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-rw-r--r--src/game/GridStates.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp
index d38cd922537..bb47428553c 100644
--- a/src/game/GridStates.cpp
+++ b/src/game/GridStates.cpp
@@ -60,14 +60,14 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
{
- if(info.getUnloadFlag())
+ if(!info.getUnloadLock())
{
info.UpdateTimeTracker(t_diff);
if( info.getTimeTracker().Passed() )
{
if( !m.UnloadGrid(x, y, false) )
{
- sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId());
+ sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
m.ResetGridExpiry(grid);
}
}