diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r-- | src/game/ItemHandler.cpp | 1221 |
1 files changed, 1221 insertions, 0 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp new file mode 100644 index 00000000000..de687ad6a09 --- /dev/null +++ b/src/game/ItemHandler.cpp @@ -0,0 +1,1221 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "Opcodes.h" +#include "Log.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "Item.h" +#include "UpdateData.h" +#include "ObjectAccessor.h" + +void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1+1+1+1); + + //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM"); + uint8 srcbag, srcslot, dstbag, dstslot, count; + + recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; + //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); + + uint16 src = ( (srcbag << 8) | srcslot ); + uint16 dst = ( (dstbag << 8) | dstslot ); + + if(src==dst) + return; + + if (count==0) + return; //check count - if zero it's fake packet + + _player->SplitItem( src, dst, count ); +} + +void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1); + + //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM"); + uint8 srcslot, dstslot; + + recv_data >> srcslot >> dstslot; + //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); + + // prevent attempt swap same item to current position generated by client at special checting sequence + if(srcslot==dstslot) + return; + + uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot ); + uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot ); + + _player->SwapItem( src, dst ); +} + +void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+1); + uint64 itemguid; + uint8 dstslot; + recv_data >> itemguid >> dstslot; + + // cheating attempt, client should never send opcode in that case + if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) + return; + + Item* item = _player->GetItemByGuid(itemguid); + uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); + + if(!item || item->GetPos() == dstpos) + return; + + _player->SwapItem(item->GetPos(), dstpos); +} + +void WorldSession::HandleSwapItem( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1+1+1); + + //sLog.outDebug("WORLD: CMSG_SWAP_ITEM"); + uint8 dstbag, dstslot, srcbag, srcslot; + + recv_data >> dstbag >> dstslot >> srcbag >> srcslot ; + //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); + + uint16 src = ( (srcbag << 8) | srcslot ); + uint16 dst = ( (dstbag << 8) | dstslot ); + + // prevent attempt swap same item to current position generated by client at special checting sequence + if(src==dst) + return; + + _player->SwapItem( src, dst ); +} + +void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1); + + //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM"); + uint8 srcbag, srcslot; + + recv_data >> srcbag >> srcslot; + //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot ); + if( !pSrcItem ) + return; // only at cheat + + if(pSrcItem->m_lootGenerated) // prevent swap looting item + { + //best error message found for attempting to swap while looting + _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL ); + return; + } + + uint16 dest; + uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pSrcItem, NULL ); + return; + } + + uint16 src = pSrcItem->GetPos(); + if(dest==src) // prevent equip in same slot, only at cheat + return; + + Item *pDstItem = _player->GetItemByPos( dest ); + if( !pDstItem ) // empty slot, simple case + { + _player->RemoveItem( srcbag, srcslot, true ); + _player->EquipItem( dest, pSrcItem, true ); + _player->AutoUnequipOffhandIfNeed(); + } + else // have currently equipped item, not simple case + { + uint8 dstbag = pDstItem->GetBagSlot(); + uint8 dstslot = pDstItem->GetSlot(); + + msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pDstItem, NULL ); + return; + } + + // check dest->src move possibility + ItemPosCountVec sSrc; + uint16 eSrc; + if( _player->IsInventoryPos( src ) ) + { + msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true ); + if( msg != EQUIP_ERR_OK ) + msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true ); + if( msg != EQUIP_ERR_OK ) + msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true ); + } + else if( _player->IsBankPos( src ) ) + { + msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true ); + if( msg != EQUIP_ERR_OK ) + msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true ); + if( msg != EQUIP_ERR_OK ) + msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true ); + } + else if( _player->IsEquipmentPos( src ) ) + { + msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true); + if( msg == EQUIP_ERR_OK ) + msg = _player->CanUnequipItem( eSrc, true); + } + + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pDstItem, pSrcItem ); + return; + } + + // now do moves, remove... + _player->RemoveItem(dstbag, dstslot, false); + _player->RemoveItem(srcbag, srcslot, false); + + // add to dest + _player->EquipItem(dest, pSrcItem, true); + + // add to src + if( _player->IsInventoryPos( src ) ) + _player->StoreItem(sSrc, pDstItem, true); + else if( _player->IsBankPos( src ) ) + _player->BankItem(sSrc, pDstItem, true); + else if( _player->IsEquipmentPos( src ) ) + _player->EquipItem(eSrc, pDstItem, true); + + _player->AutoUnequipOffhandIfNeed(); + } +} + +void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1); + + //sLog.outDebug("WORLD: CMSG_DESTROYITEM"); + uint8 bag, slot, count, data1, data2, data3; + + recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; + //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); + + uint16 pos = (bag << 8) | slot; + + // prevent drop unequipable items (in combat, for example) and non-empty bags + if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) + { + uint8 msg = _player->CanUnequipItem( pos, false ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, _player->GetItemByPos(pos), NULL ); + return; + } + } + + Item *pItem = _player->GetItemByPos( bag, slot ); + if(!pItem) + { + _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); + return; + } + + if(count) + { + uint32 i_count = count; + _player->DestroyItemCount( pItem, i_count, true ); + } + else + _player->DestroyItem( bag, slot, true ); +} + +// Only _static_ data send in this packet !!! +void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE"); + uint32 item; + recv_data >> item; + + sLog.outDetail("STORAGE: Item Query = %u", item); + + ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); + if( pProto ) + { + std::string Name = pProto->Name1; + std::string Description = pProto->Description; + + int loc_idx = GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); + if (il) + { + if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + Name = il->Name[loc_idx]; + if (il->Description.size() > loc_idx && !il->Description[loc_idx].empty()) + Description = il->Description[loc_idx]; + } + } + // guess size + WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); + data << pProto->ItemId; + data << pProto->Class; + data << pProto->SubClass; + data << uint32(-1); // new 2.0.3, not exist in wdb cache? + data << Name; + data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... + data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); + data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); + data << pProto->DisplayInfoID; + data << pProto->Quality; + data << pProto->Flags; + data << pProto->BuyPrice; + data << pProto->SellPrice; + data << pProto->InventoryType; + data << pProto->AllowableClass; + data << pProto->AllowableRace; + data << pProto->ItemLevel; + data << pProto->RequiredLevel; + data << pProto->RequiredSkill; + data << pProto->RequiredSkillRank; + data << pProto->RequiredSpell; + data << pProto->RequiredHonorRank; + data << pProto->RequiredCityRank; + data << pProto->RequiredReputationFaction; + data << pProto->RequiredReputationRank; + data << pProto->MaxCount; + data << pProto->Stackable; + data << pProto->ContainerSlots; + for(int i = 0; i < 10; i++) + { + data << pProto->ItemStat[i].ItemStatType; + data << pProto->ItemStat[i].ItemStatValue; + } + for(int i = 0; i < 5; i++) + { + data << pProto->Damage[i].DamageMin; + data << pProto->Damage[i].DamageMax; + data << pProto->Damage[i].DamageType; + } + data << pProto->Armor; + data << pProto->HolyRes; + data << pProto->FireRes; + data << pProto->NatureRes; + data << pProto->FrostRes; + data << pProto->ShadowRes; + data << pProto->ArcaneRes; + data << pProto->Delay; + data << pProto->Ammo_type; + + data << (float)pProto->RangedModRange; + for(int s = 0; s < 5; s++) + { + // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown + // use `item_template` or if not set then only use spell cooldowns + SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId); + if(spell) + { + bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; + + data << pProto->Spells[s].SpellId; + data << pProto->Spells[s].SpellTrigger; + data << uint32(-abs(pProto->Spells[s].SpellCharges)); + + if(db_data) + { + data << uint32(pProto->Spells[s].SpellCooldown); + data << uint32(pProto->Spells[s].SpellCategory); + data << uint32(pProto->Spells[s].SpellCategoryCooldown); + } + else + { + data << uint32(spell->RecoveryTime); + data << uint32(spell->Category); + data << uint32(spell->CategoryRecoveryTime); + } + } + else + { + data << uint32(0); + data << uint32(0); + data << uint32(0); + data << uint32(-1); + data << uint32(0); + data << uint32(-1); + } + } + data << pProto->Bonding; + data << Description; + data << pProto->PageText; + data << pProto->LanguageID; + data << pProto->PageMaterial; + data << pProto->StartQuest; + data << pProto->LockID; + data << pProto->Material; + data << pProto->Sheath; + data << pProto->RandomProperty; + data << pProto->RandomSuffix; + data << pProto->Block; + data << pProto->ItemSet; + data << pProto->MaxDurability; + data << pProto->Area; + data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch + data << pProto->BagFamily; + data << pProto->TotemCategory; + for(int s = 0; s < 3; s++) + { + data << pProto->Socket[s].Color; + data << pProto->Socket[s].Content; + } + data << pProto->socketBonus; + data << pProto->GemProperties; + data << pProto->RequiredDisenchantSkill; + data << pProto->ArmorDamageModifier; + data << uint32(0); // added in 2.4.2.8209, duration (seconds) + SendPacket( &data ); + } + else + { + sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item ); + WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); + data << uint32(item | 0x80000000); + SendPacket( &data ); + } +} + +void WorldSession::HandleReadItem( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1); + + //sLog.outDebug( "WORLD: CMSG_READ_ITEM"); + + uint8 bag, slot; + recv_data >> bag >> slot; + + //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot); + Item *pItem = _player->GetItemByPos( bag, slot ); + + if( pItem && pItem->GetProto()->PageText ) + { + WorldPacket data; + + uint8 msg = _player->CanUseItem( pItem ); + if( msg == EQUIP_ERR_OK ) + { + data.Initialize (SMSG_READ_ITEM_OK, 8); + sLog.outDetail("STORAGE: Item page sent"); + } + else + { + data.Initialize( SMSG_READ_ITEM_FAILED, 8 ); + sLog.outDetail("STORAGE: Unable to read item"); + _player->SendEquipError( msg, pItem, NULL ); + } + data << pItem->GetGUID(); + SendPacket(&data); + } + else + _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); +} + +void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+8); + + sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" ); + + uint32 itemid; + uint64 guid; + + recv_data >> itemid >> guid; + + sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", + itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); +} + +void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+8+1); + + sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" ); + uint64 vendorguid, itemguid; + uint8 _count; + + recv_data >> vendorguid >> itemguid >> _count; + + // prevent possible overflow, as mangos uses uint32 for item count + uint32 count = _count; + + if(!itemguid) + return; + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); + _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + Item *pItem = _player->GetItemByGuid( itemguid ); + if( pItem ) + { + // prevent sell not owner item + if(_player->GetGUID()!=pItem->GetOwnerGUID()) + { + _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + return; + } + + // prevent sell non empty bag by drag-and-drop at vendor's item list + if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) + { + _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + return; + } + + // prevent sell currently looted item + if(_player->GetLootGUID()==pItem->GetGUID()) + { + _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + return; + } + + // special case at auto sell (sell all) + if(count==0) + { + count = pItem->GetCount(); + } + else + { + // prevent sell more items that exist in stack (possable only not from client) + if(count > pItem->GetCount()) + { + _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + return; + } + } + + ItemPrototype const *pProto = pItem->GetProto(); + if( pProto ) + { + if( pProto->SellPrice > 0 ) + { + if(count < pItem->GetCount()) // need split items + { + Item *pNewItem = pItem->CloneItem( count, _player ); + if (!pNewItem) + { + sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count ); + _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + return; + } + + pItem->SetCount( pItem->GetCount() - count ); + _player->ItemRemovedQuestCheck( pItem->GetEntry(), count ); + if( _player->IsInWorld() ) + pItem->SendUpdateToPlayer( _player ); + pItem->SetState(ITEM_CHANGED, _player); + + _player->AddItemToBuyBackSlot( pNewItem ); + if( _player->IsInWorld() ) + pNewItem->SendUpdateToPlayer( _player ); + } + else + { + _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount()); + _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true); + pItem->RemoveFromUpdateQueueOf(_player); + _player->AddItemToBuyBackSlot( pItem ); + } + + _player->ModifyMoney( pProto->SellPrice * count ); + } + else + _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); + return; + } + } + _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0); + return; +} + +void WorldSession::HandleBuybackItem(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8+4); + + sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" ); + uint64 vendorguid; + uint32 slot; + + recv_data >> vendorguid >> slot; + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR); + if (!pCreature) + { + sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); + _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + Item *pItem = _player->GetItemFromBuyBackSlot( slot ); + if( pItem ) + { + uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START ); + if( _player->GetMoney() < price ) + { + _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0); + return; + } + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); + if( msg == EQUIP_ERR_OK ) + { + _player->ModifyMoney( -(int32)price ); + _player->RemoveItemFromBuyBackSlot( slot, false ); + _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount()); + _player->StoreItem( dest, pItem, true ); + } + else + _player->SendEquipError( msg, pItem, NULL ); + return; + } + else + _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0); +} + +void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+8+1+1); + + sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" ); + uint64 vendorguid, bagguid; + uint32 item; + uint8 slot, count; + + recv_data >> vendorguid >> item >> bagguid >> slot >> count; + + GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,slot); +} + +void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8+4+1+1); + + sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" ); + uint64 vendorguid; + uint32 item; + uint8 count, unk1; + + recv_data >> vendorguid >> item >> count >> unk1; + + GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT); +} + +void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + + recv_data >> guid; + + if(!GetPlayer()->isAlive()) + return; + + sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" ); + + SendListInventory( guid ); +} + +void WorldSession::SendListInventory( uint64 vendorguid ) +{ + sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" ); + + Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR); + if (!pCreature) + { + sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); + _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); + return; + } + + // remove fake death + if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) + GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + + // Stop the npc if moving + pCreature->StopMoving(); + // load vendor items if not yet + pCreature->LoadGoods(); + + uint8 numitems = pCreature->GetItemCount(); + uint8 count = 0; + uint32 ptime = time(NULL); + uint32 diff; + + WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) ); + data << uint64(vendorguid); + data << uint8(numitems); + + float discountMod = _player->GetReputationPriceDiscount(pCreature); + + ItemPrototype const *pProto; + for(int i = 0; i < numitems; i++ ) + { + CreatureItem* crItem = pCreature->GetItem(i); + if( crItem ) + { + pProto = objmgr.GetItemPrototype(crItem->id); + if( pProto ) + { + if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) + continue; + ++count; + if( crItem->incrtime != 0 && (crItem->lastincr + crItem->incrtime <= ptime) ) + { + diff = uint32((ptime - crItem->lastincr)/crItem->incrtime); + if( (crItem->count + diff * pProto->BuyCount) <= crItem->maxcount ) + crItem->count += diff * pProto->BuyCount; + else + crItem->count = crItem->maxcount; + crItem->lastincr = ptime; + } + data << uint32(count); + data << uint32(crItem->id); + data << uint32(pProto->DisplayInfoID); + data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : crItem->count); + + uint32 price = pProto->BuyPrice; + + // reputation discount + price = uint32(floor(pProto->BuyPrice * discountMod)); + + data << uint32(price); + data << uint32(pProto->MaxDurability); + data << uint32(pProto->BuyCount); + data << uint32(crItem->ExtendedCost); + } + } + } + + if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 ) + return; + + data.put<uint8>(8, count); + SendPacket( &data ); +} + +void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1+1+1); + + //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM"); + uint8 srcbag, srcslot, dstbag; + + recv_data >> srcbag >> srcslot >> dstbag; + //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); + + Item *pItem = _player->GetItemByPos( srcbag, srcslot ); + if( !pItem ) + return; + + uint16 src = pItem->GetPos(); + + // check unequip potability for equipped items and bank bags + if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src )) + { + uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src )); + if(msg != EQUIP_ERR_OK) + { + _player->SendEquipError( msg, pItem, NULL ); + return; + } + } + + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pItem, NULL ); + return; + } + + // no-op: placed in same slot + if(dest.size()==1 && dest[0].pos==src) + { + // just remove grey item state + _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL ); + return; + } + + _player->RemoveItem(srcbag, srcslot, true ); + _player->StoreItem( dest, pItem, true ); +} + +void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/) +{ + sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT"); + + uint32 slot = _player->GetByteValue(PLAYER_BYTES_2, 2); + + // next slot + ++slot; + + sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); + + BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); + + if(!slotEntry) + return; + + uint32 price = slotEntry->price; + + if (_player->GetMoney() < price) + return; + + _player->SetByteValue(PLAYER_BYTES_2, 2, slot); + _player->ModifyMoney(-int32(price)); +} + +void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) +{ + CHECK_PACKET_SIZE(recvPacket,1+1); + + sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM"); + uint8 