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-rw-r--r--src/game/GroupHandler.cpp152
1 files changed, 0 insertions, 152 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
index 2746c6c7772..d2a347c8763 100644
--- a/src/game/GroupHandler.cpp
+++ b/src/game/GroupHandler.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Opcodes.h"
@@ -31,9 +30,7 @@
#include "SocialMgr.h"
#include "Util.h"
#include "SpellAuras.h"
-
class Aura;
-
/* differeces from off:
-you can uninvite yourself - is is useful
-you can accept invitation even if leader went offline
@@ -44,40 +41,32 @@ class Aura;
-quest sharing has to be corrected
-FIX sending PartyMemberStats
*/
-
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
{
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
data << (uint32)operation;
data << member;
data << (uint32)res;
-
SendPacket( &data );
}
-
void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
{
std::string membername;
recv_data >> membername;
-
// attempt add selected player
-
// cheating
if(!normalizePlayerName(membername))
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
return;
}
-
Player *player = objmgr.GetPlayer(membername.c_str());
-
// no player
if(!player)
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
return;
}
-
// restrict invite to GMs
if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
{
@@ -101,17 +90,14 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
return;
}
-
if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
return;
}
-
Group *group = GetPlayer()->GetGroup();
if( group && group->isBGGroup() )
group = GetPlayer()->GetOriginalGroup();
-
Group *group2 = player->GetGroup();
if( group2 && group2->isBGGroup() )
group2 = player->GetOriginalGroup();
@@ -121,7 +107,6 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
return;
}
-
if(group)
{
// not have permissions for invite
@@ -137,7 +122,6 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
return;
}
}
-
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
@@ -164,42 +148,33 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
return;
}
}
-
// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(1); // ok
data << GetPlayer()->GetName();
player->GetSession()->SendPacket(&data);
-
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
}
-
void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
{
Group *group = GetPlayer()->GetGroupInvite();
if (!group) return;
-
if(group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
-
// remove in from ivites in any case
group->RemoveInvite(GetPlayer());
-
/** error handling **/
/********************/
-
// not have place
if(group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
return;
}
-
Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
-
// forming a new group, create it
if(!group->IsCreated())
{
@@ -208,198 +183,156 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
group->Create(group->GetLeaderGUID(), group->GetLeaderName());
objmgr.AddGroup(group);
}
-
// everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
return;
-
group->BroadcastGroupUpdate();
}
-
void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
{
Group *group = GetPlayer()->GetGroupInvite();
if (!group) return;
-
// remember leader if online
Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
-
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
-
if(!leader || !leader->GetSession())
return;
-
// report
WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket( &data );
}
-
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
-
//can't uninvite yourself
if(guid == GetPlayer()->GetGUID())
{
sLog.outError("WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
-
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if(res != PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_LEAVE, "", res);
return;
}
-
Group* grp = GetPlayer()->GetGroup();
if(!grp)
return;
-
if(grp->IsMember(guid))
{
Player::RemoveFromGroup(grp,guid);
return;
}
-
if(Player* plr = grp->GetInvited(guid))
{
plr->UninviteFromGroup();
return;
}
-
SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY);
}
-
void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
{
std::string membername;
recv_data >> membername;
-
// player not found
if(!normalizePlayerName(membername))
return;
-
// can't uninvite yourself
if(GetPlayer()->GetName() == membername)
{
sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
-
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if(res != PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_LEAVE, "", res);
return;
}
-
Group* grp = GetPlayer()->GetGroup();
if(!grp)
return;
-
if(uint64 guid = grp->GetMemberGUID(membername))
{
Player::RemoveFromGroup(grp,guid);
return;
}
-
if(Player* plr = grp->GetInvited(membername))
{
plr->UninviteFromGroup();
return;
}
-
SendPartyResult(PARTY_OP_LEAVE, membername, PARTY_RESULT_NOT_IN_YOUR_PARTY);
}
-
void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
uint64 guid;
recv_data >> guid;
-
Player *player = objmgr.GetPlayer(guid);
-
/** error handling **/
if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
return;
/********************/
-
// everything's fine, do it
group->ChangeLeader(guid);
}
-
void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
{
if(!GetPlayer()->GetGroup())
return;
-
if(_player->InBattleGround())
{
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
return;
}
-
/** error handling **/
/********************/
-
// everything's fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
-
GetPlayer()->RemoveFromGroup();
}
-
void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
uint32 lootMethod;
uint64 lootMaster;
uint32 lootThreshold;
recv_data >> lootMethod >> lootMaster >> lootThreshold;
-
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
-
// everything's fine, do it
group->SetLootMethod((LootMethod)lootMethod);
group->SetLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold);
group->SendUpdate();
}
-
void WorldSession::HandleLootRoll( WorldPacket &recv_data )
{
if(!GetPlayer()->GetGroup())
return;
-
uint64 Guid;
uint32 NumberOfPlayers;
uint8 Choise;
recv_data >> Guid; //guid of the item rolled
recv_data >> NumberOfPlayers;
recv_data >> Choise; //0: pass, 1: need, 2: greed
-
//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
-
Group* group = GetPlayer()->GetGroup();
if(!group)
return;
-
// everything's fine, do it
group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
-
switch (Choise)
{
case 1:
@@ -410,21 +343,16 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
break;
}
}
-
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
{
if(!GetPlayer()->GetGroup())
return;
-
float x, y;
recv_data >> x;
recv_data >> y;
-
//sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
-
/** error handling **/
/********************/
-
// everything's fine, do it
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
data << GetPlayer()->GetGUID();
@@ -432,23 +360,18 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
data << y;
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
}
-
void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
{
uint32 minimum, maximum, roll;
recv_data >> minimum;
recv_data >> maximum;
-
/** error handling **/
if(minimum > maximum || maximum > 10000) // < 32768 for urand call
return;
/********************/
-
// everything's fine, do it
roll = urand(minimum, maximum);
-
//sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
-
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
data << minimum;
data << maximum;
@@ -459,19 +382,15 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
else
SendPacket(&data);
