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-rw-r--r--src/game/ItemHandler.cpp2432
1 files changed, 1211 insertions, 1221 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index de687ad6a09..46a179fd78b 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -1,1221 +1,1211 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "Item.h"
-#include "UpdateData.h"
-#include "ObjectAccessor.h"
-
-void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1+1+1+1);
-
- //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
- uint8 srcbag, srcslot, dstbag, dstslot, count;
-
- recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
-
- uint16 src = ( (srcbag << 8) | srcslot );
- uint16 dst = ( (dstbag << 8) | dstslot );
-
- if(src==dst)
- return;
-
- if (count==0)
- return; //check count - if zero it's fake packet
-
- _player->SplitItem( src, dst, count );
-}
-
-void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1);
-
- //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
- uint8 srcslot, dstslot;
-
- recv_data >> srcslot >> dstslot;
- //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
-
- // prevent attempt swap same item to current position generated by client at special checting sequence
- if(srcslot==dstslot)
- return;
-
- uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot );
- uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot );
-
- _player->SwapItem( src, dst );
-}
-
-void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+1);
- uint64 itemguid;
- uint8 dstslot;
- recv_data >> itemguid >> dstslot;
-
- // cheating attempt, client should never send opcode in that case
- if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
- return;
-
- Item* item = _player->GetItemByGuid(itemguid);
- uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
-
- if(!item || item->GetPos() == dstpos)
- return;
-
- _player->SwapItem(item->GetPos(), dstpos);
-}
-
-void WorldSession::HandleSwapItem( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1+1+1);
-
- //sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
- uint8 dstbag, dstslot, srcbag, srcslot;
-
- recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
-
- uint16 src = ( (srcbag << 8) | srcslot );
- uint16 dst = ( (dstbag << 8) | dstslot );
-
- // prevent attempt swap same item to current position generated by client at special checting sequence
- if(src==dst)
- return;
-
- _player->SwapItem( src, dst );
-}
-
-void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1);
-
- //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
- uint8 srcbag, srcslot;
-
- recv_data >> srcbag >> srcslot;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot );
- if( !pSrcItem )
- return; // only at cheat
-
- if(pSrcItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
- return;
- }
-
- uint16 dest;
- uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pSrcItem, NULL );
- return;
- }
-
- uint16 src = pSrcItem->GetPos();
- if(dest==src) // prevent equip in same slot, only at cheat
- return;
-
- Item *pDstItem = _player->GetItemByPos( dest );
- if( !pDstItem ) // empty slot, simple case
- {
- _player->RemoveItem( srcbag, srcslot, true );
- _player->EquipItem( dest, pSrcItem, true );
- _player->AutoUnequipOffhandIfNeed();
- }
- else // have currently equipped item, not simple case
- {
- uint8 dstbag = pDstItem->GetBagSlot();
- uint8 dstslot = pDstItem->GetSlot();
-
- msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pDstItem, NULL );
- return;
- }
-
- // check dest->src move possibility
- ItemPosCountVec sSrc;
- uint16 eSrc;
- if( _player->IsInventoryPos( src ) )
- {
- msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true );
- if( msg != EQUIP_ERR_OK )
- msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
- if( msg != EQUIP_ERR_OK )
- msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
- }
- else if( _player->IsBankPos( src ) )
- {
- msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true );
- if( msg != EQUIP_ERR_OK )
- msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
- if( msg != EQUIP_ERR_OK )
- msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
- }
- else if( _player->IsEquipmentPos( src ) )
- {
- msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true);
- if( msg == EQUIP_ERR_OK )
- msg = _player->CanUnequipItem( eSrc, true);
- }
-
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pDstItem, pSrcItem );
- return;
- }
-
- // now do moves, remove...
- _player->RemoveItem(dstbag, dstslot, false);
- _player->RemoveItem(srcbag, srcslot, false);
-
- // add to dest
- _player->EquipItem(dest, pSrcItem, true);
-
- // add to src
- if( _player->IsInventoryPos( src ) )
- _player->StoreItem(sSrc, pDstItem, true);
- else if( _player->IsBankPos( src ) )
- _player->BankItem(sSrc, pDstItem, true);
- else if( _player->IsEquipmentPos( src ) )
- _player->EquipItem(eSrc, pDstItem, true);
-
- _player->AutoUnequipOffhandIfNeed();
- }
-}
-
-void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1);
-
- //sLog.outDebug("WORLD: CMSG_DESTROYITEM");
- uint8 bag, slot, count, data1, data2, data3;
-
- recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
- //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
-
- uint16 pos = (bag << 8) | slot;
-
- // prevent drop unequipable items (in combat, for example) and non-empty bags
- if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
- {
- uint8 msg = _player->CanUnequipItem( pos, false );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, _player->GetItemByPos(pos), NULL );
- return;
- }
- }
-
- Item *pItem = _player->GetItemByPos( bag, slot );
- if(!pItem)
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
- return;
- }
-
- if(count)
- {
- uint32 i_count = count;
- _player->DestroyItemCount( pItem, i_count, true );
- }
- else
- _player->DestroyItem( bag, slot, true );
-}
-
-// Only _static_ data send in this packet !!!
-void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data, 4);
-
- //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
- uint32 item;
- recv_data >> item;
-
- sLog.outDetail("STORAGE: Item Query = %u", item);
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
- if( pProto )
- {
- std::string Name = pProto->Name1;
- std::string Description = pProto->Description;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
- if (il)
- {
- if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
- Name = il->Name[loc_idx];
- if (il->Description.size() > loc_idx && !il->Description[loc_idx].empty())
- Description = il->Description[loc_idx];
- }
- }
- // guess size
- WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
- data << pProto->ItemId;
- data << pProto->Class;
- data << pProto->SubClass;
- data << uint32(-1); // new 2.0.3, not exist in wdb cache?
