aboutsummaryrefslogtreecommitdiff
path: root/src/game/Group.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Group.h')
-rw-r--r--src/game/Group.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/game/Group.h b/src/game/Group.h
index d09ef616897..a77c106c550 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -17,22 +17,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITYCORE_GROUP_H
#define TRINITYCORE_GROUP_H
-
#include "GroupReference.h"
#include "GroupRefManager.h"
#include "BattleGround.h"
#include "LootMgr.h"
-
#include <map>
#include <vector>
-
#define MAXGROUPSIZE 5
#define MAXRAIDSIZE 40
#define TARGETICONCOUNT 8
-
enum RollVote
{
PASS = 0,
@@ -41,7 +36,6 @@ enum RollVote
NOT_EMITED_YET = 3,
NOT_VALID = 4
};
-
enum GroupMemberOnlineStatus
{
MEMBER_STATUS_OFFLINE = 0x0000,
@@ -54,15 +48,12 @@ enum GroupMemberOnlineStatus
MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
MEMBER_STATUS_UNK5 = 0x0080, // never seen
};
-
enum GroupType
{
GROUPTYPE_NORMAL = 0,
GROUPTYPE_RAID = 1
};
-
class BattleGround;
-
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
@@ -89,13 +80,10 @@ enum GroupUpdateFlags
GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
};
-
#define GROUP_UPDATE_FLAGS_COUNT 20
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
-
class InstanceSave;
-
class Roll : public LootValidatorRef
{
public:
@@ -106,7 +94,6 @@ class Roll : public LootValidatorRef
void setLoot(Loot *pLoot) { link(pLoot, this); }
Loot *getLoot() { return getTarget(); }
void targetObjectBuildLink();
-
uint64 itemGUID;
uint32 itemid;
int32 itemRandomPropId;
@@ -119,7 +106,6 @@ class Roll : public LootValidatorRef
uint8 totalPass;
uint8 itemSlot;
};
-
struct InstanceGroupBind
{
InstanceSave *save;
@@ -128,7 +114,6 @@ struct InstanceGroupBind
PlayerInstanceBind for the same instance. */
InstanceGroupBind() : save(NULL), perm(false) {}
};
-
/** request member stats checken **/
/** todo: uninvite people that not accepted invite **/
class TRINITY_DLL_SPEC Group
@@ -143,18 +128,14 @@ class TRINITY_DLL_SPEC Group
};
typedef std::list<MemberSlot> MemberSlotList;
typedef MemberSlotList::const_iterator member_citerator;
-
typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
protected:
typedef MemberSlotList::iterator member_witerator;
typedef std::set<Player*> InvitesList;
-
typedef std::vector<Roll*> Rolls;
-
public:
Group();
~Group();
-
// group manipulation methods
bool Create(const uint64 &guid, const char * name);
bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
@@ -172,7 +153,6 @@ class TRINITY_DLL_SPEC Group
void UpdateLooterGuid( Creature* creature, bool ifneed = false );
void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
void Disband(bool hideDestroy=false);
-
// properties accessories
bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
@@ -183,7 +163,6 @@ class TRINITY_DLL_SPEC Group
LootMethod GetLootMethod() const { return m_lootMethod; }
const uint64& GetLooterGuid() const { return m_looterGuid; }
ItemQualities GetLootThreshold() const { return m_lootThreshold; }
-
// member manipulation methods
bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
@@ -203,37 +182,29 @@ class TRINITY_DLL_SPEC Group
member_citerator mslot = _getMemberCSlot(guid);
if(mslot==m_memberSlots.end())
return false;
-
return mslot->assistant;
}
Player* GetInvited(const uint64& guid) const;
Player* GetInvited(const std::string& name) const;
-
bool SameSubGroup(uint64 guid1,const uint64& guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if(mslot2==m_memberSlots.end())
return false;
-
return SameSubGroup(guid1,&*mslot2);
}
-
bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
{
member_citerator mslot1 = _getMemberCSlot(guid1);
if(mslot1==m_memberSlots.end() || !slot2)
return false;
-
return (mslot1->group==slot2->group);
}
-
