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-rw-r--r--src/game/GuardAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 5e049d77b71..8c6a8d3f774 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -45,7 +45,7 @@ void GuardAI::MoveInLineOfSight(Unit *u)
if( !i_creature.getVictim() && i_creature.canAttack(u) &&
( u->IsHostileToPlayers() || i_creature.IsHostileTo(u) /*|| u->getVictim() && i_creature.IsFriendlyTo(u->getVictim())*/ ) &&
- u->isInAccessablePlaceFor(&i_creature))
+ u->isInAccessiblePlaceFor(&i_creature))
{
float attackRadius = i_creature.GetAttackDistance(u);
if(i_creature.IsWithinDistInMap(u,attackRadius))