diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r-- | src/game/ItemHandler.cpp | 2432 |
1 files changed, 1211 insertions, 1221 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index de687ad6a09..46a179fd78b 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -1,1221 +1,1211 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" -#include "Opcodes.h" -#include "Log.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "Item.h" -#include "UpdateData.h" -#include "ObjectAccessor.h" - -void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1+1+1+1); - - //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM"); - uint8 srcbag, srcslot, dstbag, dstslot, count; - - recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); - - uint16 src = ( (srcbag << 8) | srcslot ); - uint16 dst = ( (dstbag << 8) | dstslot ); - - if(src==dst) - return; - - if (count==0) - return; //check count - if zero it's fake packet - - _player->SplitItem( src, dst, count ); -} - -void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1); - - //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM"); - uint8 srcslot, dstslot; - - recv_data >> srcslot >> dstslot; - //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); - - // prevent attempt swap same item to current position generated by client at special checting sequence - if(srcslot==dstslot) - return; - - uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot ); - uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot ); - - _player->SwapItem( src, dst ); -} - -void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+1); - uint64 itemguid; - uint8 dstslot; - recv_data >> itemguid >> dstslot; - - // cheating attempt, client should never send opcode in that case - if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) - return; - - Item* item = _player->GetItemByGuid(itemguid); - uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); - - if(!item || item->GetPos() == dstpos) - return; - - _player->SwapItem(item->GetPos(), dstpos); -} - -void WorldSession::HandleSwapItem( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1+1+1); - - //sLog.outDebug("WORLD: CMSG_SWAP_ITEM"); - uint8 dstbag, dstslot, srcbag, srcslot; - - recv_data >> dstbag >> dstslot >> srcbag >> srcslot ; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); - - uint16 src = ( (srcbag << 8) | srcslot ); - uint16 dst = ( (dstbag << 8) | dstslot ); - - // prevent attempt swap same item to current position generated by client at special checting sequence - if(src==dst) - return; - - _player->SwapItem( src, dst ); -} - -void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1); - - //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM"); - uint8 srcbag, srcslot; - - recv_data >> srcbag >> srcslot; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot ); - if( !pSrcItem ) - return; // only at cheat - - if(pSrcItem->m_lootGenerated) // prevent swap looting item - { - //best error message found for attempting to swap while looting - _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL ); - return; - } - - uint16 dest; - uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pSrcItem, NULL ); - return; - } - - uint16 src = pSrcItem->GetPos(); - if(dest==src) // prevent equip in same slot, only at cheat - return; - - Item *pDstItem = _player->GetItemByPos( dest ); - if( !pDstItem ) // empty slot, simple case - { - _player->RemoveItem( srcbag, srcslot, true ); - _player->EquipItem( dest, pSrcItem, true ); - _player->AutoUnequipOffhandIfNeed(); - } - else // have currently equipped item, not simple case - { - uint8 dstbag = pDstItem->GetBagSlot(); - uint8 dstslot = pDstItem->GetSlot(); - - msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pDstItem, NULL ); - return; - } - - // check dest->src move possibility - ItemPosCountVec sSrc; - uint16 eSrc; - if( _player->IsInventoryPos( src ) ) - { - msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true ); - if( msg != EQUIP_ERR_OK ) - msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true ); - if( msg != EQUIP_ERR_OK ) - msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true ); - } - else if( _player->IsBankPos( src ) ) - { - msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true ); - if( msg != EQUIP_ERR_OK ) - msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true ); - if( msg != EQUIP_ERR_OK ) - msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true ); - } - else if( _player->IsEquipmentPos( src ) ) - { - msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true); - if( msg == EQUIP_ERR_OK ) - msg = _player->CanUnequipItem( eSrc, true); - } - - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pDstItem, pSrcItem ); - return; - } - - // now do moves, remove... - _player->RemoveItem(dstbag, dstslot, false); - _player->RemoveItem(srcbag, srcslot, false); - - // add to dest - _player->EquipItem(dest, pSrcItem, true); - - // add