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Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
-rw-r--r--src/game/InstanceSaveMgr.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
index 90714356fc1..667cd289c77 100644
--- a/src/game/InstanceSaveMgr.cpp
+++ b/src/game/InstanceSaveMgr.cpp
@@ -57,13 +57,13 @@ InstanceSaveManager::~InstanceSaveManager()
for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
{
InstanceSave *save = itr->second;
- for(InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
+ for (InstanceSave::PlayerListType::iterator itr2 = save->m_playerList.begin(), next = itr2; itr2 != save->m_playerList.end(); itr2 = next)
{
++next;
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
}
save->m_playerList.clear();
- for(InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
+ for (InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
{
++next;
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
@@ -233,7 +233,7 @@ void InstanceSaveManager::_DelHelper(DatabaseType &db, const char *fields, const
{
Field *fields = result->Fetch();
std::ostringstream ss;
- for(size_t i = 0; i < fieldTokens.size(); i++)
+ for (size_t i = 0; i < fieldTokens.size(); i++)
{
std::string fieldValue = fields[i].GetCppString();
db.escape_string(fieldValue);
@@ -440,7 +440,7 @@ void InstanceSaveManager::LoadResetTimes()
}
// schedule the reset times
- for(ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr)
+ for (ResetTimeMapType::iterator itr = InstResetTime.begin(); itr != InstResetTime.end(); ++itr)
if(itr->second.second > now)
ScheduleReset(true, itr->second.second, InstResetEvent(0, itr->second.first, itr->first));
}
@@ -479,7 +479,7 @@ void InstanceSaveManager::LoadResetTimes()
// calculate new global reset times for expired instances and those that have never been reset yet
// add the global reset times to the priority queue
- for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
+ for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
{
InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i);
if(!temp) continue;
@@ -512,7 +512,7 @@ void InstanceSaveManager::LoadResetTimes()
// schedule the global reset/warning
uint8 type = 1;
static int tim[4] = {3600, 900, 300, 60};
- for(; type < 4; type++)
+ for (; type < 4; type++)
if(t - tim[type-1] > now) break;
ScheduleReset(true, t - tim[type-1], InstResetEvent(type, i));
}
@@ -527,12 +527,12 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
ResetTimeQueue::iterator itr;
std::pair<ResetTimeQueue::iterator, ResetTimeQueue::iterator> range;
range = m_resetTimeQueue.equal_range(time);
- for(itr = range.first; itr != range.second; ++itr)
+ for (itr = range.first; itr != range.second; ++itr)
if(itr->second == event) { m_resetTimeQueue.erase(itr); return; }
// in case the reset time changed (should happen very rarely), we search the whole queue
if(itr == range.second)
{
- for(itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
+ for (itr = m_resetTimeQueue.begin(); itr != m_resetTimeQueue.end(); ++itr)
if(itr->second == event) { m_resetTimeQueue.erase(itr); return; }
if(itr == m_resetTimeQueue.end())
sLog.outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
@@ -627,7 +627,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
}
// remove all binds to instances of the given map
- for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();)
+ for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); )
{
if(itr->second->GetMapId() == mapid)
_ResetSave(itr);
@@ -656,7 +656,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
MapInstanced::InstancedMaps::iterator mitr;
- for(mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
+ for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
{
Map *map2 = mitr->second;
if(!map2->IsDungeon()) continue;
@@ -670,7 +670,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe
uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
{
uint32 ret = 0;
- for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
+ for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
ret += itr->second->GetPlayerCount();
return ret;
}
@@ -678,7 +678,7 @@ uint32 InstanceSaveManager::GetNumBoundPlayersTotal()
uint32 InstanceSaveManager::GetNumBoundGroupsTotal()
{
uint32 ret = 0;
- for(InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
+ for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end(); ++itr)
ret += itr->second->GetGroupCount();
return ret;
}