,6 +467,7 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
}
}
}
+
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
@@ -397,10 +475,12 @@ void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
+
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
@@ -408,10 +488,12 @@ void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
+
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
@@ -420,6 +502,7 @@ void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
@@ -428,17 +511,21 @@ void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
if(i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
// Creature searchers
+
template<class Check>
void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if(i_object)
return;
+
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -446,6 +533,7 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
}
}
}
+
template<class Check>
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
@@ -453,10 +541,12 @@ void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
}
+
template<class Check>
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
@@ -465,6 +555,7 @@ void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
if( i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
{
@@ -473,16 +564,19 @@ void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
if( i_check(itr->getSource()))
i_objects.push_back(itr->getSource());
}
+
template<class Check>
void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if(i_object)
return;
+
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if(!itr->getSource()->InSamePhase(i_phaseMask))
continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -490,60 +584,78 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
}
}
}
+
template<class Builder>
void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacket* data;
+
// create if not cached yet
if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
{
if(i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
+
data = new WorldPacket(SMSG_MESSAGECHAT, 200);
+
i_builder(*data,loc_idx);
+
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
+
p->SendDirectMessage(data);
}
+
template<class Builder>
void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
{
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacketList* data_list;
+
// create if not cached yet
if(i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
{
if(i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
+
data_list = &i_data_cache[cache_idx];
+
i_builder(*data_list,loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
+
for(size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
+
struct ObjectDistanceOrder : public std::binary_function<const WorldObject, const WorldObject, bool>
{
const Unit* m_pSource;
+
ObjectDistanceOrder(const Unit* pSource) : m_pSource(pSource) {};
+
bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
{
return m_pSource->GetDistanceOrder(pLeft, pRight);
}
};
+
struct ObjectDistanceOrderReversed : public std::binary_function<const WorldObject, const WorldObject, bool>
{
const Unit* m_pSource;
+
ObjectDistanceOrderReversed(const Unit* pSource) : m_pSource(pSource) {};
+
bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
{
return !m_pSource->GetDistanceOrder(pLeft, pRight);
}
};
+
#endif // MANGOS_GRIDNOTIFIERSIMPL_H