to src - if( _player->IsInventoryPos( src ) ) - _player->StoreItem(sSrc, pDstItem, true); - else if( _player->IsBankPos( src ) ) - _player->BankItem(sSrc, pDstItem, true); - else if( _player->IsEquipmentPos( src ) ) - _player->EquipItem(eSrc, pDstItem, true); - - _player->AutoUnequipOffhandIfNeed(); - } -} - -void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1); - - //sLog.outDebug("WORLD: CMSG_DESTROYITEM"); - uint8 bag, slot, count, data1, data2, data3; - - recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; - //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); - - uint16 pos = (bag << 8) | slot; - - // prevent drop unequipable items (in combat, for example) and non-empty bags - if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) - { - uint8 msg = _player->CanUnequipItem( pos, false ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, _player->GetItemByPos(pos), NULL ); - return; - } - } - - Item *pItem = _player->GetItemByPos( bag, slot ); - if(!pItem) - { - _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); - return; - } - - if(count) - { - uint32 i_count = count; - _player->DestroyItemCount( pItem, i_count, true ); - } - else - _player->DestroyItem( bag, slot, true ); -} - -// Only _static_ data send in this packet !!! -void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data, 4); - - //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE"); - uint32 item; - recv_data >> item; - - sLog.outDetail("STORAGE: Item Query = %u", item); - - ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); - if( pProto ) - { - std::string Name = pProto->Name1; - std::string Description = pProto->Description; - - int loc_idx = GetSessionDbLocaleIndex(); - if ( loc_idx >= 0 ) - { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) - Name = il->Name[loc_idx]; - if (il->Description.size() > loc_idx && !il->Description[loc_idx].empty()) - Description = il->Description[loc_idx]; - } - } - // guess size - WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); - data << pProto->ItemId; - data << pProto->Class; - data << pProto->SubClass; - data << uint32(-1); // new 2.0.3, not exist in wdb cache? - data << Name; - data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... - data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); - data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); - data << pProto->DisplayInfoID; - data << pProto->Quality; - data << pProto->Flags; - data << pProto->BuyPrice; - data << pProto->SellPrice; - data << pProto->InventoryType; - data << pProto->AllowableClass; - data << pProto->AllowableRace; - data << pProto->ItemLevel; - data << pProto->RequiredLevel; - data << pProto->RequiredSkill; - data << pProto->RequiredSkillRank; - data << pProto->RequiredSpell; - data << pProto->RequiredHonorRank; - data << pProto->RequiredCityRank; - data << pProto->RequiredReputationFaction; - data << pProto->RequiredReputationRank; - data << pProto->MaxCount; - data << pProto->Stackable; - data << pProto->ContainerSlots; - for(int i = 0; i < 10; i++) - { - data << pProto->ItemStat[i].ItemStatType; - data << pProto->ItemStat[i].ItemStatValue; - } - for(int i = 0; i < 5; i++) - { - data << pProto->Damage[i].DamageMin; - data << pProto->Damage[i].DamageMax; - data << pProto->Damage[i].DamageType; - } - data << pProto->Armor; - data << pProto->HolyRes; - data << pProto->FireRes; - data << pProto->NatureRes; - data << pProto->FrostRes; - data << pProto->ShadowRes; - data << pProto->ArcaneRes; - data << pProto->Delay; - data << pProto->Ammo_type; - - data << (float)pProto->RangedModRange; - for(int s = 0; s < 5; s++) - { - // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown - // use `item_template` or if not set then only use spell cooldowns - SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId); - if(spell) - { - bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; - - data << pProto->Spells[s].SpellId; - data << pProto->Spells[s].SpellTrigger; - data << uint32(-abs(pProto->Spells[s].SpellCharges)); - - if(db_data) - { - data << uint32(pProto->Spells[s].SpellCooldown); - data << uint32(pProto->Spells[s].SpellCategory); - data << uint32(pProto->Spells[s].SpellCategoryCooldown); - } - else - { - data << uint32(spell->RecoveryTime); - data << uint32(spell->Category); - data << uint32(spell->CategoryRecoveryTime); - } - } - else - { - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(-1); - data << uint32(0); - data << uint32(-1); - } - } - data << pProto->Bonding; - data << Description; - data << pProto->PageText; - data << pProto->LanguageID; - data << pProto->PageMaterial; - data << pProto->StartQuest; - data << pProto->LockID; - data << pProto->Material; - data << pProto->Sheath; - data << pProto->RandomProperty; - data << pProto->RandomSuffix; - data << pProto->Block; - data << pProto->ItemSet; - data << pProto->MaxDurability; - data << pProto->Area; - data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch - data << pProto->BagFamily; - data << pProto->TotemCategory; - for(int s = 0; s < 3; s++) - { - data << pProto->Socket[s].Color; - data << pProto->Socket[s].Content; - } - data << pProto->socketBonus; - data << pProto->GemProperties; - data << pProto->RequiredDisenchantSkill; - data << pProto->ArmorDamageModifier; - data << uint32(0); // added in 2.4.2.8209, duration (seconds) - SendPacket( &data ); - } - else - { - sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item ); - WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); - data << uint32(item | 0x80000000); - SendPacket( &data ); - } -} - -void WorldSession::HandleReadItem( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1); - - //sLog.outDebug( "WORLD: CMSG_READ_ITEM"); - - uint8 bag, slot; - recv_data >> bag >> slot; - - //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot); - Item *pItem = _player->GetItemByPos( bag, slot ); - - if( pItem && pItem->GetProto()->PageText ) - { - WorldPacket data; - - uint8 msg = _player->CanUseItem( pItem ); - if( msg == EQUIP_ERR_OK ) - { - data.Initialize (SMSG_READ_ITEM_OK, 8); - sLog.outDetail("STORAGE: Item page sent"); - } - else - { - data.Initialize( SMSG_READ_ITEM_FAILED, 8 ); - sLog.outDetail("STORAGE: Unable to read item"); - _player->SendEquipError( msg, pItem, NULL ); - } - data << pItem->GetGUID(); - SendPacket(&data); - } - else - _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); -} - -void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,4+8); - - sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" ); - - uint32 itemid; - uint64 guid; - - recv_data >> itemid >> guid; - - sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", - itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); -} - -void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+8+1); - - sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" ); - uint64 vendorguid, itemguid; - uint8 _count; - - recv_data >> vendorguid >> itemguid >> _count; - - // prevent possible overflow, as mangos uses uint32 for item count - uint32 count = _count; - - if(!itemguid) - return; - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); - _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - Item *pItem = _player->GetItemByGuid( itemguid ); - if( pItem ) - { - // prevent sell not owner item - if(_player->GetGUID()!=pItem->GetOwnerGUID()) - { - _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - // prevent sell non empty bag by drag-and-drop at vendor's item list - if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) - { - _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - // prevent sell currently looted item - if(_player->GetLootGUID()==pItem->GetGUID()) - { - _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - // special case at auto sell (sell all) - if(count==0) - { - count = pItem->GetCount(); - } - else - { - // prevent sell more items that exist in stack (possable only not from client) - if(count > pItem->GetCount()) - { - _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - } - - ItemPrototype const *pProto = pItem->GetProto(); - if( pProto ) - { - if( pProto->SellPrice > 0 ) - { - if(count < pItem->GetCount()) // need split items - { - Item *pNewItem = pItem->CloneItem( count, _player ); - if (!pNewItem) - { - sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count ); - _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - pItem->SetCount( pItem->GetCount() - count ); - _player->ItemRemovedQuestCheck( pItem->GetEntry(), count ); - if( _player->IsInWorld() ) - pItem->SendUpdateToPlayer( _player ); - pItem->SetState(ITEM_CHANGED, _player); - - _player->AddItemToBuyBackSlot( pNewItem ); - if( _player->IsInWorld() ) - pNewItem->SendUpdateToPlayer( _player ); - } - else - { - _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount()); - _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true); - pItem->RemoveFromUpdateQueueOf(_player); - _player->AddItemToBuyBackSlot( pItem ); - } - - _player->ModifyMoney( pProto->SellPrice * count ); - } - else - _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - } - _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0); - return; -} - -void WorldSession::HandleBuybackItem(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,8+4); - - sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" ); - uint64 vendorguid; - uint32 slot; - - recv_data >> vendorguid >> slot; - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); - _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - Item *pItem = _player->GetItemFromBuyBackSlot( slot ); - if( pItem ) - { - uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START ); - if( _player->GetMoney() < price ) - { - _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0); - return; - } - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); - if( msg == EQUIP_ERR_OK ) - { - _player->ModifyMoney( -(int32)price ); - _player->RemoveItemFromBuyBackSlot( slot, false ); - _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount()); - _player->StoreItem( dest, pItem, true ); - } - else - _player->SendEquipError( msg, pItem, NULL ); - return; - } - else - _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0); -} - -void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4+8+1+1); - - sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" ); - uint64 vendorguid, bagguid; - uint32 item; - uint8 slot, count; - - recv_data >> vendorguid >> item >> bagguid >> slot >> count; - - GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,slot); -} - -void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8+4+1+1); - - sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" ); - uint64 vendorguid; - uint32 item; - uint8 count, unk1; - - recv_data >> vendorguid >> item >> count >> unk1; - - GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT); -} - -void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8); - - uint64 guid; - - recv_data >> guid; - - if(!GetPlayer()->isAlive()) - return; - - sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" ); - - SendListInventory( guid ); -} - -void WorldSession::SendListInventory( uint64 vendorguid ) -{ - sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" ); - - Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); - _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); - return; - } - - // remove fake death - if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - // Stop the npc if moving - pCreature->StopMoving(); - // load vendor items if not yet - pCreature->LoadGoods(); - - uint8 numitems = pCreature->GetItemCount(); - uint8 count = 0; - uint32 ptime = time(NULL); - uint32 diff; - - WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) ); - data << uint64(vendorguid); - data << uint8(numitems); - - float discountMod = _player->GetReputationPriceDiscount(pCreature); - - ItemPrototype const *pProto; - for(int i = 0; i < numitems; i++ ) - { - CreatureItem* crItem = pCreature->GetItem(i); - if( crItem ) - { - pProto = objmgr.GetItemPrototype(crItem->id); - if( pProto ) - { - if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) - continue; - ++count; - if( crItem->incrtime != 0 && (crItem->lastincr + crItem->incrtime <= ptime) ) - { - diff = uint32((ptime - crItem->lastincr)/crItem->incrtime); - if( (crItem->count + diff * pProto->BuyCount) <= crItem->maxcount ) - crItem->count += diff * pProto->BuyCount; - else - crItem->count = crItem->maxcount; - crItem->lastincr = ptime; - } - data << uint32(count); - data << uint32(crItem->id); - data << uint32(pProto->DisplayInfoID); - data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : crItem->count); - - uint32 price = pProto->BuyPrice; - - // reputation discount - price = uint32(floor(pProto->BuyPrice * discountMod)); - - data << uint32(price); - data << uint32(pProto->MaxDurability); - data << uint32(pProto->BuyCount); - data << uint32(crItem->ExtendedCost); - } - } - } - - if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 ) - return; - - data.put<uint8>(8, count); - SendPacket( &data ); -} - -void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1+1); - - //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM"); - uint8 srcbag, srcslot, dstbag; - - recv_data >> srcbag >> srcslot >> dstbag; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); - - Item *pItem = _player->GetItemByPos( srcbag, srcslot ); - if( !pItem ) - return; - - uint16 src = pItem->GetPos(); - - // check unequip potability for equipped items and bank bags - if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src )) - { - uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src )); - if(msg != EQUIP_ERR_OK) - { - _player->SendEquipError( msg, pItem, NULL ); - return; - } - } - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pItem, NULL ); - return; - } - - // no-op: placed in same slot - if(dest.size()==1 && dest[0].pos==src) - { - // just remove grey item state - _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL ); - return; - } - - _player->RemoveItem(srcbag, srcslot, true ); - _player->StoreItem( dest, pItem, true ); -} - -void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/) -{ - sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT"); - - uint32 slot = _player->GetByteValue(PLAYER_BYTES_2, 2); - - // next slot - ++slot; - - sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); - - BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); - - if(!slotEntry) - return; - - uint32 price = slotEntry->price; - - if (_player->GetMoney() < price) - return; - - _player->SetByteValue(PLAYER_BYTES_2, 2, slot); - _player->ModifyMoney(-int32(price)); -} - -void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) -{ - CHECK_PACKET_SIZE(recvPacket,1+1); - - sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM"); - uint8 