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Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 2d39b016623..137d90acafd 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -45,7 +45,7 @@ void AddItemsSetItem(Player*player,Item *item)
ItemSetEffect *eff = NULL;
- for(size_t x = 0; x < player->ItemSetEff.size(); ++x)
+ for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
{
if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
{
@@ -61,7 +61,7 @@ void AddItemsSetItem(Player*player,Item *item)
eff->setid = setid;
size_t x = 0;
- for(; x < player->ItemSetEff.size(); x++)
+ for (; x < player->ItemSetEff.size(); x++)
if(!player->ItemSetEff[x])
break;
@@ -73,7 +73,7 @@ void AddItemsSetItem(Player*player,Item *item)
++eff->item_count;
- for(uint32 x=0;x<8;x++)
+ for (uint32 x=0; x<8; x++)
{
if(!set->spells [x])
continue;
@@ -82,7 +82,7 @@ void AddItemsSetItem(Player*player,Item *item)
continue;
uint32 z=0;
- for(;z<8;z++)
+ for (; z<8; z++)
if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
break;
@@ -90,7 +90,7 @@ void AddItemsSetItem(Player*player,Item *item)
continue;
//new spell
- for(uint32 y=0;y<8;y++)
+ for (uint32 y=0; y<8; y++)
{
if(!eff->spells[y]) // free slot
{
@@ -124,7 +124,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
ItemSetEffect *eff = NULL;
size_t setindex = 0;
- for(;setindex < player->ItemSetEff.size(); setindex++)
+ for (; setindex < player->ItemSetEff.size(); setindex++)
{
if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
{
@@ -139,7 +139,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
--eff->item_count;
- for(uint32 x=0;x<8;x++)
+ for (uint32 x=0; x<8; x++)
{
if(!set->spells[x])
continue;
@@ -148,7 +148,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
if(set->items_to_triggerspell[x] <= eff->item_count)
continue;
- for(uint32 z=0;z<8;z++)
+ for (uint32 z=0; z<8; z++)
{
if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
{
@@ -267,7 +267,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
- for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
@@ -286,7 +286,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
Script->ItemExpire(owner, GetProto());
- owner->DestroyItem(GetBagSlot(), GetSlot(), true);
+ owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
@@ -304,7 +304,7 @@ void Item::SaveToDB()
CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
std::ostringstream ss;
ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "' )";
CharacterDatabase.Execute( ss.str().c_str() );
@@ -313,7 +313,7 @@ void Item::SaveToDB()
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
@@ -424,7 +424,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
{
std::ostringstream ss;
ss << "UPDATE item_instance SET data = '";
- for(uint16 i = 0; i < m_valuesCount; ++i )
+ for (uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
@@ -592,7 +592,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
SetState(ITEM_CHANGED);
}
- for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
}
}
@@ -609,7 +609,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
SetState(ITEM_CHANGED);
}
- for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
+ for (uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
}
}
@@ -736,7 +736,7 @@ bool Item::CanBeTraded(bool mail) const
bool Item::IsBoundByEnchant() const
{
// Check all enchants for soulbound
- for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -798,7 +798,7 @@ bool Item::IsTargetValidForItemUse(Unit* pUnitTarget)
if (!pUnitTarget)
return false;
- for(ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
+ for (ItemRequiredTargetMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
if(itr->second.IsFitToRequirements(pUnitTarget))
return true;
@@ -840,7 +840,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot)
if(!GetEnchantmentId(slot))
return;
- for(uint8 x = 0; x < 3; ++x)
+ for (uint8 x = 0; x < 3; ++x)
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0);
SetState(ITEM_CHANGED);
}
@@ -848,7 +848,7 @@ void Item::ClearEnchantment(EnchantmentSlot slot)
bool Item::GemsFitSockets() const
{
bool fits = true;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
@@ -888,7 +888,7 @@ bool Item::GemsFitSockets() const
uint8 Item::GetGemCountWithID(uint32 GemID) const
{
uint8 count = 0;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)
@@ -907,7 +907,7 @@ uint8 Item::GetGemCountWithID(uint32 GemID) const
uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
{
uint8 count = 0;
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
+ for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
{
uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
if(!enchant_id)