- data << Name;
- data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
- data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
- data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
- data << pProto->DisplayInfoID;
- data << pProto->Quality;
- data << pProto->Flags;
- data << pProto->BuyPrice;
- data << pProto->SellPrice;
- data << pProto->InventoryType;
- data << pProto->AllowableClass;
- data << pProto->AllowableRace;
- data << pProto->ItemLevel;
- data << pProto->RequiredLevel;
- data << pProto->RequiredSkill;
- data << pProto->RequiredSkillRank;
- data << pProto->RequiredSpell;
- data << pProto->RequiredHonorRank;
- data << pProto->RequiredCityRank;
- data << pProto->RequiredReputationFaction;
- data << pProto->RequiredReputationRank;
- data << pProto->MaxCount;
- data << pProto->Stackable;
- data << pProto->ContainerSlots;
- for(int i = 0; i < 10; i++)
- {
- data << pProto->ItemStat[i].ItemStatType;
- data << pProto->ItemStat[i].ItemStatValue;
- }
- for(int i = 0; i < 5; i++)
- {
- data << pProto->Damage[i].DamageMin;
- data << pProto->Damage[i].DamageMax;
- data << pProto->Damage[i].DamageType;
- }
- data << pProto->Armor;
- data << pProto->HolyRes;
- data << pProto->FireRes;
- data << pProto->NatureRes;
- data << pProto->FrostRes;
- data << pProto->ShadowRes;
- data << pProto->ArcaneRes;
- data << pProto->Delay;
- data << pProto->Ammo_type;
-
- data << (float)pProto->RangedModRange;
- for(int s = 0; s < 5; s++)
- {
- // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
- // use `item_template` or if not set then only use spell cooldowns
- SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
- if(spell)
- {
- bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
-
- data << pProto->Spells[s].SpellId;
- data << pProto->Spells[s].SpellTrigger;
- data << uint32(-abs(pProto->Spells[s].SpellCharges));
-
- if(db_data)
- {
- data << uint32(pProto->Spells[s].SpellCooldown);
- data << uint32(pProto->Spells[s].SpellCategory);
- data << uint32(pProto->Spells[s].SpellCategoryCooldown);
- }
- else
- {
- data << uint32(spell->RecoveryTime);
- data << uint32(spell->Category);
- data << uint32(spell->CategoryRecoveryTime);
- }
- }
- else
- {
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(-1);
- data << uint32(0);
- data << uint32(-1);
- }
- }
- data << pProto->Bonding;
- data << Description;
- data << pProto->PageText;
- data << pProto->LanguageID;
- data << pProto->PageMaterial;
- data << pProto->StartQuest;
- data << pProto->LockID;
- data << pProto->Material;
- data << pProto->Sheath;
- data << pProto->RandomProperty;
- data << pProto->RandomSuffix;
- data << pProto->Block;
- data << pProto->ItemSet;
- data << pProto->MaxDurability;
- data << pProto->Area;
- data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
- data << pProto->BagFamily;
- data << pProto->TotemCategory;
- for(int s = 0; s < 3; s++)
- {
- data << pProto->Socket[s].Color;
- data << pProto->Socket[s].Content;
- }
- data << pProto->socketBonus;
- data << pProto->GemProperties;
- data << pProto->RequiredDisenchantSkill;
- data << pProto->ArmorDamageModifier;
- data << uint32(0); // added in 2.4.2.8209, duration (seconds)
- SendPacket( &data );
- }
- else
- {
- sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item );
- WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
- data << uint32(item | 0x80000000);
- SendPacket( &data );
- }
-}
-
-void WorldSession::HandleReadItem( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1);
-
- //sLog.outDebug( "WORLD: CMSG_READ_ITEM");
-
- uint8 bag, slot;
- recv_data >> bag >> slot;
-
- //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
- Item *pItem = _player->GetItemByPos( bag, slot );
-
- if( pItem && pItem->GetProto()->PageText )
- {
- WorldPacket data;
-
- uint8 msg = _player->CanUseItem( pItem );
- if( msg == EQUIP_ERR_OK )
- {
- data.Initialize (SMSG_READ_ITEM_OK, 8);
- sLog.outDetail("STORAGE: Item page sent");
- }
- else
- {
- data.Initialize( SMSG_READ_ITEM_FAILED, 8 );
- sLog.outDetail("STORAGE: Unable to read item");
- _player->SendEquipError( msg, pItem, NULL );
- }
- data << pItem->GetGUID();
- SendPacket(&data);
- }
- else
- _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
-}
-
-void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,4+8);
-
- sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
-
- uint32 itemid;
- uint64 guid;
-
- recv_data >> itemid >> guid;
-
- sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
- itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
-}
-
-void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+8+1);
-
- sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
- uint64 vendorguid, itemguid;
- uint8 _count;
-
- recv_data >> vendorguid >> itemguid >> _count;
-
- // prevent possible overflow, as mangos uses uint32 for item count
- uint32 count = _count;
-
- if(!itemguid)
- return;
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
- _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- Item *pItem = _player->GetItemByGuid( itemguid );
- if( pItem )
- {
- // prevent sell not owner item
- if(_player->GetGUID()!=pItem->GetOwnerGUID())
- {
- _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- // prevent sell non empty bag by drag-and-drop at vendor's item list
- if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
- {
- _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- // prevent sell currently looted item
- if(_player->GetLootGUID()==pItem->GetGUID())
- {
- _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- // special case at auto sell (sell all)
- if(count==0)
- {
- count = pItem->GetCount();
- }
- else
- {
- // prevent sell more items that exist in stack (possable only not from client)
- if(count > pItem->GetCount())
- {
- _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
- }
-
- ItemPrototype const *pProto = pItem->GetProto();
- if( pProto )
- {
- if( pProto->SellPrice > 0 )
- {
- if(count < pItem->GetCount()) // need split items
- {
- Item *pNewItem = pItem->CloneItem( count, _player );
- if (!pNewItem)
- {
- sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count );
- _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- pItem->SetCount( pItem->GetCount() - count );
- _player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
- if( _player->IsInWorld() )
- pItem->SendUpdateToPlayer( _player );
- pItem->SetState(ITEM_CHANGED, _player);
-
- _player->AddItemToBuyBackSlot( pNewItem );
- if( _player->IsInWorld() )
- pNewItem->SendUpdateToPlayer( _player );
- }
- else
- {
- _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount());