srcbag, srcslot; - - recvPacket >> srcbag >> srcslot; - sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - Item *pItem = _player->GetItemByPos( srcbag, srcslot ); - if( !pItem ) - return; - - ItemPosCountVec dest; - uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pItem, NULL ); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->BankItem( dest, pItem, true ); -} - -void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) -{ - CHECK_PACKET_SIZE(recvPacket,1+1); - - sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM"); - uint8 srcbag, srcslot; - - recvPacket >> srcbag >> srcslot; - sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - Item *pItem = _player->GetItemByPos( srcbag, srcslot ); - if( !pItem ) - return; - - if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory - { - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pItem, NULL ); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->StoreItem( dest, pItem, true ); - } - else // moving from inventory to bank - { - ItemPosCountVec dest; - uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false ); - if( msg != EQUIP_ERR_OK ) - { - _player->SendEquipError( msg, pItem, NULL ); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->BankItem( dest, pItem, true ); - } -} - -void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,4); - - if(!GetPlayer()->isAlive()) - { - GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL ); - return; - } - - sLog.outDebug("WORLD: CMSG_SET_AMMO"); - uint32 item; - - recv_data >> item; - - if(!item) - GetPlayer()->RemoveAmmo(); - else - GetPlayer()->SetAmmo(item); -} - -void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID) -{ - WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 - data << Target; - data << Caster; - data << ItemID; - data << SpellID; - data << uint8(0); - SendPacket(&data); -} - -void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration) -{ - // last check 2.0.10 - WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); - data << uint64(Itemguid); - data << uint32(slot); - data << uint32(Duration); - data << uint64(Playerguid); - SendPacket(&data); -} - -void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,4); - - uint32 itemid; - recv_data >> itemid; - sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); - ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid ); - if( pProto ) - { - std::string Name; - Name = pProto->Name1; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) - Name = il->Name[loc_idx]; - } - } - // guess size - WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10)); - data << uint32(pProto->ItemId); - data << Name; - data << uint32(pProto->InventoryType); - SendPacket(&data); - return; - } - else - sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid); -} - -void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data,1+1+1+1); - - sLog.outDebug("Received opcode CMSG_WRAP_ITEM"); - - uint8 gift_bag, gift_slot, item_bag, item_slot; - //recv_data.hexlike(); - - recv_data >> gift_bag >> gift_slot; // paper - recv_data >> item_bag >> item_slot; // item - - sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); - - Item *gift = _player->GetItemByPos( gift_bag, gift_slot ); - if(!gift) - { - _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL ); - return; - } - - if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper - { - _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL ); - return; - } - - Item *item = _player->GetItemByPos( item_bag, item_slot ); - - if( !item ) - { - _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL ); - return; - } - - if(item==gift) // not possable with pacjket from real client - { - _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); - return; - } - - if(item->IsEquipped()) - { - _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL ); - return; - } - - if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); - { - _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); - return; - } - - if(item->IsBag()) - { - _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL ); - return; - } - - if(item->IsSoulBound()) - { - _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL ); - return; - } - - if(item->GetMaxStackCount() != 1) - { - _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL ); - return; - } - - // maybe not correct check (it is better than nothing) - if(item->GetProto()->MaxCount>0) - { - _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL ); - return; - } - - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS)); - item->SetUInt32Value(OBJECT_FIELD_ENTRY, gift->GetUInt32Value(OBJECT_FIELD_ENTRY)); - - switch (item->GetEntry()) - { - case 5042: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5043); break; - case 5048: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5044); break; - case 