diff options
Diffstat (limited to 'src/game/GroupHandler.cpp')
-rw-r--r-- | src/game/GroupHandler.cpp | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index d2a347c8763..2746c6c7772 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" @@ -30,7 +31,9 @@ #include "SocialMgr.h" #include "Util.h" #include "SpellAuras.h" + class Aura; + /* differeces from off: -you can uninvite yourself - is is useful -you can accept invitation even if leader went offline @@ -41,32 +44,40 @@ class Aura; -quest sharing has to be corrected -FIX sending PartyMemberStats */ + void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res) { WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1)); data << (uint32)operation; data << member; data << (uint32)res; + SendPacket( &data ); } + void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) { std::string membername; recv_data >> membername; + // attempt add selected player + // cheating if(!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } + Player *player = objmgr.GetPlayer(membername.c_str()); + // no player if(!player) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } + // restrict invite to GMs if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) { @@ -90,14 +101,17 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); return; } + if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); return; } + Group *group = GetPlayer()->GetGroup(); if( group && group->isBGGroup() ) group = GetPlayer()->GetOriginalGroup(); + Group *group2 = player->GetGroup(); if( group2 && group2->isBGGroup() ) group2 = player->GetOriginalGroup(); @@ -107,6 +121,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP); return; } + if(group) { // not have permissions for invite @@ -122,6 +137,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) return; } } + // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins @@ -148,33 +164,42 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) return; } } + // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // ok data << GetPlayer()->GetName(); player->GetSession()->SendPacket(&data); + SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK); } + void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; + if(group->GetLeaderGUID() == GetPlayer()->GetGUID()) { sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } + // remove in from ivites in any case group->RemoveInvite(GetPlayer()); + /** error handling **/ /********************/ + // not have place if(group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL); return; } + Player* leader = objmgr.GetPlayer(group->GetLeaderGUID()); + // forming a new group, create it if(!group->IsCreated()) { @@ -183,156 +208,198 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ ) group->Create(group->GetLeaderGUID(), group->GetLeaderName()); objmgr.AddGroup(group); } + // everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) return; + group->BroadcastGroupUpdate(); } + void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; + // remember leader if online Player *leader = objmgr.GetPlayer(group->GetLeaderGUID()); + // uninvite, group can be deleted GetPlayer()->UninviteFromGroup(); + if(!leader || !leader->GetSession()) return; + // report WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size data << GetPlayer()->GetName(); leader->GetSession()->SendPacket( &data ); } + void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; + //can't uninvite yourself if(guid == GetPlayer()->GetGUID()) { sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } + PartyResult res = GetPlayer()->CanUninviteFromGroup(); if(res != PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_LEAVE, "", res); return; } + Group* grp = GetPlayer()->GetGroup(); if(!grp) return; + if(grp->IsMember(guid)) { Player::RemoveFromGroup(grp,guid); return; } + if(Player* plr = grp->GetInvited(guid)) { plr->UninviteFromGroup(); return; } + SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY); } + void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data) { std::string membername; recv_data >> membername; + // player not found if(!normalizePlayerName(membername)) return; + // can't uninvite yourself if(GetPlayer()->GetName() == membername) { sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); return; } + PartyResult res = GetPlayer()->CanUninviteFromGroup(); if(res != PARTY_RESULT_OK) { SendPartyResult(PARTY_OP_LEAVE, "", res); return; } + Group* grp = GetPlayer()->GetGroup(); if(!grp) return; + if(uint64 guid = grp->GetMemberGUID(membername)) { Player::RemoveFromGroup(grp,guid); return; } + if(Player* plr = grp->GetInvited(membername)) { plr->UninviteFromGroup(); return; } + SendPartyResult(PARTY_OP_LEAVE, membername, PARTY_RESULT_NOT_IN_YOUR_PARTY); } + void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; + uint64 guid; recv_data >> guid; + Player *player = objmgr.GetPlayer(guid); + /** error handling **/ if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group) return; /********************/ + // everything's fine, do it group->ChangeLeader(guid); } + void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ ) { if(!GetPlayer()->GetGroup()) return; + if(_player->InBattleGround()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); return; } + /** error handling **/ /********************/ + // everything's fine, do it SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK); + GetPlayer()->RemoveFromGroup(); } + void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; + uint32 lootMethod; uint64 lootMaster; uint32 lootThreshold; recv_data >> lootMethod >> lootMaster >> lootThreshold; + /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ + // everything's fine, do it group->SetLootMethod((LootMethod)lootMethod); group->SetLooterGuid(lootMaster); group->SetLootThreshold((ItemQualities)lootThreshold); group->SendUpdate(); } + void WorldSession::HandleLootRoll( WorldPacket &recv_data ) { if(!GetPlayer()->GetGroup()) return; + uint64 Guid; uint32 NumberOfPlayers; uint8 Choise; recv_data >> Guid; //guid of the item rolled recv_data >> NumberOfPlayers; recv_data >> Choise; //0: pass, 1: need, 2: greed + //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); + Group* group = GetPlayer()->GetGroup(); if(!group) return; + // everything's fine, do it group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise); + switch (Choise) { case 1: @@ -343,16 +410,21 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data ) break; } } + void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) { if(!GetPlayer()->GetGroup()) return; + float x, y; recv_data >> x; recv_data >> y; + //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y); + /** error handling **/ /********************/ + // everything's fine, do it WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); data << GetPlayer()->GetGUID(); @@ -360,18 +432,23 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) data << y; GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); } + void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) { uint32 minimum, maximum, roll; recv_data >> minimum; recv_data >> maximum; + /** error handling **/ if(minimum > maximum || maximum > 10000) // < 32768 for urand call return; /********************/ + // everything's fine, do it roll = urand(minimum, maximum); + //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll); + WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8); data << minimum; data << maximum; @@ -382,15 +459,19 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) else SendPacket(&data); } + void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; + uint8 x; recv_data >> x; + /** error handling **/ /********************/ + // everything's fine, do it if(x == 0xFF) // target icon request { @@ -400,45 +481,57 @@ void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data ) { if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; + uint64 guid; recv_data >> guid; group->SetTargetIcon(x, guid); } } + void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; + if(_player->InBattleGround()) return; + /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2) return; /********************/ + // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code) SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK); group->ConvertToRaid(); } + void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) { // we will get correct pointer for group here, so we don't have to check if group is BG raid Group *group = GetPlayer()->GetGroup(); if(!group) return; + std::string name; uint8 groupNr; recv_data >> name; + recv_data >> groupNr; + /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; + if (!group->HasFreeSlotSubGroup(groupNr)) return; /********************/ + Player *movedPlayer=objmgr.GetPlayer(name.c_str()); if(!movedPlayer) return; + //Do not allow leader to change group of player in combat if (movedPlayer->isInCombat()) { @@ -446,31 +539,39 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) SendPacket(&data); return; } + // everything's fine, do it group->ChangeMembersGroup(movedPlayer, groupNr); } + void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; + uint64 guid; uint8 flag; recv_data >> guid; recv_data >> flag; + /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ + // everything's fine, do it group->SetAssistant(guid, (flag==0?false:true)); } + void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data ) { sLog.outDebug("MSG_PARTY_ASSIGNMENT"); + Group *group = GetPlayer()->GetGroup(); if(!group) return; + uint8 flag1, flag2; uint64 guid; recv_data >> flag1 >> flag2; @@ -479,37 +580,44 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data ) // 0x4 // if(flag2) Main Tank // 0x2 + /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ + // everything's fine, do it if(flag1 == 1) group->SetMainAssistant(guid); if(flag2 == 1) group->SetMainTank(guid); } + void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; + if(recv_data.empty()) // request { /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ + // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, false, -1); + group->OfflineReadyCheck(); } else // answer { uint8 state; recv_data >> state; + // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << GetPlayer()->GetGUID(); @@ -517,31 +625,41 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) group->BroadcastReadyCheck(&data); } } + void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ ) { //Group* group = GetPlayer()->GetGroup(); //if(!group) // return; + //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) // return; + // Is any reaction need? } + void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data) { uint32 mask = player->GetGroupUpdateFlag(); + if (mask == GROUP_UPDATE_FLAG_NONE) return; + if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER); + if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER); + uint32 byteCount = 0; for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i) if (mask & (1 << i)) byteCount += GroupUpdateLength[i]; + data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount); data->append(player->GetPackGUID()); *data << (uint32) mask; + if (mask & GROUP_UPDATE_FLAG_STATUS) { if (player) @@ -554,23 +672,32 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint16) MEMBER_STATUS_OFFLINE; } + if (mask & GROUP_UPDATE_FLAG_CUR_HP) *data << (uint32) player->GetHealth(); + if (mask & GROUP_UPDATE_FLAG_MAX_HP) *data << (uint32) player->GetMaxHealth(); + Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) *data << (uint8) powerType; + if (mask & GROUP_UPDATE_FLAG_CUR_POWER) *data << (uint16) player->GetPower(powerType); + if (mask & GROUP_UPDATE_FLAG_MAX_POWER) *data << (uint16) player->GetMaxPower(powerType); + if (mask & GROUP_UPDATE_FLAG_LEVEL) *data << (uint16) player->getLevel(); + if (mask & GROUP_UPDATE_FLAG_ZONE) *data << (uint16) player->GetZoneId(); + if (mask & GROUP_UPDATE_FLAG_POSITION) *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY(); + if (mask & GROUP_UPDATE_FLAG_AURAS) { const uint64& auramask = player->GetAuraUpdateMaskForRaid(); @@ -585,6 +712,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke } } } + Pet *pet = player->GetPet(); if (mask & GROUP_UPDATE_FLAG_PET_GUID) { @@ -593,6 +721,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint64) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_NAME) { if(pet) @@ -600,6 +729,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint8) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID) { if(pet) @@ -607,6 +737,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint16) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) @@ -614,6 +745,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint32) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) @@ -621,6 +753,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint32) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) { if(pet) @@ -628,6 +761,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint8) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER) { if(pet) @@ -635,6 +769,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint16) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER) { if(pet) @@ -642,6 +777,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke else *data << (uint16) 0; } + if (mask & GROUP_UPDATE_FLAG_PET_AURAS) { if(pet) @@ -662,12 +798,14 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke *data << (uint64) 0; } } + /*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) { sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS"); uint64 Guid; recv_data >> Guid; + Player *player = objmgr.GetPlayer(Guid); if(!player) { @@ -679,13 +817,17 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) SendPacket(&data); return; } + Pet *pet = player->GetPet(); + WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); + uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF if(pet) mask1 = 0x7FFFFFFF; // for hunters and other classes with pets + Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status @@ -698,6 +840,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION + uint64 auramask = 0; size_t maskPos = data.wpos(); data << (uint64) auramask; // placeholder @@ -711,6 +854,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) } } data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS + if(pet) { Powers petpowertype = pet->getPowerType(); @@ -722,6 +866,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER + uint64 petauramask = 0; size_t petMaskPos = data.wpos(); data << (uint64) petauramask; // placeholder @@ -741,22 +886,28 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS } + SendPacket(&data); } + /*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ ) { // every time the player checks the character screen _player->SendRaidInfo(); } + /*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." ); }*/ + void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT"); + uint32 unkn; recv_data >> unkn; + // ignore if player not loaded if(!GetPlayer()) // needed because STATUS_AUTHED { @@ -764,6 +915,7 @@ void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data ) sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!"); return; } + if(unkn!=0) sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); } |