- _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true);
- pItem->RemoveFromUpdateQueueOf(_player);
- _player->AddItemToBuyBackSlot( pItem );
- }
-
- _player->ModifyMoney( pProto->SellPrice * count );
- }
- else
- _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
- }
- _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
- return;
-}
-
-void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,8+4);
-
- sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
- uint64 vendorguid;
- uint32 slot;
-
- recv_data >> vendorguid >> slot;
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
- _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- Item *pItem = _player->GetItemFromBuyBackSlot( slot );
- if( pItem )
- {
- uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START );
- if( _player->GetMoney() < price )
- {
- _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
- return;
- }
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
- if( msg == EQUIP_ERR_OK )
- {
- _player->ModifyMoney( -(int32)price );
- _player->RemoveItemFromBuyBackSlot( slot, false );
- _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
- _player->StoreItem( dest, pItem, true );
- }
- else
- _player->SendEquipError( msg, pItem, NULL );
- return;
- }
- else
- _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
-}
-
-void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4+8+1+1);
-
- sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
- uint64 vendorguid, bagguid;
- uint32 item;
- uint8 slot, count;
-
- recv_data >> vendorguid >> item >> bagguid >> slot >> count;
-
- GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,slot);
-}
-
-void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8+4+1+1);
-
- sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
- uint64 vendorguid;
- uint32 item;
- uint8 count, unk1;
-
- recv_data >> vendorguid >> item >> count >> unk1;
-
- GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT);
-}
-
-void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,8);
-
- uint64 guid;
-
- recv_data >> guid;
-
- if(!GetPlayer()->isAlive())
- return;
-
- sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
-
- SendListInventory( guid );
-}
-
-void WorldSession::SendListInventory( uint64 vendorguid )
-{
- sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
-
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
- _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
- return;
- }
-
- // remove fake death
- if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
-
- // Stop the npc if moving
- pCreature->StopMoving();
- // load vendor items if not yet
- pCreature->LoadGoods();
-
- uint8 numitems = pCreature->GetItemCount();
- uint8 count = 0;
- uint32 ptime = time(NULL);
- uint32 diff;
-
- WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) );
- data << uint64(vendorguid);
- data << uint8(numitems);
-
- float discountMod = _player->GetReputationPriceDiscount(pCreature);
-
- ItemPrototype const *pProto;
- for(int i = 0; i < numitems; i++ )
- {
- CreatureItem* crItem = pCreature->GetItem(i);
- if( crItem )
- {
- pProto = objmgr.GetItemPrototype(crItem->id);
- if( pProto )
- {
- if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
- continue;
- ++count;
- if( crItem->incrtime != 0 && (crItem->lastincr + crItem->incrtime <= ptime) )
- {
- diff = uint32((ptime - crItem->lastincr)/crItem->incrtime);
- if( (crItem->count + diff * pProto->BuyCount) <= crItem->maxcount )
- crItem->count += diff * pProto->BuyCount;
- else
- crItem->count = crItem->maxcount;
- crItem->lastincr = ptime;
- }
- data << uint32(count);
- data << uint32(crItem->id);
- data << uint32(pProto->DisplayInfoID);
- data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : crItem->count);
-
- uint32 price = pProto->BuyPrice;
-
- // reputation discount
- price = uint32(floor(pProto->BuyPrice * discountMod));
-
- data << uint32(price);
- data << uint32(pProto->MaxDurability);
- data << uint32(pProto->BuyCount);
- data << uint32(crItem->ExtendedCost);
- }
- }
- }
-
- if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 )
- return;
-
- data.put<uint8>(8, count);
- SendPacket( &data );
-}
-
-void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
-{
- CHECK_PACKET_SIZE(recv_data,1+1+1);
-
- //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
- uint8 srcbag, srcslot, dstbag;
-
- recv_data >> srcbag >> srcslot >> dstbag;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
-
- Item *pItem = _player->GetItemByPos( srcbag, srcslot );
- if( !pItem )
- return;
-
- uint16 src = pItem->GetPos();
-
- // check unequip potability for equipped items and bank bags
- if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src ))
- {
- uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src ));
- if(msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError( msg, pItem, NULL );
- return;
- }
- }
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pItem, NULL );
- return;
- }
-
- // no-op: placed in same slot
- if(dest.size()==1 && dest[0].pos==src)
- {
- // just remove grey item state
- _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL );
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true );
- _player->StoreItem( dest, pItem, true );
-}
-
-void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
-{
- sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
-
- uint32 slot = _player->GetByteValue(PLAYER_BYTES_2, 2);
-
- // next slot
- ++slot;
-
- sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
-
- BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
-
- if(!slotEntry)
- return;
-
- uint32 price = slotEntry->price;
-
- if (_player->GetMoney() < price)
- return;
-
- _player->SetByteValue(PLAYER_BYTES_2, 2, slot);
- _player->ModifyMoney(-int32(price));
-}
-
-void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
-{
- CHECK_PACKET_SIZE(recvPacket,1+1);
-
- sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- Item *pItem = _player->GetItemByPos( srcbag, srcslot );
- if( !pItem )
- return;
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pItem, NULL );
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem( dest, pItem, true );
-}
-
-void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
-{
- CHECK_PACKET_SIZE(recvPacket,1+1);
-
- sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- Item *pItem = _player->GetItemByPos( srcbag, srcslot );
- if( !pItem )
- return;
-
- if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
- {
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pItem, NULL );
