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-rw-r--r--src/game/Group.cpp58
1 files changed, 40 insertions, 18 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index f0a9ce5add8..1a2301a0fb7 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -74,6 +74,8 @@ Group::~Group()
for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr)
itr->second.save->RemoveGroup(this);
+
+ // Sub group counters clean up
if (m_subGroupsCounts)
delete[] m_subGroupsCounts;
}
@@ -203,6 +205,11 @@ void Group::ConvertToRaid()
if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
SendUpdate();
+
+ // update quest related GO states (quest activity dependent from raid membership)
+ for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
+ if(Player* player = objmgr.GetPlayer(citr->guid))
+ player->UpdateForQuestsGO();
}
bool Group::AddInvite(Player *player)
@@ -288,6 +295,10 @@ bool Group::AddMember(const uint64 &guid, const char* name)
}
player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
UpdatePlayerOutOfRange(player);
+
+ // quest related GO state dependent from raid memebership
+ if(isRaidGroup())
+ player->UpdateForQuestsGO();
}
return true;
@@ -302,9 +313,12 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
{
bool leaderChanged = _removeMember(guid);
- Player *player = objmgr.GetPlayer( guid ); // FG: TODO: could be removed, its just here for consistency
- if (player)
+ if(Player *player = objmgr.GetPlayer( guid ))
{
+ // quest related GO state dependent from raid membership
+ if(isRaidGroup())
+ player->UpdateForQuestsGO();
+
WorldPacket data;
if(method == 1)
@@ -363,6 +377,11 @@ void Group::Disband(bool hideDestroy)
player->SetGroup(NULL);
+ // quest related GO state dependent from raid membership
+ if(isRaidGroup())
+ player->UpdateForQuestsGO();
+
+
if(!player->GetSession())
continue;
@@ -729,6 +748,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
if(player && player->GetSession())
{
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
+
ItemPosCountVec dest;
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
@@ -774,6 +795,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
if(player && player->GetSession())
{
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
+
ItemPosCountVec dest;
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
@@ -835,13 +858,10 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev
++count;
sum_level += member->getLevel();
- // store maximum member level
if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
member_with_max_level = member;
- uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel());
- // if the victim is higher level than the gray level of the currently examined group member,
- // then set not_gray_member_with_max_level if needed.
+ uint32 gray_level = MaNGOS::XP::GetGrayLevel(member->getLevel());
if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level
|| not_gray_member_with_max_level->getLevel() < member->getLevel()))
not_gray_member_with_max_level = member;
@@ -905,7 +925,6 @@ void Group::SendUpdate()
data << (uint64)m_looterGuid; // looter guid
data << (uint8)m_lootThreshold; // loot threshold
data << (uint8)m_difficulty; // Heroic Mod Group
-
}
player->GetSession()->SendPacket( &data );
}
@@ -984,7 +1003,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant)
}
// We are raid group and no one slot is free
if (!groupFound)
- return false;
+ return false;
}
return _addMember(guid, name, isAssistant, groupid);
@@ -1048,6 +1067,7 @@ bool Group::_removeMember(const uint64 &guid)
if (slot != m_memberSlots.end())
{
SubGroupCounterDecrease(slot->group);
+
m_memberSlots.erase(slot);
}
@@ -1207,6 +1227,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
if(!isRaidGroup())
return;
Player *player = objmgr.GetPlayer(guid);
+
if (!player)
{
uint8 prevSubGroup;
@@ -1218,6 +1239,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
SendUpdate();
}
else
+ // This methods handles itself groupcounter decrease
ChangeMembersGroup(player, group);
}
@@ -1311,7 +1333,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
SendUpdate();
}
-uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
+uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
// check for min / max count
uint32 memberscount = GetMembersCount();
@@ -1326,7 +1348,7 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint
if(!reference)
return BG_JOIN_ERR_OFFLINE_MEMBER;
- uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel();
+ BGQueueIdBasedOnLevel queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId);
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
uint32 team = reference->GetTeam();
@@ -1341,13 +1363,13 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint
if(member->GetTeam() != team)
return BG_JOIN_ERR_MIXED_FACTION;
// not in the same battleground level braket, don't let join
- if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId)
+ if(member->GetBattleGroundQueueIdFromLevel(bgTypeId) != queue_id)
return BG_JOIN_ERR_MIXED_LEVELS;
// don't let join rated matches if the arena team id doesn't match
if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
return BG_JOIN_ERR_MIXED_ARENATEAM;
// don't let join if someone from the group is already in that bg queue
- if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType))
+ if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))
return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE;
// check for deserter debuff in case not arena queue
if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground())
@@ -1366,7 +1388,7 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint
void Roll::targetObjectBuildLink()
{
// called from link()
- this->getTarget()->addLootValidatorRef(this);
+ getTarget()->addLootValidatorRef(this);
}
void Group::SetDifficulty(uint8 difficulty)
@@ -1476,7 +1498,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if(bind.save)
{
- // when a boss is killed or when copying the player's binds to the group
+ // when a boss is killed or when copying the players's binds to the group
if(permanent != bind.perm || save != bind.save)
if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId());
}