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Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index f0a9ce5add8..535a3d4392c 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -74,6 +74,8 @@ Group::~Group()
for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
itr->second.save->RemoveGroup(this);
+
+ // Sub group counters clean up
if (m_subGroupsCounts)
delete[] m_subGroupsCounts;
}
@@ -302,8 +304,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
{
bool leaderChanged = _removeMember(guid);
- Player *player = objmgr.GetPlayer( guid ); // FG: TODO: could be removed, its just here for consistency
- if (player)
+ if(Player *player = objmgr.GetPlayer( guid ))
{
WorldPacket data;
@@ -1048,6 +1049,7 @@ bool Group::_removeMember(const uint64 &guid)
if (slot != m_memberSlots.end())
{
SubGroupCounterDecrease(slot->group);
+
m_memberSlots.erase(slot);
}
@@ -1207,6 +1209,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
if(!isRaidGroup())
return;
Player *player = objmgr.GetPlayer(guid);
+
if (!player)
{
uint8 prevSubGroup;
@@ -1218,6 +1221,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
SendUpdate();
}
else
+ // This methods handles itself groupcounter decrease
ChangeMembersGroup(player, group);
}
@@ -1366,7 +1370,7 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint
void Roll::targetObjectBuildLink()
{
// called from link()
- this->getTarget()->addLootValidatorRef(this);
+ getTarget()->addLootValidatorRef(this);
}
void Group::SetDifficulty(uint8 difficulty)