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->StoreItem( dest, pItem, true );
- }
- else // moving from inventory to bank
- {
- ItemPosCountVec dest;
- uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
- if( msg != EQUIP_ERR_OK )
- {
- _player->SendEquipError( msg, pItem, NULL );
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem( dest, pItem, true );
- }
-}
-
-void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,4);
-
- if(!GetPlayer()->isAlive())
- {
- GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL );
- return;
- }
-
- sLog.outDebug("WORLD: CMSG_SET_AMMO");
- uint32 item;
-
- recv_data >> item;
-
- if(!item)
- GetPlayer()->RemoveAmmo();
- else
- GetPlayer()->SetAmmo(item);
-}
-
-void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
-{
- WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
- data << Target;
- data << Caster;
- data << ItemID;
- data << SpellID;
- data << uint8(0);
- SendPacket(&data);
-}
-
-void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
-{
- // last check 2.0.10
- WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
- data << uint64(Itemguid);
- data << uint32(slot);
- data << uint32(Duration);
- data << uint64(Playerguid);
- SendPacket(&data);
-}
-
-void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,4);
-
- uint32 itemid;
- recv_data >> itemid;
- sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
- ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
- if( pProto )
- {
- std::string Name;
- Name = pProto->Name1;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
- if (il)
- {
- if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
- Name = il->Name[loc_idx];
- }
- }
- // guess size
- WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10));
- data << uint32(pProto->ItemId);
- data << Name;
- data << uint32(pProto->InventoryType);
- SendPacket(&data);
- return;
- }
- else
- sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
-}
-
-void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
-{
- CHECK_PACKET_SIZE(recv_data,1+1+1+1);
-
- sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
-
- uint8 gift_bag, gift_slot, item_bag, item_slot;
- //recv_data.hexlike();
-
- recv_data >> gift_bag >> gift_slot; // paper
- recv_data >> item_bag >> item_slot; // item
-
- sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
-
- Item *gift = _player->GetItemByPos( gift_bag, gift_slot );
- if(!gift)
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
- return;
- }
-
- if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
- return;
- }
-
- Item *item = _player->GetItemByPos( item_bag, item_slot );
-
- if( !item )
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL );
- return;
- }
-
- if(item==gift) // not possable with pacjket from real client
- {
- _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- if(item->IsEquipped())
- {
- _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
- {
- _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- if(item->IsBag())
- {
- _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- if(item->IsSoulBound())
- {
- _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- if(item->GetMaxStackCount() != 1)
- {
- _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- // maybe not correct check (it is better than nothing)
- if(item->GetProto()->MaxCount>0)
- {
- _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL );
- return;
- }
-
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
- item->SetUInt32Value(OBJECT_FIELD_ENTRY, gift->GetUInt32Value(OBJECT_FIELD_ENTRY));
-
- switch (item->GetEntry())
- {
- case 5042: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5043); break;
- case 5048: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5044); break;
- case 17303: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17302); break;
- case 17304: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17305); break;
- case 17307: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17308); break;
- case 21830: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 21831); break;
- }
- item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
- item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
- item->SetState(ITEM_CHANGED, _player);
-
- if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
- {
- // after save it will be impossible to remove the item from the queue
- item->RemoveFromUpdateQueueOf(_player);
- item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
- }
- CharacterDatabase.CommitTransaction();
-
- uint32 count = 1;
- _player->DestroyItemCount(gift, count, true);
-}
-
-void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
-
- CHECK_PACKET_SIZE(recv_data,8*4);
-
- uint64 guids[4];
- uint32 GemEnchants[3], OldEnchants[3];
- Item *Gems[3];
- bool SocketBonusActivated, SocketBonusToBeActivated;
-
- for(int i = 0; i < 4; i++)
- recv_data >> guids[i];
-
- if(!guids[0])
- return;
-
- //cheat -> tried to socket same gem multiple times
- if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3])))
- return;
-
- Item *itemTarget = _player->GetItemByGuid(guids[0]);
- if(!itemTarget) //missing item to socket
- return;
-
- //this slot is excepted when applying / removing meta gem bonus
- uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
-
- for(int i = 0; i < 3; i++)
- Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
-
- GemPropertiesEntry const *GemProps[3];
- for(int i = 0; i < 3; ++i) //get geminfo from dbc storage
- {
- GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
- }
-
- for(int i = 0; i < 3; ++i) //check for hack maybe
- {
- // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket
- // tried to put meta gem in normal socket
- if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color ||
- itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META ||
- itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) )
- return;
- }
-
- for(int i = 0; i < 3; ++i) //get new and old enchantments
- {
- GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
- OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
- }
-
- // check unique-equipped conditions
- for(int i = 0; i < 3; ++i)
- {
- if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED))
- {
- // for equipped item check all equipment for duplicate equipped gems
- if(itemTarget->IsEquipped())
- {
- if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry()))
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL );
- return;
- }
- }
-
- // continue check for case when attempt add 2 similar unique equipped gems in one item.
