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-rw-r--r--src/game/InstanceData.h125
1 files changed, 90 insertions, 35 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 2f2b0c49be0..f3d45cc0cf6 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,9 +21,9 @@
#ifndef TRINITY_INSTANCE_DATA_H
#define TRINITY_INSTANCE_DATA_H
-#include "Common.h"
-#include "GameObject.h"
-#include "Map.h"
+#include "ZoneScript.h"
+//#include "GameObject.h"
+//#include "Map.h"
class Map;
class Unit;
@@ -31,25 +31,85 @@ class Player;
class GameObject;
class Creature;
+typedef std::set<GameObject*> DoorSet;
+typedef std::set<Creature*> MinionSet;
+
enum EncounterState
{
NOT_STARTED = 0,
IN_PROGRESS = 1,
FAIL = 2,
DONE = 3,
- SPECIAL = 4
+ SPECIAL = 4,
+ TO_BE_DECIDED = 5,
};
-typedef std::set<GameObject*> DoorSet;
+enum DoorType
+{
+ DOOR_TYPE_ROOM = 0,
+ DOOR_TYPE_PASSAGE,
+ MAX_DOOR_TYPES,
+};
+
+enum BoundaryType
+{
+ BOUNDARY_NONE = 0,
+ BOUNDARY_N,
+ BOUNDARY_S,
+ BOUNDARY_E,
+ BOUNDARY_W,
+ BOUNDARY_NE,
+ BOUNDARY_NW,
+ BOUNDARY_SE,
+ BOUNDARY_SW,
+ BOUNDARY_MAX_X = BOUNDARY_N,
+ BOUNDARY_MIN_X = BOUNDARY_S,
+ BOUNDARY_MAX_Y = BOUNDARY_W,
+ BOUNDARY_MIN_Y = BOUNDARY_E,
+};
+
+typedef std::map<BoundaryType, float> BossBoundaryMap;
+
+struct DoorData
+{
+ uint32 entry, bossId;
+ DoorType type;
+ uint32 boundary;
+};
+
+struct MinionData
+{
+ uint32 entry, bossId;
+};
struct BossInfo
{
- BossInfo() : state(NOT_STARTED) {}
+ BossInfo() : state(TO_BE_DECIDED) {}
EncounterState state;
- DoorSet roomDoor, passageDoor;
+ DoorSet door[MAX_DOOR_TYPES];
+ MinionSet minion;
+ BossBoundaryMap boundary;
};
-class TRINITY_DLL_SPEC InstanceData
+struct DoorInfo
+{
+ explicit DoorInfo(BossInfo *_bossInfo, DoorType _type, BoundaryType _boundary)
+ : bossInfo(_bossInfo), type(_type), boundary(_boundary) {}
+ BossInfo *bossInfo;
+ DoorType type;
+ BoundaryType boundary;
+};
+
+struct MinionInfo
+{
+ explicit MinionInfo(BossInfo *_bossInfo) : bossInfo(_bossInfo) {}
+ BossInfo *bossInfo;
+};
+
+typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
+typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
+
+class TRINITY_DLL_SPEC InstanceData : public ZoneScript
{
public:
@@ -62,15 +122,14 @@ class TRINITY_DLL_SPEC InstanceData
virtual void Initialize() {}
//On load
- virtual void Load(const char* /*data*/) {}
+ virtual void Load(const char * data) { LoadBossState(data); }
//When save is needed, this function generates the data
- virtual const char* Save() { return ""; }
+ virtual std::string GetSaveData() { return GetBossSaveData(); }
void SaveToDB();
- //Called every map update
- virtual void Update(uint32 /*diff*/) {}
+ virtual void Update(uint32 diff) {}
//Used by the map's CanEnter function.
//This is to prevent players from entering during boss encounters.
@@ -80,42 +139,38 @@ class TRINITY_DLL_SPEC InstanceData
virtual void OnPlayerEnter(Player *) {}
//Called when a gameobject is created
- virtual void OnObjectCreate(GameObject *) {}
+ void OnGameObjectCreate(GameObject *go, bool add) { OnObjectCreate(go); }
//called on creature creation
- virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {}
-
- virtual void OnCreatureRemove(Creature*) {}
- virtual void OnObjectRemove(GameObject*) {}
-
- //All-purpose data storage 32 bit
- virtual uint32 GetData(uint32) { return 0; }
- virtual void SetData(uint32, uint32 data) {}
+ void OnCreatureCreate(Creature *, bool add);
//Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
+ virtual bool SetBossState(uint32 id, EncounterState state);
+ const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
protected:
- void AddBossRoomDoor(uint32 id, GameObject *door);
- void AddBossPassageDoor(uint32 id, GameObject *door);
- void RemoveBossRoomDoor(uint32 id, GameObject *door);
- void RemoveBossPassageDoor(uint32 id, GameObject *door);
+ void SetBossNumber(uint32 number) { bosses.resize(number); }
+ void LoadDoorData(const DoorData *data);
+ void LoadMinionData(const MinionData *data);
- void SetBossState(uint32 id, EncounterState state);
+ void AddDoor(GameObject *door, bool add);
+ void AddMinion(Creature *minion, bool add);
- std::string GetBossSave()
- {
- std::ostringstream saveStream;
- for(std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i)
- saveStream << (uint32)i->state << " ";
- return saveStream.str();
- }
+ void UpdateDoorState(GameObject *door);
+ void UpdateMinionState(Creature *minion, EncounterState state);
+ std::string LoadBossState(const char * data);
+ std::string GetBossSaveData();
private:
std::vector<BossInfo> bosses;
+ DoorInfoMap doors;
+ MinionInfoMap minions;
+ virtual void OnObjectCreate(GameObject *) {}
+ virtual void OnCreatureCreate(Creature *, uint32 entry) {}
};
#endif