diff options
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r-- | src/game/Item.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 2579a0c26ed..75f344a65a5 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -83,7 +83,7 @@ void AddItemsSetItem(Player*player,Item *item) uint32 z=0; for (; z<8; z++) - if (eff->spells[z] && eff->spells[z]->Id==set->spells[x]) + if (eff->spells[z] && eff->spells[z]->Id == set->spells[x]) break; if (z < 8) @@ -150,7 +150,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto) for (uint32 z=0; z<8; z++) { - if (eff->spells[z] && eff->spells[z]->Id==set->spells[x]) + if (eff->spells[z] && eff->spells[z]->Id == set->spells[x]) { // spell can be not active if not fit form requirement player->ApplyEquipSpell(eff->spells[z],NULL,false); @@ -406,7 +406,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result } // update duration if need, and remove if not need - if ((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0)) + if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0)) { SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration)); need_save = true; @@ -544,7 +544,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id) // item can have not null only one from field values if ((itemProto->RandomProperty) && (itemProto->RandomSuffix)) { - sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); + sLog.outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix); return 0; } @@ -617,7 +617,7 @@ void Item::SetItemRandomProperties(int32 randomPropId) bool Item::UpdateItemSuffixFactor() { uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry()); - if (GetItemSuffixFactor()==suffixFactor) + if (GetItemSuffixFactor() == suffixFactor) return false; SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor); return true; @@ -712,7 +712,7 @@ bool Item::CanBeTraded(bool mail) const { if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK) return false; - if (owner->GetLootGUID()==GetGUID()) + if (owner->GetLootGUID() == GetGUID()) return false; } @@ -770,8 +770,8 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const if (spellInfo->EquippedItemClass != -1) // -1 == any item class { // Special case - accept vellum for armor/weapon requirements - if ((spellInfo->EquippedItemClass==ITEM_CLASS_ARMOR && proto->IsArmorVellum()) - ||(spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON && proto->IsWeaponVellum())) + if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum()) + ||(spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum())) if (spellmgr.IsSkillTypeSpell(spellInfo->Id, SKILL_ENCHANTING)) // only for enchanting spells return true; @@ -933,7 +933,7 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const if (!gemProto) continue; - if (gemProto->ItemLimitCategory==limitCategory) + if (gemProto->ItemLimitCategory == limitCategory) ++count; } return count; @@ -970,7 +970,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player) if (count > pProto->GetMaxStackSize()) count = pProto->GetMaxStackSize(); - assert(count !=0 && "pProto->Stackable==0 but checked at loading already"); + assert(count !=0 && "pProto->Stackable == 0 but checked at loading already"); Item *pItem = NewItemOrBag(pProto); if (pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player)) @@ -1007,7 +1007,7 @@ bool Item::IsBindedNotWith(Player const* player) const return false; // own item - if (GetOwnerGUID()== player->GetGUID()) + if (GetOwnerGUID() == player->GetGUID()) return false; // not BOA item case |