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-rw-r--r--src/game/InstanceSaveMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h
index cf76ee38781..7dcf13aede8 100644
--- a/src/game/InstanceSaveMgr.h
+++ b/src/game/InstanceSaveMgr.h
@@ -27,7 +27,7 @@
#include "zthread/Mutex.h"
#include <list>
#include <map>
-#include "Utilities/HashMap.h"
+#include "Utilities/UnorderedMap.h"
#include "Database/DatabaseEnv.h"
struct InstanceTemplate;
@@ -121,7 +121,7 @@ class TRINITY_DLL_DECL InstanceSaveManager : public Trinity::Singleton<InstanceS
~InstanceSaveManager();
typedef std::map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveMap;
- typedef HM_NAMESPACE::hash_map<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
+ typedef UNORDERED_MAP<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
typedef std::map<uint32 /*mapId*/, InstanceSaveMap> InstanceSaveMapMap;
/* resetTime is a global propery of each (raid/heroic) map