- for (int j = 0; j < 3; ++j)
- {
- if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId))
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
- return;
- }
- }
- for (int j = 0; j < 3; ++j)
- {
- if (OldEnchants[j])
- {
- SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]);
- if(!enchantEntry)
- continue;
-
- if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j))
- {
- _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
- return;
- }
- }
- }
- }
- }
-
- SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
- _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
-
- //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
-
- //remove ALL enchants
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
-
- for(int i = 0; i < 3; ++i)
- {
- if(GemEnchants[i])
- {
- itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
- if(Item* guidItem = _player->GetItemByGuid(guids[i + 1]))
- _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
- }
- }
-
- for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
-
- SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
- if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
- {
- _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
- itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
- _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
- //it is not displayed, client has an inbuilt system to determine if the bonus is activated
- }
-
- _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
-}
-
-void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
-
- CHECK_PACKET_SIZE(recv_data,4);
-
- uint32 eslot;
-
- recv_data >> eslot;
-
- // apply only to equipped item
- if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
- return;
-
- Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
-
- if(!item)
- return;
-
- if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
- return;
-
- GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
- item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
-}
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Item.h"
+#include "UpdateData.h"
+#include "ObjectAccessor.h"
+
+void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
+ uint8 srcbag, srcslot, dstbag, dstslot, count;
+
+ recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+
+ uint16 src = ( (srcbag << 8) | srcslot );
+ uint16 dst = ( (dstbag << 8) | dstslot );
+
+ if(src==dst)
+ return;
+
+ if (count==0)
+ return; //check count - if zero it's fake packet
+
+ _player->SplitItem( src, dst, count );
+}
+
+void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
+ uint8 srcslot, dstslot;
+
+ recv_data >> srcslot >> dstslot;
+ //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+
+ // prevent attempt swap same item to current position generated by client at special checting sequence
+ if(srcslot==dstslot)
+ return;
+
+ uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot );
+ uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot );
+
+ _player->SwapItem( src, dst );
+}
+
+void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+1);
+ uint64 itemguid;
+ uint8 dstslot;
+ recv_data >> itemguid >> dstslot;
+
+ // cheating attempt, client should never send opcode in that case
+ if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
+ return;
+
+ Item* item = _player->GetItemByGuid(itemguid);
+ uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
+
+ if(!item || item->GetPos() == dstpos)
+ return;
+
+ _player->SwapItem(item->GetPos(), dstpos);
+}
+
+void WorldSession::HandleSwapItem( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
+ uint8 dstbag, dstslot, srcbag, srcslot;
+
+ recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+
+ uint16 src = ( (srcbag << 8) | srcslot );
+ uint16 dst = ( (dstbag << 8) | dstslot );
+
+ // prevent attempt swap same item to current position generated by client at special checting sequence
+ if(src==dst)
+ return;
+
+ _player->SwapItem( src, dst );
+}
+
+void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
+ uint8 srcbag, srcslot;
+
+ recv_data >> srcbag >> srcslot;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pSrcItem )
+ return; // only at cheat
+
+ if(pSrcItem->m_lootGenerated) // prevent swap looting item
+ {
+ //best error message found for attempting to swap while looting
+ _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
+ return;
+ }
+
+ uint16 dest;
+ uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pSrcItem, NULL );
+ return;
+ }
+
+ uint16 src = pSrcItem->GetPos();
+ if(dest==src) // prevent equip in same slot, only at cheat
+ return;
+
+ Item *pDstItem = _player->GetItemByPos( dest );
+ if( !pDstItem ) // empty slot, simple case
+ {
+ _player->RemoveItem( srcbag, srcslot, true );
+ _player->EquipItem( dest, pSrcItem, true );
+ _player->AutoUnequipOffhandIfNeed();
+ }
+ else // have currently equipped item, not simple case
+ {
+ uint8 dstbag = pDstItem->GetBagSlot();
+ uint8 dstslot = pDstItem->GetSlot();
+
+ msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pDstItem, NULL );
+ return;
+ }
+
+ // check dest->src move possibility
+ ItemPosCountVec sSrc;
+ uint16 eSrc;
+ if( _player->IsInventoryPos( src ) )
+ {
+ msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
+ }
+ else if( _player->IsBankPos( src ) )
+ {
+ msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
+ }
+ else if( _player->IsEquipmentPos( src ) )
+ {
+ msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true);
+ if( msg == EQUIP_ERR_OK )
+ msg = _player->CanUnequipItem( eSrc, true);
+ }
+
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pDstItem, pSrcItem );
+ return;
+ }
+
+ // now do moves, remove...
+ _player->RemoveItem(dstbag, dstslot, false);
+ _player->RemoveItem(srcbag, srcslot, false);
+
+ // add to dest
+ _player->EquipItem(dest, pSrcItem, true);
+
+ // add to src
+ if( _player->IsInventoryPos( src ) )
+ _player->StoreItem(sSrc, pDstItem, true);
+ else if( _player->IsBankPos( src ) )
+ _player->BankItem(sSrc, pDstItem, true);
+ else if( _player->IsEquipmentPos( src ) )
+ _player->EquipItem(eSrc, pDstItem, true);
+
+ _player->AutoUnequipOffhandIfNeed();
+ }
+}
+
+void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_DESTROYITEM");
+ uint8 bag, slot, count, data1, data2, data3;
+
+ recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
+ //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+
+ uint16 pos = (bag << 8) | slot;
+
+ // prevent drop unequipable items (in combat, for example) and non-empty bags
+ if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
+ {
+ uint8 msg = _player->CanUnequipItem( pos, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, _player->GetItemByPos(pos), NULL );
+ return;
+ }
+ }
+
+ Item *pItem = _player->GetItemByPos( bag, slot );
+ if(!pItem)
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ return;
+ }
+
+ if(count)
+ {
+ uint32 i_count = count;
+ _player->DestroyItemCount( pItem, i_count, true );
+ }
+ else
+ _player->DestroyItem( bag, slot, true );
+}
+
+// Only _static_ data send in this packet !!!
