diff options
Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
-rw-r--r-- | src/game/InstanceSaveMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 15f2d097615..f97fc4bff19 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -271,7 +271,7 @@ void InstanceSaveManager::CleanupInstances() // creature_respawn and gameobject_respawn are in another database // first, obtain total instance set std::set< uint32 > InstanceSet; - QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance"); + QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); if( result ) { do @@ -284,7 +284,7 @@ void InstanceSaveManager::CleanupInstances() } // creature_respawn - result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); + result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); if( result ) { do @@ -298,7 +298,7 @@ void InstanceSaveManager::CleanupInstances() } // gameobject_respawn - result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); + result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); if( result ) { do @@ -327,7 +327,7 @@ void InstanceSaveManager::PackInstances() // all valid ids are in the instance table // any associations to ids not in this table are assumed to be // cleaned already in CleanupInstances - QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance"); + QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); if( result ) { do @@ -377,7 +377,7 @@ void InstanceSaveManager::LoadResetTimes() // resettime = 0 in the DB for raid/heroic instances so those are skipped typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType; ResetTimeMapType InstResetTime; - QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0"); + QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0"); if( result ) { do @@ -393,7 +393,7 @@ void InstanceSaveManager::LoadResetTimes() delete result; // update reset time for normal instances with the max creature respawn time + X hours - result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); + result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); if( result ) { do |