diff options
Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
| -rw-r--r-- | src/game/InstanceSaveMgr.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 06af9aaeffb..ad827a07bf2 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -270,7 +270,7 @@ void InstanceSaveManager::CleanupInstances()      // creature_respawn and gameobject_respawn are in another database      // first, obtain total instance set -    std::set< uint32 > InstanceSet; +    std::set<uint32> InstanceSet;      QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");      if( result )      { @@ -322,7 +322,7 @@ void InstanceSaveManager::PackInstances()      // TODO: this can be done a LOT more efficiently      // obtain set of all associations -    std::set< uint32 > InstanceSet; +    std::set<uint32> InstanceSet;      // all valid ids are in the instance table      // any associations to ids not in this table are assumed to be @@ -344,7 +344,7 @@ void InstanceSaveManager::PackInstances()      uint32 InstanceNumber = 1;      // we do assume std::set is sorted properly on integer value -    for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i) +    for (std::set<uint32>::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i)      {          if (*i != InstanceNumber)          {  | 
