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Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
-rw-r--r--src/game/InstanceSaveMgr.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index d4232a71838..43205cd1e8c 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -55,16 +55,16 @@ InstanceSaveManager::~InstanceSaveManager()
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
{
InstanceSave *save = itr->second;
- for(InstanceSave::PlayerListType::iterator itr = save->m_playerList.begin(), next = itr; itr != save->m_playerList.end(); itr = next)
+ for(InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
{
++next;
- (*itr)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
+ (*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
}
save->m_playerList.clear();
- for(InstanceSave::GroupListType::iterator itr = save->m_groupList.begin(), next = itr; itr != save->m_groupList.end(); itr = next)
+ for(InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
{
++next;
- (*itr)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
+ (*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
}
save->m_groupList.clear();
delete save;
@@ -622,10 +622,10 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
MapInstanced::InstancedMaps::iterator mitr;
for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
{
- Map *map = mitr->second;
- if(!map->IsDungeon()) continue;
- if(warn) ((InstanceMap*)map)->SendResetWarnings(timeLeft);
- else ((InstanceMap*)map)->Reset(INSTANCE_RESET_GLOBAL);
+ Map *map2 = mitr->second;
+ if(!map2->IsDungeon()) continue;
+ if(warn) ((InstanceMap*)map2)->SendResetWarnings(timeLeft);
+ else ((InstanceMap*)map2)->Reset(INSTANCE_RESET_GLOBAL);
}
// TODO: delete creature/gameobject respawn times even if the maps are not loaded