diff options
Diffstat (limited to 'src/game/GroupHandler.cpp')
-rw-r--r-- | src/game/GroupHandler.cpp | 934 |
1 files changed, 934 insertions, 0 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp new file mode 100644 index 00000000000..f2c05e14f5f --- /dev/null +++ b/src/game/GroupHandler.cpp @@ -0,0 +1,934 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Opcodes.h" +#include "Log.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "Group.h" +#include "ObjectAccessor.h" +#include "MapManager.h" +#include "SocialMgr.h" +#include "Util.h" + +/* differeces from off: + -you can uninvite yourself - is is useful + -you can accept invitation even if leader went offline +*/ +/* todo: + -group_destroyed msg is sent but not shown + -reduce xp gaining when in raid group + -quest sharing has to be corrected + -FIX sending PartyMemberStats +*/ + +void WorldSession::SendPartyResult(PartyOperation operation, std::string member, PartyResult res) +{ + WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1)); + data << (uint32)operation; + data << member; + data << (uint32)res; + + SendPacket( &data ); +} + +void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) +{ + std::string membername; + recv_data >> membername; + + if(_player->InBattleGround()) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED); + return; + } + + // attempt add selected player + + // cheating + if(!normalizePlayerName(membername)) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); + return; + } + + Player *player = objmgr.GetPlayer(membername.c_str()); + + // no player + if(!player) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); + return; + } + + // can't group with + if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY); + return; + } + if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE); + return; + } + // just ignore us + if(player->GetInstanceId() != 0 && player->GetDifficulty() != GetPlayer()->GetDifficulty()) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); + return; + } + + if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); + return; + } + + // player already in another group or invited + if(player->GetGroup() || player->GetGroupInvite() ) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP); + return; + } + + Group *group = GetPlayer()->GetGroup(); + + if(group) + { + // not have permissions for invite + if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER); + return; + } + + // not have place + if(group->IsFull()) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL); + return; + } + } + + // ok, but group not exist, start a new group + // but don't create and save the group to the DB until + // at least one person joins + if(!group) + { + group = new Group; + // new group: if can't add then delete + if(!group->AddLeaderInvite(GetPlayer())) + { + delete group; + return; + } + if(!group->AddInvite(player)) + { + delete group; + return; + } + } + else + { + // already existed group: if can't add then just leave + if(!group->AddInvite(player)) + { + return; + } + } + + // ok, we do it + WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size + data << GetPlayer()->GetName(); + player->GetSession()->SendPacket(&data); + + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK); +} + +void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ ) +{ + Group *group = GetPlayer()->GetGroupInvite(); + if (!group) return; + + if(group->GetLeaderGUID() == GetPlayer()->GetGUID()) + { + sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + return; + } + + // remove in from ivites in any case + group->RemoveInvite(GetPlayer()); + + /** error handling **/ + /********************/ + + // not have place + if(group->IsFull()) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL); + return; + } + + Player* leader = objmgr.GetPlayer(group->GetLeaderGUID()); + + if(leader && leader->InBattleGround()) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); + return; + } + + // forming a new group, create it + if(!group->IsCreated()) + { + if(leader) group->RemoveInvite(leader); + group->Create(group->GetLeaderGUID(), group->GetLeaderName()); + objmgr.AddGroup(group); + } + + // everything's fine, do it + if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) + return; + + uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID()); + + GetPlayer()->SetGroup(group, subgroup); +} + +void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ ) +{ + Group *group = GetPlayer()->GetGroupInvite(); + if (!group) return; + + Player *leader = objmgr.GetPlayer(group->GetLeaderGUID()); + + /** error handling **/ + if(!leader || !leader->GetSession()) + return; + /********************/ + + // everything's fine, do it + if(!group->IsCreated()) + { + // note: this means that if you invite more than one person + // and one of them declines before the first one accepts + // all invites will be cleared + // fixme: is that ok ? + group->RemoveAllInvites(); + delete group; + } + + GetPlayer()->SetGroupInvite(NULL); + + WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size + data << GetPlayer()->GetName(); + leader->GetSession()->SendPacket( &data ); +} + +void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + recv_data >> guid; + + if(_player->InBattleGround()) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); + return; + } + + std::string membername; + if(!objmgr.GetPlayerNameByGUID(guid, membername)) + return; // not found + + HandleGroupUninvite(guid, membername); +} + +void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1); + + std::string membername; + recv_data >> membername; + + if(_player->InBattleGround()) + { + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED); + return; + } + + // player not found + if(!normalizePlayerName(membername)) + return; + + uint64 guid = objmgr.GetPlayerGUIDByName(membername); + + // player not found + if(!guid) + return; + + HandleGroupUninvite(guid, membername); +} + +void WorldSession::HandleGroupUninvite(uint64 guid, std::string name) +{ + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + if(_player->InBattleGround()) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); + return; + } + + Player *player = objmgr.GetPlayer(guid); + + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + { + SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_YOU_NOT_LEADER); + return; + } + + if(!group->IsMember(guid) && (player && player->GetGroupInvite() != group)) + { + SendPartyResult(PARTY_OP_LEAVE, name, PARTY_RESULT_NOT_IN_YOUR_PARTY); + return; + } + + if(guid == GetPlayer()->GetGUID()) + { + sLog.outError("WorldSession::HandleGroupUninvite: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + return; + } + /********************/ + + // everything's fine, do it + + if(player && player->GetGroupInvite()) // uninvite invitee + player->UninviteFromGroup(); + else // uninvite member + Player::RemoveFromGroup(group,guid); +} + +void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + uint64 guid; + recv_data >> guid; + + Player *player = objmgr.GetPlayer(guid); + + /** error handling **/ + if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group) + return; + /********************/ + + // everything's fine, do it + group->ChangeLeader(guid); +} + +void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ ) +{ + if(!GetPlayer()->GetGroup()) + return; + + if(_player->InBattleGround()) + { + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); + return; + } + + /** error handling **/ + /********************/ + + // everything's fine, do it + SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK); + + GetPlayer()->RemoveFromGroup(); +} + +void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+8+4); + + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + uint32 lootMethod; + uint64 lootMaster; + uint32 lootThreshold; + recv_data >> lootMethod >> lootMaster >> lootThreshold; + + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + group->SetLootMethod((LootMethod)lootMethod); + group->SetLooterGuid(lootMaster); + group->SetLootThreshold((ItemQualities)lootThreshold); + group->SendUpdate(); +} + +void WorldSession::HandleLootRoll( WorldPacket &recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+1); + + if(!GetPlayer()->GetGroup()) + return; + + uint64 Guid; + uint32 NumberOfPlayers; + uint8 Choise; + recv_data >> Guid; //guid of the item rolled + recv_data >> NumberOfPlayers; + recv_data >> Choise; //0: pass, 1: need, 2: greed + + //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); + + Group* group = GetPlayer()->GetGroup(); + if(!group) + return; + + // everything's fine, do it + group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise); +} + +void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4+4); + + if(!GetPlayer()->GetGroup()) + return; + + float x, y; + recv_data >> x; + recv_data >> y; + + //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); + + /** error handling **/ + /********************/ + + // everything's fine, do it + WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); + data << GetPlayer()->GetGUID(); + data << x; + data << y; + GetPlayer()->GetGroup()->BroadcastPacket(&data, -1, GetPlayer()->GetGUID()); +} + +void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4+4); + + uint32 minimum, maximum, roll; + recv_data >> minimum; + recv_data >> maximum; + + /** error handling **/ + if(minimum > maximum || maximum > 10000) // < 32768 for urand call + return; + /********************/ + + // everything's fine, do it + roll = urand(minimum, maximum); + + //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); + + WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); + data << minimum; + data << maximum; + data << roll; + data << GetPlayer()->GetGUID(); + if(GetPlayer()->GetGroup()) + GetPlayer()->GetGroup()->BroadcastPacket(&data); + else + SendPacket(&data); +} + +void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + uint8 x; + recv_data >> x; + + /** error handling **/ + /********************/ + + // everything's fine, do it + if(x == 0xFF) // target icon request + { + group->SendTargetIconList(this); + } + else // target icon update + { + // recheck + CHECK_PACKET_SIZE(recv_data,1+8); + + if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + return; + + uint64 guid; + recv_data >> guid; + group->SetTargetIcon(x, guid); + } +} + +void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ ) +{ + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + if(_player->InBattleGround()) + return; + + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) + return; + /********************/ + + // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) + SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK); + group->ConvertToRaid(); +} + +void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1); + + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + std::string name; + uint8 groupNr; + recv_data >> name; + + // recheck + CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1); + + recv_data >> groupNr; + + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr); +} + +void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+1); + + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + uint64 guid; + uint8 flag; + recv_data >> guid; + recv_data >> flag; + + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + group->SetAssistant(guid, (flag==0?false:true)); +} + +void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1+1+8); + + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + uint8 flag1, flag2; + uint64 guid; + recv_data >> flag1 >> flag2; + recv_data >> guid; + // if(flag1) Main Assist + // 0x4 + // if(flag2) Main Tank + // 0x2 + + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + if(flag1 == 1) + group->SetMainAssistant(guid); + if(flag2 == 1) + group->SetMainTank(guid); +} + +void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) +{ + Group *group = GetPlayer()->GetGroup(); + if(!group) + return; + + if(recv_data.empty()) // request + { + /** error handling **/ + if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + return; + /********************/ + + // everything's fine, do it + WorldPacket data(MSG_RAID_READY_CHECK, 8); + data << GetPlayer()->GetGUID(); + group->BroadcastPacket(&data, -1); + + group->OfflineReadyCheck(); + } + else // answer + { + uint8 state; + recv_data >> state; + + // everything's fine, do it + WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); + data << GetPlayer()->GetGUID(); + data << state; + group->BroadcastReadyCheck(&data); + } +} + +void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data ) +{ + //Group* group = GetPlayer()->GetGroup(); + //if(!group) + // return; + + //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) + // return; + + // Is any reaction need? +} + +void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) +{ + uint32 mask = player->GetGroupUpdateFlag(); + + if (mask == GROUP_UPDATE_FLAG_NONE) + return; + + if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also + mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); + + if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets + mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); + + uint32 byteCount = 0; + for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) + if (mask & (1 << i)) + byteCount += GroupUpdateLength[i]; + + data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); + data->append(player->GetPackGUID()); + *data << (uint32) mask; + + if (mask & GROUP_UPDATE_FLAG_STATUS) + { + if (player) + { + if (player->IsPvP()) + *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP); + else + *data << (uint16) MEMBER_STATUS_ONLINE; + } + else + *data << (uint16) MEMBER_STATUS_OFFLINE; + } + + if (mask & GROUP_UPDATE_FLAG_CUR_HP) + *data << (uint16) player->GetHealth(); + + if (mask & GROUP_UPDATE_FLAG_MAX_HP) + *data << (uint16) player->GetMaxHealth(); + + Powers powerType = player->getPowerType(); + if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) + *data << (uint8) powerType; + + if (mask & GROUP_UPDATE_FLAG_CUR_POWER) + *data << (uint16) player->GetPower(powerType); + + if (mask & GROUP_UPDATE_FLAG_MAX_POWER) + *data << (uint16) player->GetMaxPower(powerType); + + if (mask & GROUP_UPDATE_FLAG_LEVEL) + *data << (uint16) player->getLevel(); + + if (mask & GROUP_UPDATE_FLAG_ZONE) + *data << (uint16) player->GetZoneId(); + + if (mask & GROUP_UPDATE_FLAG_POSITION) + *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); + + if (mask & GROUP_UPDATE_FLAG_AURAS) + { + uint64 auramask = player->GetAuraUpdateMask(); + *data << uint64(auramask); + for(uint32 i = 0; i < MAX_AURAS; ++i) + { + if(auramask & (uint64(1) << i)) + { + *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i)); + *data << uint8(1); + } + } + } + + Pet *pet = player->GetPet(); + if (mask & GROUP_UPDATE_FLAG_PET_GUID) + { + if(pet) + *data << (uint64) pet->GetGUID(); + else + *data << (uint64) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_NAME) + { + if(pet) + *data << pet->GetName(); + else + *data << (uint8) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) + { + if(pet) + *data << (uint16) pet->GetDisplayId(); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) + { + if(pet) + *data << (uint16) pet->GetHealth(); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) + { + if(pet) + *data << (uint16) pet->GetMaxHealth(); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) + { + if(pet) + *data << (uint8) pet->getPowerType(); + else + *data << (uint8) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) + { + if(pet) + *data << (uint16) pet->GetPower(pet->getPowerType()); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) + { + if(pet) + *data << (uint16) pet->GetMaxPower(pet->getPowerType()); + else + *data << (uint16) 0; + } + + if (mask & GROUP_UPDATE_FLAG_PET_AURAS) + { + if(pet) + { + uint64 auramask = pet->GetAuraUpdateMask(); + *data << uint64(auramask); + for(uint32 i = 0; i < MAX_AURAS; ++i) + { + if(auramask & (uint64(1) << i)) + { + *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i)); + *data << uint8(1); + } + } + } + else + *data << (uint64) 0; + } +} + +/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ +void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); + uint64 Guid; + recv_data >> Guid; + + Player *player = objmgr.GetPlayer(Guid); + if(!player) + { + WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); + data.appendPackGUID(Guid); + data << (uint32) GROUP_UPDATE_FLAG_STATUS; + data << (uint16) MEMBER_STATUS_OFFLINE; + SendPacket(&data); + return; + } + + Pet *pet = player->GetPet(); + + WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); + data.append(player->GetPackGUID()); + + uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF + if(pet) + mask1 = 0x7FFFFFFF; // for hunters and other classes with pets + + Powers powerType = player->getPowerType(); + data << (uint32) mask1; // group update mask + data << (uint16) MEMBER_STATUS_ONLINE; // member's online status + data << (uint16) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP + data << (uint16) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP + data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE + data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER + data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER + data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL + data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE + data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION + data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION + + uint64 auramask = 0; + size_t maskPos = data.wpos(); + data << (uint64) auramask; // placeholder + for(uint8 i = 0; i < MAX_AURAS; ++i) + { + if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i)) + { + auramask |= (uint64(1) << i); + data << uint16(aura); + data << uint8(1); + } + } + data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS + + if(pet) + { + Powers petpowertype = pet->getPowerType(); + data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID + data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME + data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID + data << (uint16) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP + data << (uint16) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP + data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE + data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER + data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER + + uint64 petauramask = 0; + size_t petMaskPos = data.wpos(); + data << (uint64) petauramask; // placeholder + for(uint8 i = 0; i < MAX_AURAS; ++i) + { + if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i)) + { + petauramask |= (uint64(1) << i); + data << (uint16) petaura; + data << (uint8) 1; + } + } + data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS + } + else + { + data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME + data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS + } + + SendPacket(&data); +} + +/*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ ) +{ + // every time the player checks the character screen + _player->SendRaidInfo(); +} + +/*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data ) +{ + sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." ); +}*/ + +void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT"); + + uint32 unkn; + recv_data >> unkn; + + // ignore if player not loaded + if(!GetPlayer()) // needed because STATUS_AUTHED + { + if(unkn!=0) + sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); + return; + } + + if(unkn!=0) + sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); +} |