}
-
void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
uint8 x;
recv_data >> x;
-
/** error handling **/
/********************/
-
// everything's fine, do it
if(x == 0xFF) // target icon request
{
@@ -481,57 +400,45 @@ void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
{
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
-
uint64 guid;
recv_data >> guid;
group->SetTargetIcon(x, guid);
}
}
-
void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
if(_player->InBattleGround())
return;
-
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
return;
/********************/
-
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
group->ConvertToRaid();
}
-
void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
{
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
std::string name;
uint8 groupNr;
recv_data >> name;
-
recv_data >> groupNr;
-
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
-
if (!group->HasFreeSlotSubGroup(groupNr))
return;
/********************/
-
Player *movedPlayer=objmgr.GetPlayer(name.c_str());
if(!movedPlayer)
return;
-
//Do not allow leader to change group of player in combat
if (movedPlayer->isInCombat())
{
@@ -539,39 +446,31 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
SendPacket(&data);
return;
}
-
// everything's fine, do it
group->ChangeMembersGroup(movedPlayer, groupNr);
}
-
void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
uint64 guid;
uint8 flag;
recv_data >> guid;
recv_data >> flag;
-
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
-
// everything's fine, do it
group->SetAssistant(guid, (flag==0?false:true));
}
-
void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
{
sLog.outDebug("MSG_PARTY_ASSIGNMENT");
-
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
uint8 flag1, flag2;
uint64 guid;
recv_data >> flag1 >> flag2;
@@ -580,44 +479,37 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
// 0x4
// if(flag2) Main Tank
// 0x2
-
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
-
// everything's fine, do it
if(flag1 == 1)
group->SetMainAssistant(guid);
if(flag2 == 1)
group->SetMainTank(guid);
}
-
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
return;
-
if(recv_data.empty()) // request
{
/** error handling **/
if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
/********************/
-
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK, 8);
data << GetPlayer()->GetGUID();
group->BroadcastPacket(&data, false, -1);
-
group->OfflineReadyCheck();
}
else // answer
{
uint8 state;
recv_data >> state;
-
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << GetPlayer()->GetGUID();
@@ -625,41 +517,31 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
group->BroadcastReadyCheck(&data);
}
}
-
void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ )
{
//Group* group = GetPlayer()->GetGroup();
//if(!group)
// return;
-
//if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
// return;
-
// Is any reaction need?
}
-
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
{
uint32 mask = player->GetGroupUpdateFlag();
-
if (mask == GROUP_UPDATE_FLAG_NONE)
return;
-
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
-
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
-
uint32 byteCount = 0;
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
if (mask & (1 << i))
byteCount += GroupUpdateLength[i];
-
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
data->append(player->GetPackGUID());
*data << (uint32) mask;
-
if (mask & GROUP_UPDATE_FLAG_STATUS)
{
if (player)
@@ -672,32 +554,23 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint16) MEMBER_STATUS_OFFLINE;
}
-
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
*data << (uint32) player->GetHealth();
-
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
*data << (uint32) player->GetMaxHealth();
-
Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
*data << (uint8) powerType;
-
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
*data << (uint16) player->GetPower(powerType);
-
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
*data << (uint16) player->GetMaxPower(powerType);
-
if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << (uint16) player->getLevel();
-
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << (uint16) player->GetZoneId();
-
if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
-
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
const uint64& auramask = player->GetAuraUpdateMaskForRaid();
@@ -712,7 +585,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
}
}
}
-
Pet *pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
@@ -721,7 +593,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint64) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
{
if(pet)
@@ -729,7 +600,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint8) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
if(pet)
@@ -737,7 +607,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint16) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{
if(pet)
@@ -745,7 +614,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint32) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{
if(pet)
@@ -753,7 +621,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint32) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{
if(pet)
@@ -761,7 +628,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint8) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{
if(pet)
@@ -769,7 +635,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint16) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{
if(pet)
@@ -777,7 +642,6 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
else
*data << (uint16) 0;
}
-
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
{
if(pet)
@@ -798,14 +662,12 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
*data << (uint64) 0;
}
}
-
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
{
sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
uint64 Guid;
recv_data >> Guid;
-
Player *player = objmgr.GetPlayer(Guid);
if(!player)
{
@@ -817,17 +679,13 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
SendPacket(&data);
return;
}
-
Pet *pet = player->GetPet();
-
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.append(player->GetPackGUID());
-
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
if(pet)
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
-
Powers powerType = player->getPowerType();
data << (uint32) mask1; // group update mask
data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
@@ -840,7 +698,6 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
-
uint64 auramask = 0;
size_t maskPos = data.wpos();
data << (uint64) auramask; // placeholder
@@ -854,7 +711,6 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
}
}
data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
-
if(pet)
{
Powers petpowertype = pet->getPowerType();
@@ -866,7 +722,6 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
-
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << (uint64) petauramask; // placeholder
@@ -886,28 +741,22 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
}
-
SendPacket(&data);
}
-
/*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
-
/*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
}*/
-
void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
-
uint32 unkn;
recv_data >> unkn;
-
// ignore if player not loaded
if(!GetPlayer()) // needed because STATUS_AUTHED
{
@@ -915,7 +764,6 @@ void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return;
}
-
if(unkn!=0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}