diff options
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 968c9edcca1..9a9febc3c14 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -175,7 +175,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result do { LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8()); - } while ( result->NextRow() ); + } while (result->NextRow()); // group too small if (GetMembersCount() < 2) return false; @@ -221,12 +221,12 @@ void Group::ConvertToRaid() bool Group::AddInvite(Player *player) { - if ( !player || player->GetGroupInvite() ) + if (!player || player->GetGroupInvite()) return false; Group* group = player->GetGroup(); - if ( group && group->isBGGroup() ) + if (group && group->isBGGroup()) group = player->GetOriginalGroup(); - if ( group ) + if (group) return false; RemoveInvite(player); @@ -334,7 +334,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) { bool leaderChanged = _removeMember(guid); - if (Player *player = objmgr.GetPlayer( guid )) + if (Player *player = objmgr.GetPlayer(guid)) { // quest related GO state dependent from raid membership if (isRaidGroup()) @@ -344,12 +344,12 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) if (method == 1) { - data.Initialize( SMSG_GROUP_UNINVITE, 0 ); - player->GetSession()->SendPacket( &data ); + data.Initialize(SMSG_GROUP_UNINVITE, 0); + player->GetSession()->SendPacket(&data); } //we already removed player from group and in player->GetGroup() is his original group! - if ( Group* group = player->GetGroup() ) + if (Group* group = player->GetGroup()) { group->SendUpdate(); } @@ -407,12 +407,12 @@ void Group::Disband(bool hideDestroy) //we cannot call _removeMember because it would invalidate member iterator //if we are removing player from battleground raid - if ( isBGGroup() ) + if (isBGGroup()) player->RemoveFromBattleGroundRaid(); else { //we can remove player who is in battleground from his original group - if ( player->GetOriginalGroup() == this ) + if (player->GetOriginalGroup() == this) player->SetOriginalGroup(NULL); else player->SetGroup(NULL); @@ -433,7 +433,7 @@ void Group::Disband(bool hideDestroy) } //we already removed player from group and in player->GetGroup() is his original group, send update - if ( Group* group = player->GetGroup() ) + if (Group* group = player->GetGroup()) { group->SendUpdate(); } @@ -489,7 +489,7 @@ void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) continue; if (itr->second != NOT_VALID) - p->GetSession()->SendPacket( &data ); + p->GetSession()->SendPacket(&data); } } @@ -513,7 +513,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin continue; if (itr->second != NOT_VALID) - p->GetSession()->SendPacket( &data ); + p->GetSession()->SendPacket(&data); } } @@ -536,7 +536,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, continue; if (itr->second != NOT_VALID) - p->GetSession()->SendPacket( &data ); + p->GetSession()->SendPacket(&data); } } @@ -556,7 +556,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) continue; if (itr->second != NOT_VALID) - p->GetSession()->SendPacket( &data ); + p->GetSession()->SendPacket(&data); } } @@ -790,7 +790,7 @@ void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 N //called when roll timer expires void Group::EndRoll(Loot *pLoot) { - for (Rolls::iterator itr = RollId.begin(); itr != RollId.end(); ) + for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();) { if ((*itr)->getLoot() == pLoot) { CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass @@ -847,12 +847,12 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) item->is_looted = true; roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->unlootedCount--; - player->StoreNewItem( dest, roll->itemid, true, item->randomPropertyId); + player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId); } else { item->is_blocked = false; - player->SendEquipError( msg, NULL, NULL ); + player->SendEquipError(msg, NULL, NULL); } } } @@ -937,9 +937,9 @@ void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid) return; // clean other icons - if ( targetGuid != 0 ) + if (targetGuid != 0) for (int i=0; i<TARGETICONCOUNT; ++i) - if ( m_targetIcons[i] == targetGuid ) + if (m_targetIcons[i] == targetGuid) SetTargetIcon(i, 0, 0); m_targetIcons[id] = targetGuid; @@ -969,7 +969,7 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev member_with_max_level = member; uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel()); - if ( victim->getLevel() > gray_level && (!not_gray_member_with_max_level + if (victim->getLevel() > gray_level && (!not_gray_member_with_max_level || not_gray_member_with_max_level->getLevel() < member->getLevel())) not_gray_member_with_max_level = member; } @@ -1001,7 +1001,7 @@ void Group::SendUpdate() for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); - if (!player || !player->GetSession() || player->GetGroup() != this ) + if (!player || !player->GetSession() || player->GetGroup() != this) continue; WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1)); @@ -1043,7 +1043,7 @@ void Group::SendUpdate() data << uint8(m_raidDifficulty); // Raid Difficulty data << uint8(0); // 3.3 } - player->GetSession()->SendPacket( &data ); + player->GetSession()->SendPacket(&data); } } @@ -1069,7 +1069,7 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); - if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this) ) + if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this)) continue; if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group)) @@ -1149,10 +1149,10 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group) { player->SetGroupInvite(NULL); //if player is in group and he is being added to BG raid group, then call SetBattleGroundRaid() - if ( player->GetGroup() && isBGGroup() ) + if (player->GetGroup() && isBGGroup()) player->SetBattleGroundRaid(this, group); //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup() - else if ( player->GetGroup() ) + else if (player->GetGroup()) player->SetOriginalGroup(this, group); //if player is not in group, then call set group else @@ -1184,12 +1184,12 @@ bool Group::_removeMember(const uint64 &guid) if (player) { //if we are removing player from battleground raid - if ( isBGGroup() ) + if (isBGGroup()) player->RemoveFromBattleGroundRaid(); else { //we can remove player who is in battleground from his original group - if ( player->GetOriginalGroup() == this ) + if (player->GetOriginalGroup() == this) player->SetOriginalGroup(NULL); else player->SetGroup(NULL); @@ -1239,7 +1239,7 @@ void Group::_setLeader(const uint64 &guid) "DELETE FROM group_instance WHERE leaderguid='%u' AND (permanent = 1 OR " "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')" ")", GUID_LOPART(m_leaderGuid), GUID_LOPART(slot->guid) - ); +); Player *player = objmgr.GetPlayer(slot->guid); if (player) @@ -1391,7 +1391,7 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group) if (_setMembersGroup(player->GetGUID(), group)) { uint8 prevSubGroup = player->GetSubGroup(); - if ( player->GetGroup() == this ) + if (player->GetGroup() == this) player->GetGroupRef().setSubGroup(group); //if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference else @@ -1601,7 +1601,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) // we assume that when the difficulty changes, all instances that can be reset will be Difficulty diff = GetDifficulty(isRaid); - for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end(); ) + for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();) { InstanceSave *p = itr->second.save; const MapEntry *entry = sMapStore.LookupEntry(itr->first); |