srcbag, srcslot; + + recvPacket >> srcbag >> srcslot; + sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item *pItem = _player->GetItemByPos( srcbag, srcslot ); + if( !pItem ) + return; + + ItemPosCountVec dest; + uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pItem, NULL ); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->BankItem( dest, pItem, true ); +} + +void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) +{ + CHECK_PACKET_SIZE(recvPacket,1+1); + + sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM"); + uint8 srcbag, srcslot; + + recvPacket >> srcbag >> srcslot; + sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); + + Item *pItem = _player->GetItemByPos( srcbag, srcslot ); + if( !pItem ) + return; + + if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory + { + ItemPosCountVec dest; + uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pItem, NULL ); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->StoreItem( dest, pItem, true ); + } + else // moving from inventory to bank + { + ItemPosCountVec dest; + uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); + if( msg != EQUIP_ERR_OK ) + { + _player->SendEquipError( msg, pItem, NULL ); + return; + } + + _player->RemoveItem(srcbag, srcslot, true); + _player->BankItem( dest, pItem, true ); + } +} + +void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4); + + if(!GetPlayer()->isAlive()) + { + GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL ); + return; + } + + sLog.outDebug("WORLD: CMSG_SET_AMMO"); + uint32 item; + + recv_data >> item; + + if(!item) + GetPlayer()->RemoveAmmo(); + else + GetPlayer()->SetAmmo(item); +} + +void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID) +{ + WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 + data << Target; + data << Caster; + data << ItemID; + data << SpellID; + data << uint8(0); + SendPacket(&data); +} + +void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration) +{ + // last check 2.0.10 + WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); + data << uint64(Itemguid); + data << uint32(slot); + data << uint32(Duration); + data << uint64(Playerguid); + SendPacket(&data); +} + +void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4); + + uint32 itemid; + recv_data >> itemid; + sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); + ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid ); + if( pProto ) + { + std::string Name; + Name = pProto->Name1; + + int loc_idx = GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); + if (il) + { + if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + Name = il->Name[loc_idx]; + } + } + // guess size + WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10)); + data << uint32(pProto->ItemId); + data << Name; + data << uint32(pProto->InventoryType); + SendPacket(&data); + return; + } + else + sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid); +} + +void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1+1+1+1); + + sLog.outDebug("Received opcode CMSG_WRAP_ITEM"); + + uint8 gift_bag, gift_slot, item_bag, item_slot; + //recv_data.hexlike(); + + recv_data >> gift_bag >> gift_slot; // paper + recv_data >> item_bag >> item_slot; // item + + sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); + + Item *gift = _player->GetItemByPos( gift_bag, gift_slot ); + if(!gift) + { + _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL ); + return; + } + + if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper + { + _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL ); + return; + } + + Item *item = _player->GetItemByPos( item_bag, item_slot ); + + if( !item ) + { + _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL ); + return; + } + + if(item==gift) // not possable with pacjket from real client + { + _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); + return; + } + + if(item->IsEquipped()) + { + _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL ); + return; + } + + if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); + { + _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); + return; + } + + if(item->IsBag()) + { + _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL ); + return; + } + + if(item->IsSoulBound()) + { + _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL ); + return; + } + + if(item->GetMaxStackCount() != 1) + { + _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL ); + return; + } + + // maybe not correct check (it is better than nothing) + if(item->GetProto()->MaxCount>0) + { + _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL ); + return; + } + + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS)); + item->SetUInt32Value(OBJECT_FIELD_ENTRY, gift->GetUInt32Value(OBJECT_FIELD_ENTRY)); + + switch (item->GetEntry()) + { + case 5042: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5043); break; + case 5048: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5044); break; + case 