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-rw-r--r--src/game/InstanceData.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 1398038d724..b798c884312 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -47,7 +47,7 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
bool InstanceData::IsEncounterInProgress() const
{
- for(std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
+ for (std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
if(itr->state == IN_PROGRESS)
return true;
@@ -105,7 +105,7 @@ void InstanceData::UpdateDoorState(GameObject *door)
return;
bool open = true;
- for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
+ for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
{
if(itr->second.type == DOOR_TYPE_ROOM)
{
@@ -136,7 +136,7 @@ void InstanceData::AddDoor(GameObject *door, bool add)
if(lower == upper)
return;
- for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
+ for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
{
if(add)
{
@@ -201,19 +201,19 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
return false;
if(state == DONE)
- for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if((*i)->isWorldBoss() && (*i)->isAlive())
return false;
bossInfo->state = state;
SaveToDB();
}
-
- for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
- for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
+
+ for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
+ for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
UpdateDoorState(*i);
- for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
UpdateMinionState(*i, state);
return true;
@@ -227,7 +227,7 @@ std::string InstanceData::LoadBossState(const char * data)
std::istringstream loadStream(data);
uint32 buff;
uint32 bossId = 0;
- for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId)
+ for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId)
{
loadStream >> buff;
if(buff < TO_BE_DECIDED)
@@ -239,10 +239,10 @@ std::string InstanceData::LoadBossState(const char * data)
std::string InstanceData::GetBossSaveData()
{
std::ostringstream saveStream;
- for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
+ for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
saveStream << (uint32)i->state << " ";
return saveStream.str();
-}
+}
void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bool bUseAlternativeState)
{
@@ -287,7 +287,7 @@ void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
if (!lPlayers.isEmpty())
{
- for(Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
+ for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
{
if (Player* pPlayer = itr->getSource())
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);