17303: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17302); break; - case 17304: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17305); break; - case 17307: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17308); break; - case 21830: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 21831); break; - } - item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); - item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); - item->SetState(ITEM_CHANGED, _player); - - if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` - { - // after save it will be impossible to remove the item from the queue - item->RemoveFromUpdateQueueOf(_player); - item->SaveToDB(); // item gave inventory record unchanged and can be save standalone - } - CharacterDatabase.CommitTransaction(); - - uint32 count = 1; - _player->DestroyItemCount(gift, count, true); -} - -void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); - - CHECK_PACKET_SIZE(recv_data,8*4); - - uint64 guids[4]; - uint32 GemEnchants[3], OldEnchants[3]; - Item *Gems[3]; - bool SocketBonusActivated, SocketBonusToBeActivated; - - for(int i = 0; i < 4; i++) - recv_data >> guids[i]; - - if(!guids[0]) - return; - - //cheat -> tried to socket same gem multiple times - if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3]))) - return; - - Item *itemTarget = _player->GetItemByGuid(guids[0]); - if(!itemTarget) //missing item to socket - return; - - //this slot is excepted when applying / removing meta gem bonus - uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT; - - for(int i = 0; i < 3; i++) - Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL; - - GemPropertiesEntry const *GemProps[3]; - for(int i = 0; i < 3; ++i) //get geminfo from dbc storage - { - GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; - } - - for(int i = 0; i < 3; ++i) //check for hack maybe - { - // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket - // tried to put meta gem in normal socket - if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color || - itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META || - itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) ) - return; - } - - for(int i = 0; i < 3; ++i) //get new and old enchantments - { - GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; - OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); - } - - // check unique-equipped conditions - for(int i = 0; i < 3; ++i) - { - if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)) - { - // for equipped item check all equipment for duplicate equipped gems - if(itemTarget->IsEquipped()) - { - if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry())) - { - _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL ); - return; - } - } - - // continue check for case when attempt add 2 similar unique equipped gems in one item. - for (int j = 0; j < 3; ++j) - { - if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId)) - { - _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); - return; - } - } - for (int j = 0; j < 3; ++j) - { - if (OldEnchants[j]) - { - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]); - if(!enchantEntry) - continue; - - if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j)) - { - _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); - return; - } - } - } - } - } - - SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus - _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) - - //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met - - //remove ALL enchants - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); - - for(int i = 0; i < 3; ++i) - { - if(GemEnchants[i]) - { - itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0); - if(Item* guidItem = _player->GetItemByGuid(guids[i + 1])) - _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true ); - } - } - - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); - - SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state - if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... - { - _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false); - itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0); - _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true); - //it is not displayed, client has an inbuilt system to determine if the bonus is activated - } - - _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) -} - -void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); - - CHECK_PACKET_SIZE(recv_data,4); - - uint32 eslot; - - recv_data >> eslot; - - // apply only to equipped item - if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot)) - return; - - Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); - - if(!item) - return; - - if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) - return; - - GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); - item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Item.h"
+#include "UpdateData.h"
