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Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index f2971b98dc6..2579a0c26ed 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -233,7 +233,7 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt
return false;
}
-Item::Item( )
+Item::Item()
{
m_objectType |= TYPEMASK_ITEM;
m_objectTypeId = TYPEID_ITEM;
@@ -254,9 +254,9 @@ Item::Item( )
m_paidExtendedCost = 0;
}
-bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
+bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
{
- Object::_Create( guidlow, 0, HIGHGUID_ITEM );
+ Object::_Create(guidlow, 0, HIGHGUID_ITEM);
SetEntry(itemid);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
@@ -312,7 +312,7 @@ void Item::SaveToDB()
ss << "REPLACE INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
for (uint16 i = 0; i < m_valuesCount; ++i)
ss << GetUInt32Value(i) << " ";
- ss << "' )";
+ ss << "')";
CharacterDatabase.Execute(ss.str().c_str());
}break;
case ITEM_CHANGED:
@@ -323,7 +323,7 @@ void Item::SaveToDB()
ss << GetUInt32Value(i) << " ";
ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
- CharacterDatabase.Execute( ss.str().c_str() );
+ CharacterDatabase.Execute(ss.str().c_str());
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow());
@@ -771,7 +771,7 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
{
// Special case - accept vellum for armor/weapon requirements
if ((spellInfo->EquippedItemClass==ITEM_CLASS_ARMOR && proto->IsArmorVellum())
- ||( spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
+ ||(spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
if (spellmgr.IsSkillTypeSpell(spellInfo->Id, SKILL_ENCHANTING)) // only for enchanting spells
return true;
@@ -939,7 +939,7 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
return count;
}
-bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const
+bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
{
ItemPrototype const* proto = GetProto();
return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId);
@@ -959,12 +959,12 @@ void Item::SendTimeUpdate(Player* owner)
owner->GetSession()->SendPacket(&data);
}
-Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
+Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
{
if (count < 1)
return NULL; //don't create item at zero count
- ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
if (pProto)
{
if (count > pProto->GetMaxStackSize())
@@ -972,10 +972,10 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
- Item *pItem = NewItemOrBag( pProto );
+ Item *pItem = NewItemOrBag(pProto);
if (pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player))
{
- pItem->SetCount( count );
+ pItem->SetCount(count);
return pItem;
}
else
@@ -986,21 +986,21 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
return NULL;
}
-Item* Item::CloneItem( uint32 count, Player const* player ) const
+Item* Item::CloneItem(uint32 count, Player const* player) const
{
- Item* newItem = CreateItem( GetEntry(), count, player );
+ Item* newItem = CreateItem(GetEntry(), count, player);
if (!newItem)
return NULL;
- newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) );
- newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) );
- newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) );
- newItem->SetUInt32Value( ITEM_FIELD_DURATION, GetUInt32Value( ITEM_FIELD_DURATION ) );
+ newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR));
+ newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
+ newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS));
+ newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
newItem->SetItemRandomProperties(GetItemRandomPropertyId());
return newItem;
}
-bool Item::IsBindedNotWith( Player const* player ) const
+bool Item::IsBindedNotWith(Player const* player) const
{
// not binded item
if (!IsSoulBound())
@@ -1026,7 +1026,7 @@ bool Item::IsBindedNotWith( Player const* player ) const
}
}
-bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
+bool ItemRequiredTarget::IsFitToRequirements(Unit* pUnitTarget) const
{
if (pUnitTarget->GetTypeId() != TYPEID_UNIT)
return false;