+void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
+ uint32 item;
+ recv_data >> item;
+
+ sLog.outDetail("STORAGE: Item Query = %u", item);
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
+ if( pProto )
+ {
+ std::string Name = pProto->Name1;
+ std::string Description = pProto->Description;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if ( loc_idx >= 0 )
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
+ Name = il->Name[loc_idx];
+ if (il->Description.size() > loc_idx && !il->Description[loc_idx].empty())
+ Description = il->Description[loc_idx];
+ }
+ }
+ // guess size
+ WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
+ data << pProto->ItemId;
+ data << pProto->Class;
+ data << pProto->SubClass;
+ data << uint32(-1); // new 2.0.3, not exist in wdb cache?
+ data << Name;
+ data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
+ data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
+ data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
+ data << pProto->DisplayInfoID;
+ data << pProto->Quality;
+ data << pProto->Flags;
+ data << pProto->BuyPrice;
+ data << pProto->SellPrice;
+ data << pProto->InventoryType;
+ data << pProto->AllowableClass;
+ data << pProto->AllowableRace;
+ data << pProto->ItemLevel;
+ data << pProto->RequiredLevel;
+ data << pProto->RequiredSkill;
+ data << pProto->RequiredSkillRank;
+ data << pProto->RequiredSpell;
+ data << pProto->RequiredHonorRank;
+ data << pProto->RequiredCityRank;
+ data << pProto->RequiredReputationFaction;
+ data << pProto->RequiredReputationRank;
+ data << pProto->MaxCount;
+ data << pProto->Stackable;
+ data << pProto->ContainerSlots;
+ for(int i = 0; i < 10; i++)
+ {
+ data << pProto->ItemStat[i].ItemStatType;
+ data << pProto->ItemStat[i].ItemStatValue;
+ }
+ for(int i = 0; i < 5; i++)
+ {
+ data << pProto->Damage[i].DamageMin;
+ data << pProto->Damage[i].DamageMax;
+ data << pProto->Damage[i].DamageType;
+ }
+ data << pProto->Armor;
+ data << pProto->HolyRes;
+ data << pProto->FireRes;
+ data << pProto->NatureRes;
+ data << pProto->FrostRes;
+ data << pProto->ShadowRes;
+ data << pProto->ArcaneRes;
+ data << pProto->Delay;
+ data << pProto->Ammo_type;
+
+ data << (float)pProto->RangedModRange;
+ for(int s = 0; s < 5; s++)
+ {
+ // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
+ // use `item_template` or if not set then only use spell cooldowns
+ SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
+ if(spell)
+ {
+ bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
+
+ data << pProto->Spells[s].SpellId;
+ data << pProto->Spells[s].SpellTrigger;
+ data << uint32(-abs(pProto->Spells[s].SpellCharges));
+
+ if(db_data)
+ {
+ data << uint32(pProto->Spells[s].SpellCooldown);
+ data << uint32(pProto->Spells[s].SpellCategory);
+ data << uint32(pProto->Spells[s].SpellCategoryCooldown);
+ }
+ else
+ {
+ data << uint32(spell->RecoveryTime);
+ data << uint32(spell->Category);
+ data << uint32(spell->CategoryRecoveryTime);
+ }
+ }
+ else
+ {
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(-1);
+ data << uint32(0);
+ data << uint32(-1);
+ }
+ }
+ data << pProto->Bonding;
+ data << Description;
+ data << pProto->PageText;
+ data << pProto->LanguageID;
+ data << pProto->PageMaterial;
+ data << pProto->StartQuest;
+ data << pProto->LockID;
+ data << pProto->Material;
+ data << pProto->Sheath;
+ data << pProto->RandomProperty;
+ data << pProto->RandomSuffix;
+ data << pProto->Block;
+ data << pProto->ItemSet;
+ data << pProto->MaxDurability;
+ data << pProto->Area;
+ data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
+ data << pProto->BagFamily;
+ data << pProto->TotemCategory;
+ for(int s = 0; s < 3; s++)
+ {
+ data << pProto->Socket[s].Color;
+ data << pProto->Socket[s].Content;
+ }
+ data << pProto->socketBonus;
+ data << pProto->GemProperties;
+ data << pProto->RequiredDisenchantSkill;
+ data << pProto->ArmorDamageModifier;
+ data << uint32(0); // added in 2.4.2.8209, duration (seconds)
+ SendPacket( &data );
+ }
+ else
+ {
+ sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item );
+ WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
+ data << uint32(item | 0x80000000);
+ SendPacket( &data );
+ }
+}
+
+void WorldSession::HandleReadItem( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ //sLog.outDebug( "WORLD: CMSG_READ_ITEM");
+
+ uint8 bag, slot;
+ recv_data >> bag >> slot;
+
+ //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
+ Item *pItem = _player->GetItemByPos( bag, slot );
+
+ if( pItem && pItem->GetProto()->PageText )
+ {
+ WorldPacket data;
+
+ uint8 msg = _player->CanUseItem( pItem );
+ if( msg == EQUIP_ERR_OK )
+ {
+ data.Initialize (SMSG_READ_ITEM_OK, 8);
+ sLog.outDetail("STORAGE: Item page sent");
+ }
+ else
+ {
+ data.Initialize( SMSG_READ_ITEM_FAILED, 8 );
+ sLog.outDetail("STORAGE: Unable to read item");
+ _player->SendEquipError( msg, pItem, NULL );
+ }
+ data << pItem->GetGUID();
+ SendPacket(&data);
+ }
+ else
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+}
+
+void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+8);
+
+ sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
+
+ uint32 itemid;
+ uint64 guid;
+
+ recv_data >> itemid >> guid;
+
+ sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
+ itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
+}
+
+void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+8+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
+ uint64 vendorguid, itemguid;
+ uint8 _count;
+
+ recv_data >> vendorguid >> itemguid >> _count;
+
+ // prevent possible overflow, as mangos uses uint32 for item count
+ uint32 count = _count;
+
+ if(!itemguid)
+ return;
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+
+ Item *pItem = _player->GetItemByGuid( itemguid );
+ if( pItem )
+ {
+ // prevent sell not owner item
+ if(_player->GetGUID()!=pItem->GetOwnerGUID())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ // prevent sell non empty bag by drag-and-drop at vendor's item list
+ if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ // prevent sell currently looted item
+ if(_player->GetLootGUID()==pItem->GetGUID())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ // special case at auto sell (sell all)
+ if(count==0)
+ {
+ count = pItem->GetCount();
+ }
+ else
+ {
+ // prevent sell more items that exist in stack (possable only not from client)
+ if(count > pItem->GetCount())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+ }
+
+ ItemPrototype const *pProto = pItem->GetProto();
+ if( pProto )
+ {
+ if( pProto->SellPrice > 0 )
+ {
+ if(count < pItem->GetCount()) // need split items
+ {
+ Item *pNewItem = pItem->CloneItem( count, _player );
+ if (!pNewItem)
+ {
+ sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count );
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ pItem->SetCount( pItem->GetCount() - count );
