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-rw-r--r--src/game/GridStates.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp
index fa1c0a2b534..36092fbdc29 100644
--- a/src/game/GridStates.cpp
+++ b/src/game/GridStates.cpp
@@ -40,6 +40,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
ObjectGridStoper stoper(grid);
stoper.StopN();
grid.SetGridState(GRID_STATE_IDLE);
+ sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
}
else
{
@@ -53,7 +54,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
+ sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
}
void