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-rw-r--r--src/game/Group.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 82778346837..e2553f259d7 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1333,7 +1333,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
SendUpdate();
}
-uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
+uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
// check for min / max count
uint32 memberscount = GetMembersCount();
@@ -1369,7 +1369,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQue
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
return BG_JOIN_ERR_MIXED_ARENATEAM;
// don't let join if someone from the group is already in that bg queue
- if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType))
+ if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))
return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;
// check for deserter debuff in case not arena queue
if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())