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-rw-r--r--src/game/ItemEnchantmentMgr.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index 3326fb56e96..b40a398a782 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -50,7 +50,7 @@ void LoadRandomEnchantmentsTable()
{
RandomItemEnch.clear(); // for reload case
- EnchantmentStore::iterator tab;
+ EnchantmentStore::const_iterator tab;
uint32 entry, ench;
float chance;
uint32 count = 0;
@@ -92,7 +92,7 @@ uint32 GetItemEnchantMod(uint32 entry)
{
if (!entry) return 0;
- EnchantmentStore::iterator tab = RandomItemEnch.find(entry);
+ EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
@@ -103,7 +103,7 @@ uint32 GetItemEnchantMod(uint32 entry)
double dRoll = rand_chance();
float fCount = 0;
- for(EnchStoreList::iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
+ for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;
@@ -114,7 +114,7 @@ uint32 GetItemEnchantMod(uint32 entry)
dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
fCount = 0;
- for(EnchStoreList::iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
+ for(EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
{
fCount += ench_iter->chance;