+ _player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
+ if( _player->IsInWorld() )
+ pItem->SendUpdateToPlayer( _player );
+ pItem->SetState(ITEM_CHANGED, _player);
+
+ _player->AddItemToBuyBackSlot( pNewItem );
+ if( _player->IsInWorld() )
+ pNewItem->SendUpdateToPlayer( _player );
+ }
+ else
+ {
+ _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount());
+ _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true);
+ pItem->RemoveFromUpdateQueueOf(_player);
+ _player->AddItemToBuyBackSlot( pItem );
+ }
+
+ _player->ModifyMoney( pProto->SellPrice * count );
+ }
+ else
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+ }
+ _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
+ return;
+}
+
+void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
+ uint64 vendorguid;
+ uint32 slot;
+
+ recv_data >> vendorguid >> slot;
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+
+ Item *pItem = _player->GetItemFromBuyBackSlot( slot );
+ if( pItem )
+ {
+ uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START );
+ if( _player->GetMoney() < price )
+ {
+ _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
+ return;
+ }
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg == EQUIP_ERR_OK )
+ {
+ _player->ModifyMoney( -(int32)price );
+ _player->RemoveItemFromBuyBackSlot( slot, false );
+ _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
+ _player->StoreItem( dest, pItem, true );
+ }
+ else
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+ else
+ _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
+}
+
+void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+8+1+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
+ uint64 vendorguid, bagguid;
+ uint32 item;
+ uint8 slot, count;
+
+ recv_data >> vendorguid >> item >> bagguid >> slot >> count;
+
+ GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,slot);
+}
+
+void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+1+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
+ uint64 vendorguid;
+ uint32 item;
+ uint8 count, unk1;
+
+ recv_data >> vendorguid >> item >> count >> unk1;
+
+ GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT);
+}
+
+void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+
+ recv_data >> guid;
+
+ if(!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
+
+ SendListInventory( guid );
+}
+
+void WorldSession::SendListInventory( uint64 vendorguid )
+{
+ sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+
+ // Stop the npc if moving
+ pCreature->StopMoving();
+
+ VendorItemData const* vItems = pCreature->GetVendorItems();
+ if(!vItems)
+ {
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ uint8 numitems = vItems->GetItemCount();
+ uint8 count = 0;
+
+ WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) );
+ data << uint64(vendorguid);
+ data << uint8(numitems);
+
+ float discountMod = _player->GetReputationPriceDiscount(pCreature);
+
+ for(int i = 0; i < numitems; i++ )
+ {
+ if(VendorItem const* crItem = vItems->GetItem(i))
+ {
+ if(ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item))
+ {
+ if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
+ continue;
+
+ ++count;
+
+ // reputation discount
+ uint32 price = uint32(floor(pProto->BuyPrice * discountMod));
+
+ data << uint32(count);
+ data << uint32(crItem->item);
+ data << uint32(pProto->DisplayInfoID);
+ data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem));
+ data << uint32(price);
+ data << uint32(pProto->MaxDurability);
+ data << uint32(pProto->BuyCount);
+ data << uint32(crItem->ExtendedCost);
+ }
+ }
+ }
+
+ if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 )
+ return;
+
+ data.put<uint8>(8, count);
+ SendPacket( &data );
+}
+
+void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
+ uint8 srcbag, srcslot, dstbag;
+
+ recv_data >> srcbag >> srcslot >> dstbag;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
+
+ Item *pItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pItem )
+ return;
+
+ uint16 src = pItem->GetPos();
+
+ // check unequip potability for equipped items and bank bags
+ if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src ))
+ {
+ uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src ));
+ if(msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+ }
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ // no-op: placed in same slot
+ if(dest.size()==1 && dest[0].pos==src)
+ {
+ // just remove grey item state
+ _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true );
+ _player->StoreItem( dest, pItem, true );
+}
+
+void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
+
+ uint32 slot = _player->GetByteValue(PLAYER_BYTES_2, 2);
+
+ // next slot
+ ++slot;
+
+ sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
+
+ BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
+
+ if(!slotEntry)
+ return;
+
+ uint32 price = slotEntry->price;
+
+ if (_player->GetMoney() < price)
+ return;
+
+ _player->SetByteValue(PLAYER_BYTES_2, 2, slot);
+ _player->ModifyMoney(-int32(price));
+}
+
+void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1+1);
+
+ sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
+ uint8 srcbag, srcslot;
+
+ recvPacket >> srcbag >> srcslot;
+ sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item *pItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pItem )
+ return;
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->BankItem( dest, pItem, true );
+}
+
+void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1+1);
+
+ sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
+ uint8 srcbag, srcslot;
+
+ recvPacket >> srcbag >> srcslot;
+ sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item *pItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pItem )
+ return;
+
+ if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
+ {
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->StoreItem( dest, pItem, true );
+ }
+ else // moving from inventory to bank
+ {
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->BankItem( dest, pItem, true );
+ }
+}
+
+void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ if(!GetPlayer()->isAlive())
+ {
+ GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL );
+ return;
+ }
+
+ sLog.outDebug("WORLD: CMSG_SET_AMMO");
+ uint32 item;
+
+ recv_data >> item;
+
+ if(!item)
+ GetPlayer()->RemoveAmmo();
+ else
+ GetPlayer()->SetAmmo(item);
+}
+
+void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
+{
+ WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
+ data << Target;
+ data << Caster;
+ data << ItemID;
+ data << SpellID;
+ data << uint8(0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
+{
+ // last check 2.0.10
+ WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
+ data << uint64(Itemguid);
+ data << uint32(slot);
+ data << uint32(Duration);
