diff options
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r-- | src/game/InstanceData.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 0f62e9e27af..e79a91dc345 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,12 +30,12 @@ void InstanceData::SaveToDB() CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId()); } -void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) -{ +void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) +{ if(!go) - go = instance->GetGameObjectInMap(GUID); + go = instance->GetGameObject(GUID); if(go) - go->SetGoState(open ? 0 : 1); + go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else debug_log("TSCR: InstanceData: HandleGameObject failed"); } @@ -57,9 +57,9 @@ void InstanceData::AddBossRoomDoor(uint32 id, GameObject *door) bossInfo->roomDoor.insert(door); // Room door is only closed when encounter is in progress if(bossInfo->state == IN_PROGRESS) - door->SetGoState(1); + door->SetGoState(GO_STATE_READY); else - door->SetGoState(0); + door->SetGoState(GO_STATE_ACTIVE); } } @@ -71,9 +71,9 @@ void InstanceData::AddBossPassageDoor(uint32 id, GameObject *door) bossInfo->passageDoor.insert(door); // Passage door is only opened when boss is defeated if(bossInfo->state == DONE) - door->SetGoState(0); + door->SetGoState(GO_STATE_ACTIVE); else - door->SetGoState(1); + door->SetGoState(GO_STATE_READY); } } @@ -105,23 +105,23 @@ void InstanceData::SetBossState(uint32 id, EncounterState state) case NOT_STARTED: // Open all room doors, close all passage doors for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i) - (*i)->SetGoState(0); + (*i)->SetGoState(GO_STATE_ACTIVE); for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i) - (*i)->SetGoState(1); + (*i)->SetGoState(GO_STATE_READY); break; case IN_PROGRESS: // Close all doors for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i) - (*i)->SetGoState(1); + (*i)->SetGoState(GO_STATE_READY); for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i) - (*i)->SetGoState(1); + (*i)->SetGoState(GO_STATE_READY); break; case DONE: // Open all doors for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i) - (*i)->SetGoState(0); + (*i)->SetGoState(GO_STATE_ACTIVE); for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i) - (*i)->SetGoState(0); + (*i)->SetGoState(GO_STATE_ACTIVE); break; default: break; |