17303: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17302); break; + case 17304: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17305); break; + case 17307: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17308); break; + case 21830: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 21831); break; + } + item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); + item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); + item->SetState(ITEM_CHANGED, _player); + + if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` + { + // after save it will be impossible to remove the item from the queue + item->RemoveFromUpdateQueueOf(_player); + item->SaveToDB(); // item gave inventory record unchanged and can be save standalone + } + CharacterDatabase.CommitTransaction(); + + uint32 count = 1; + _player->DestroyItemCount(gift, count, true); +} + +void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) +{ + sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); + + CHECK_PACKET_SIZE(recv_data,8*4); + + uint64 guids[4]; + uint32 GemEnchants[3], OldEnchants[3]; + Item *Gems[3]; + bool SocketBonusActivated, SocketBonusToBeActivated; + + for(int i = 0; i < 4; i++) + recv_data >> guids[i]; + + if(!guids[0]) + return; + + //cheat -> tried to socket same gem multiple times + if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3]))) + return; + + Item *itemTarget = _player->GetItemByGuid(guids[0]); + if(!itemTarget) //missing item to socket + return; + + //this slot is excepted when applying / removing meta gem bonus + uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT; + + for(int i = 0; i < 3; i++) + Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL; + + GemPropertiesEntry const *GemProps[3]; + for(int i = 0; i < 3; ++i) //get geminfo from dbc storage + { + GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; + } + + for(int i = 0; i < 3; ++i) //check for hack maybe + { + // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket + // tried to put meta gem in normal socket + if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color || + itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META || + itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) ) + return; + } + + for(int i = 0; i < 3; ++i) //get new and old enchantments + { + GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; + OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); + } + + // check unique-equipped conditions + for(int i = 0; i < 3; ++i) + { + if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)) + { + // for equipped item check all equipment for duplicate equipped gems + if(itemTarget->IsEquipped()) + { + if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry())) + { + _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL ); + return; + } + } + + // continue check for case when attempt add 2 similar unique equipped gems in one item. + for (int j = 0; j < 3; ++j) + { + if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId)) + { + _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); + return; + } + } + for (int j = 0; j < 3; ++j) + { + if (OldEnchants[j]) + { + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]); + if(!enchantEntry) + continue; + + if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j)) + { + _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); + return; + } + } + } + } + } + + SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus + _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) + + //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met + + //remove ALL enchants + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); + + for(int i = 0; i < 3; ++i) + { + if(GemEnchants[i]) + { + itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0); + if(Item* guidItem = _player->GetItemByGuid(guids[i + 1])) + _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true ); + } + } + + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); + + SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state + if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... + { + _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false); + itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0); + _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true); + //it is not displayed, client has an inbuilt system to determine if the bonus is activated + } + + _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) +} + +void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data) +{ + sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); + + CHECK_PACKET_SIZE(recv_data,4); + + uint32 eslot; + + recv_data >> eslot; + + // apply only to equipped item + if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot)) + return; + + Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); + + if(!item) + return; + + if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) + return; + + GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); + item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); +} |