+ data << uint64(Playerguid);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 itemid;
+ recv_data >> itemid;
+ sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
+ if( pProto )
+ {
+ std::string Name;
+ Name = pProto->Name1;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
+ Name = il->Name[loc_idx];
+ }
+ }
+ // guess size
+ WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10));
+ data << uint32(pProto->ItemId);
+ data << Name;
+ data << uint32(pProto->InventoryType);
+ SendPacket(&data);
+ return;
+ }
+ else
+ sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
+}
+
+void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1);
+
+ sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
+
+ uint8 gift_bag, gift_slot, item_bag, item_slot;
+ //recv_data.hexlike();
+
+ recv_data >> gift_bag >> gift_slot; // paper
+ recv_data >> item_bag >> item_slot; // item
+
+ sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
+
+ Item *gift = _player->GetItemByPos( gift_bag, gift_slot );
+ if(!gift)
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
+ return;
+ }
+
+ if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
+ return;
+ }
+
+ Item *item = _player->GetItemByPos( item_bag, item_slot );
+
+ if( !item )
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL );
+ return;
+ }
+
+ if(item==gift) // not possable with pacjket from real client
+ {
+ _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->IsEquipped())
+ {
+ _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
+ {
+ _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->IsBag())
+ {
+ _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->IsSoulBound())
+ {
+ _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->GetMaxStackCount() != 1)
+ {
+ _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ // maybe not correct check (it is better than nothing)
+ if(item->GetProto()->MaxCount>0)
+ {
+ _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
+ item->SetUInt32Value(OBJECT_FIELD_ENTRY, gift->GetUInt32Value(OBJECT_FIELD_ENTRY));
+
+ switch (item->GetEntry())
+ {
+ case 5042: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5043); break;
+ case 5048: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5044); break;
+ case 17303: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17302); break;
+ case 17304: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17305); break;
+ case 17307: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17308); break;
+ case 21830: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 21831); break;
+ }
+ item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
+ item->SetState(ITEM_CHANGED, _player);
+
+ if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
+ {
+ // after save it will be impossible to remove the item from the queue
+ item->RemoveFromUpdateQueueOf(_player);
+ item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
+ }
+ CharacterDatabase.CommitTransaction();
+
+ uint32 count = 1;
+ _player->DestroyItemCount(gift, count, true);
+}
+
+void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
+
+ CHECK_PACKET_SIZE(recv_data,8*4);
+
+ uint64 guids[4];
+ uint32 GemEnchants[3], OldEnchants[3];
+ Item *Gems[3];
+ bool SocketBonusActivated, SocketBonusToBeActivated;
+
+ for(int i = 0; i < 4; i++)
+ recv_data >> guids[i];
+
+ if(!guids[0])
+ return;
+
+ //cheat -> tried to socket same gem multiple times
+ if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3])))
+ return;
+
+ Item *itemTarget = _player->GetItemByGuid(guids[0]);
+ if(!itemTarget) //missing item to socket
+ return;
+
+ //this slot is excepted when applying / removing meta gem bonus
+ uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
+
+ for(int i = 0; i < 3; i++)
+ Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
+
+ GemPropertiesEntry const *GemProps[3];
+ for(int i = 0; i < 3; ++i) //get geminfo from dbc storage
+ {
+ GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
+ }
+
+ for(int i = 0; i < 3; ++i) //check for hack maybe
+ {
+ // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket
+ // tried to put meta gem in normal socket
+ if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color ||
+ itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META ||
+ itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) )
+ return;
+ }
+
+ for(int i = 0; i < 3; ++i) //get new and old enchantments
+ {
+ GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
+ OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
+ }
+
+ // check unique-equipped conditions
+ for(int i = 0; i < 3; ++i)
+ {
+ if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED))
+ {
+ // for equipped item check all equipment for duplicate equipped gems
+ if(itemTarget->IsEquipped())
+ {
+ if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry()))
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL );
+ return;
+ }
+ }
+
+ // continue check for case when attempt add 2 similar unique equipped gems in one item.
+ for (int j = 0; j < 3; ++j)
+ {
+ if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId))
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
+ return;
+ }
+ }
+ for (int j = 0; j < 3; ++j)
+ {
+ if (OldEnchants[j])
+ {
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]);
+ if(!enchantEntry)
+ continue;
+
+ if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j))
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
+ _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
+
+ //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
+
+ //remove ALL enchants
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(GemEnchants[i])
+ {
+ itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
+ if(Item* guidItem = _player->GetItemByGuid(guids[i + 1]))
+ _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
+ }
+ }
+
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
+
+ SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
+ if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
+ {
+ _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
+ itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
+ _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
+ //it is not displayed, client has an inbuilt system to determine if the bonus is activated
+ }
+
+ _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
+}
+
+void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
+
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 eslot;
+
+ recv_data >> eslot;
+
+ // apply only to equipped item
+ if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
+ return;
+
+ Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
+
+ if(!item)
+ return;
+
+ if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
+ return;
+
+ GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
+ item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
+}