bool HasFreeSlotSubGroup(uint8 subgroup) const
{
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAXGROUPSIZE);
}
-
bool SameSubGroup(Player const* member1, Player const* member2) const;
-
MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
uint32 GetMembersCount() const { return m_memberSlots.size(); }
@@ -243,19 +214,14 @@ class TRINITY_DLL_SPEC Group
member_citerator mslot = _getMemberCSlot(guid);
if(mslot==m_memberSlots.end())
return (MAXRAIDSIZE/MAXGROUPSIZE+1);
-
return mslot->group;
}
-
// some additional raid methods
void ConvertToRaid();
-
void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
-
void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
void ChangeMembersGroup(Player *player, const uint8 &group);
-
void SetAssistant(uint64 guid, const bool &state)
{
if(!isRaidGroup())
@@ -267,7 +233,6 @@ class TRINITY_DLL_SPEC Group
{
if(!isRaidGroup())
return;
-
if(_setMainTank(guid))
SendUpdate();
}
@@ -275,18 +240,15 @@ class TRINITY_DLL_SPEC Group
{
if(!isRaidGroup())
return;
-
if(_setMainAssistant(guid))
SendUpdate();
}
-
void SetTargetIcon(uint8 id, uint64 guid);
void SetDifficulty(uint8 difficulty);
uint8 GetDifficulty() { return m_difficulty; }
uint16 InInstance();
bool InCombatToInstance(uint32 instanceId);
void ResetInstances(uint8 method, Player* SendMsgTo);
-
// -no description-
//void SendInit(WorldSession *session);
void SendTargetIconList(WorldSession *session);
@@ -296,11 +258,9 @@ class TRINITY_DLL_SPEC Group
void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
void BroadcastReadyCheck(WorldPacket *packet);
void OfflineReadyCheck();
-
/*********************************************************/
/*** LOOT SYSTEM ***/
/*********************************************************/
-
void SendLootStartRoll(uint32 CountDown, const Roll &r);
void SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
@@ -323,45 +283,34 @@ class TRINITY_DLL_SPEC Group
void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
void CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise);
void EndRoll();
-
void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
void DelinkMember(GroupReference* /*pRef*/ ) { }
-
InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
InstanceGroupBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
-
// FG: evil hacks
void BroadcastGroupUpdate(void);
-
protected:
bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
bool _removeMember(const uint64 &guid); // returns true if leader has changed
void _setLeader(const uint64 &guid);
-
void _removeRolls(const uint64 &guid);
-
bool _setMembersGroup(const uint64 &guid, const uint8 &group);
bool _setAssistantFlag(const uint64 &guid, const bool &state);
bool _setMainTank(const uint64 &guid);
bool _setMainAssistant(const uint64 &guid);
-
void _homebindIfInstance(Player *player);
-
void _initRaidSubGroupsCounter()
{
// Sub group counters initialization
if (!m_subGroupsCounts)
m_subGroupsCounts = new uint8[MAXRAIDSIZE / MAXGROUPSIZE];
-
memset((void*)m_subGroupsCounts, 0, (MAXRAIDSIZE / MAXGROUPSIZE)*sizeof(uint8));
-
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
++m_subGroupsCounts[itr->group];
}
-
member_citerator _getMemberCSlot(uint64 Guid) const
{
for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
@@ -371,7 +320,6 @@ class TRINITY_DLL_SPEC Group
}
return m_memberSlots.end();
}
-
member_witerator _getMemberWSlot(uint64 Guid)
{
for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
@@ -381,19 +329,16 @@ class TRINITY_DLL_SPEC Group
}
return m_memberSlots.end();
}
-
void SubGroupCounterIncrease(uint8 subgroup)
{
if (m_subGroupsCounts)
++m_subGroupsCounts[subgroup];
}
-
void SubGroupCounterDecrease(uint8 subgroup)
{
if (m_subGroupsCounts)
--m_subGroupsCounts[subgroup];
}
-
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
InvitesList m_invitees;