diff options
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r-- | src/game/Guild.cpp | 114 |
1 files changed, 71 insertions, 43 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index ec14ca04192..4aa9f54f682 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "MapManager.h" #include "Player.h" #include "Opcodes.h" #include "ObjectMgr.h" @@ -29,6 +28,7 @@ #include "Chat.h" #include "SocialMgr.h" #include "Util.h" +#include "Language.h" Guild::Guild() { @@ -52,27 +52,25 @@ Guild::~Guild() } -bool Guild::create(uint64 lGuid, std::string gname) +bool Guild::create(Player* leader, std::string gname) { - std::string rname; - std::string lName; - - if(!objmgr.GetPlayerNameByGUID(lGuid, lName)) - return false; if(objmgr.GetGuildByName(gname)) return false; - sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid)); + WorldSession* lSession = leader->GetSession(); + if(!lSession) + return false; - leaderGuid = lGuid; + leaderGuid = leader->GetGUID(); name = gname; GINFO = ""; MOTD = "No message set."; guildbank_money = 0; purchased_tabs = 0; - Id = objmgr.GenerateGuildId(); + sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(leaderGuid)); + // gname already assigned to Guild::name, use it to encode string for DB CharacterDatabase.escape_string(gname); @@ -90,18 +88,13 @@ bool Guild::create(uint64 lGuid, std::string gname) Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money); CharacterDatabase.CommitTransaction(); - rname = "Guild Master"; - CreateRank(rname,GR_RIGHT_ALL); - rname = "Officer"; - CreateRank(rname,GR_RIGHT_ALL); - rname = "Veteran"; - CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - rname = "Member"; - CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - rname = "Initiate"; - CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(lSession->GetMangosString(LANG_GUILD_MASTER), GR_RIGHT_ALL); + CreateRank(lSession->GetMangosString(LANG_GUILD_OFFICER), GR_RIGHT_ALL); + CreateRank(lSession->GetMangosString(LANG_GUILD_VETERAN), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(lSession->GetMangosString(LANG_GUILD_MEMBER), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(lSession->GetMangosString(LANG_GUILD_INITIATE),GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - return AddMember(lGuid, (uint32)GR_GUILDMASTER); + return AddMember(leaderGuid, (uint32)GR_GUILDMASTER); } bool Guild::AddMember(uint64 plGuid, uint32 plRank) @@ -709,7 +702,7 @@ void Guild::Disband() CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id); CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id); CharacterDatabase.CommitTransaction(); - objmgr.RemoveGuild(this); + objmgr.RemoveGuild(Id); } void Guild::Roster(WorldSession *session) @@ -721,7 +714,7 @@ void Guild::Roster(WorldSession *session) data << GINFO; data << (uint32)m_ranks.size(); - for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr) + for (RankList::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr) { data << (uint32)ritr->rights; data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze. @@ -731,7 +724,7 @@ void Guild::Roster(WorldSession *session) data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day) } } - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) { @@ -771,7 +764,7 @@ void Guild::Query(WorldSession *session) data << Id; data << name; - RankList::iterator itr; + for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks { if(i < m_ranks.size()) @@ -785,6 +778,7 @@ void Guild::Query(WorldSession *session) data << uint32(BorderStyle); data << uint32(BorderColor); data << uint32(BackgroundColor); + data << uint32(0); // something new in WotLK session->SendPacket( &data ); sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" ); @@ -1022,7 +1016,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) AppendDisplayGuildBankSlot(data, tab, slot2); } - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); if(!player) @@ -1060,7 +1054,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) AppendDisplayGuildBankSlot(data, tab, itr->slot); - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); if(!player) @@ -1212,18 +1206,19 @@ void Guild::LoadGuildBankFromDB() delete result; - // 0 1 2 3 - result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id); + // data needs to be at first place for Item::LoadFromDB + // 0 1 2 3 4 + result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", Id); if(!result) return; do { Field *fields = result->Fetch(); - uint8 TabId = fields[0].GetUInt8(); - uint8 SlotId = fields[1].GetUInt8(); - uint32 ItemGuid = fields[2].GetUInt32(); - uint32 ItemEntry = fields[3].GetUInt32(); + uint8 TabId = fields[1].GetUInt8(); + uint8 SlotId = fields[2].GetUInt8(); + uint32 ItemGuid = fields[3].GetUInt32(); + uint32 ItemEntry = fields[4].GetUInt32(); if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS) { @@ -1246,7 +1241,7 @@ void Guild::LoadGuildBankFromDB() } Item *pItem = NewItemOrBag(proto); - if(!pItem->LoadFromDB(ItemGuid, 0)) + if(!pItem->LoadFromDB(ItemGuid, 0, result)) { CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId)); sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid); @@ -1602,7 +1597,21 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) { data << uint8((*itr)->LogEntry); data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); - data << uint32((*itr)->ItemOrMoney); + if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK1 || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK2) + { + data << uint32((*itr)->ItemOrMoney); + } + else + { + data << uint32((*itr)->ItemOrMoney); + data << uint32((*itr)->ItemStackCount); + if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) + data << uint8((*itr)->DestTabId); // moved tab + } data << uint32(time(NULL)-(*itr)->TimeStamp); } session->SendPacket(&data); @@ -1618,10 +1627,21 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) { data << uint8((*itr)->LogEntry); data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); - data << uint32((*itr)->ItemOrMoney); - data << uint8((*itr)->ItemStackCount); - if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) - data << uint8((*itr)->DestTabId); // moved tab + if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK1 || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK2) + { + data << uint32((*itr)->ItemOrMoney); + } + else + { + data << uint32((*itr)->ItemOrMoney); + data << uint32((*itr)->ItemStackCount); + if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) + data << uint8((*itr)->DestTabId); // moved tab + } data << uint32(time(NULL)-(*itr)->TimeStamp); } session->SendPacket(&data); @@ -1703,7 +1723,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t // SuffixFactor +4 data << (uint32) pItem->GetItemSuffixFactor(); // +12 // ITEM_FIELD_STACK_COUNT - data << uint8(pItem->GetCount()); + data << uint32(pItem->GetCount()); data << uint32(0); // +16 // Unknown value data << uint8(0); // unknown 2.4.2 if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)) @@ -1960,6 +1980,9 @@ void Guild::SetGuildBankTabText(uint8 TabId, std::string text) CharacterDatabase.escape_string(text); CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId)); + + // announce + SendGuildBankTabText(NULL,TabId); } void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) @@ -1974,7 +1997,12 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1); data << uint8(TabId); data << tab->Text; - session->SendPacket(&data); + + if(session) + session->SendPacket(&data); + else + BroadcastPacket(&data); + } bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const |