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-rw-r--r--src/game/GuardAI.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h
index db1bfe0229d..3d6b07e998b 100644
--- a/src/game/GuardAI.h
+++ b/src/game/GuardAI.h
@@ -17,15 +17,11 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef TRINITY_GUARDAI_H
#define TRINITY_GUARDAI_H
-
#include "CreatureAI.h"
#include "Timer.h"
-
class Creature;
-
class TRINITY_DLL_DECL GuardAI : public CreatureAI
{
enum GuardState
@@ -33,19 +29,14 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
STATE_NORMAL = 1,
STATE_LOOK_AT_VICTIM = 2
};
-
public:
-
explicit GuardAI(Creature *c);
-
void MoveInLineOfSight(Unit *);
void EnterEvadeMode();
void JustDied(Unit *);
bool IsVisible(Unit *) const;
-
void UpdateAI(const uint32);
static int Permissible(const Creature *);
-
private:
uint64 i_victimGuid;
GuardState i_state;