+#include "ObjectAccessor.h"
+
+void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
+ uint8 srcbag, srcslot, dstbag, dstslot, count;
+
+ recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+
+ uint16 src = ( (srcbag << 8) | srcslot );
+ uint16 dst = ( (dstbag << 8) | dstslot );
+
+ if(src==dst)
+ return;
+
+ if (count==0)
+ return; //check count - if zero it's fake packet
+
+ _player->SplitItem( src, dst, count );
+}
+
+void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
+ uint8 srcslot, dstslot;
+
+ recv_data >> srcslot >> dstslot;
+ //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+
+ // prevent attempt swap same item to current position generated by client at special checting sequence
+ if(srcslot==dstslot)
+ return;
+
+ uint16 src = ( (INVENTORY_SLOT_BAG_0 << 8) | srcslot );
+ uint16 dst = ( (INVENTORY_SLOT_BAG_0 << 8) | dstslot );
+
+ _player->SwapItem( src, dst );
+}
+
+void WorldSession::HandleAutoEquipItemSlotOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+1);
+ uint64 itemguid;
+ uint8 dstslot;
+ recv_data >> itemguid >> dstslot;
+
+ // cheating attempt, client should never send opcode in that case
+ if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
+ return;
+
+ Item* item = _player->GetItemByGuid(itemguid);
+ uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
+
+ if(!item || item->GetPos() == dstpos)
+ return;
+
+ _player->SwapItem(item->GetPos(), dstpos);
+}
+
+void WorldSession::HandleSwapItem( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
+ uint8 dstbag, dstslot, srcbag, srcslot;
+
+ recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+
+ uint16 src = ( (srcbag << 8) | srcslot );
+ uint16 dst = ( (dstbag << 8) | dstslot );
+
+ // prevent attempt swap same item to current position generated by client at special checting sequence
+ if(src==dst)
+ return;
+
+ _player->SwapItem( src, dst );
+}
+
+void WorldSession::HandleAutoEquipItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
+ uint8 srcbag, srcslot;
+
+ recv_data >> srcbag >> srcslot;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item *pSrcItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pSrcItem )
+ return; // only at cheat
+
+ if(pSrcItem->m_lootGenerated) // prevent swap looting item
+ {
+ //best error message found for attempting to swap while looting
+ _player->SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL );
+ return;
+ }
+
+ uint16 dest;
+ uint8 msg = _player->CanEquipItem( NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag() );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pSrcItem, NULL );
+ return;
+ }
+
+ uint16 src = pSrcItem->GetPos();
+ if(dest==src) // prevent equip in same slot, only at cheat
+ return;
+
+ Item *pDstItem = _player->GetItemByPos( dest );
+ if( !pDstItem ) // empty slot, simple case
+ {
+ _player->RemoveItem( srcbag, srcslot, true );
+ _player->EquipItem( dest, pSrcItem, true );
+ _player->AutoUnequipOffhandIfNeed();
+ }
+ else // have currently equipped item, not simple case
+ {
+ uint8 dstbag = pDstItem->GetBagSlot();
+ uint8 dstslot = pDstItem->GetSlot();
+
+ msg = _player->CanUnequipItem( dest, !pSrcItem->IsBag() );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pDstItem, NULL );
+ return;
+ }
+
+ // check dest->src move possibility
+ ItemPosCountVec sSrc;
+ uint16 eSrc;
+ if( _player->IsInventoryPos( src ) )
+ {
+ msg = _player->CanStoreItem( srcbag, srcslot, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanStoreItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
+ }
+ else if( _player->IsBankPos( src ) )
+ {
+ msg = _player->CanBankItem( srcbag, srcslot, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanBankItem( srcbag, NULL_SLOT, sSrc, pDstItem, true );
+ if( msg != EQUIP_ERR_OK )
+ msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, sSrc, pDstItem, true );
+ }
+ else if( _player->IsEquipmentPos( src ) )
+ {
+ msg = _player->CanEquipItem( srcslot, eSrc, pDstItem, true);
+ if( msg == EQUIP_ERR_OK )
+ msg = _player->CanUnequipItem( eSrc, true);
+ }
+
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pDstItem, pSrcItem );
+ return;
+ }
+
+ // now do moves, remove...
+ _player->RemoveItem(dstbag, dstslot, false);
+ _player->RemoveItem(srcbag, srcslot, false);
+
+ // add to dest
+ _player->EquipItem(dest, pSrcItem, true);
+
+ // add to src
+ if( _player->IsInventoryPos( src ) )
+ _player->StoreItem(sSrc, pDstItem, true);
+ else if( _player->IsBankPos( src ) )
+ _player->BankItem(sSrc, pDstItem, true);
+ else if( _player->IsEquipmentPos( src ) )
+ _player->EquipItem(eSrc, pDstItem, true);
+
+ _player->AutoUnequipOffhandIfNeed();
+ }
+}
+
+void WorldSession::HandleDestroyItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_DESTROYITEM");
+ uint8 bag, slot, count, data1, data2, data3;
+
+ recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
+ //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+
+ uint16 pos = (bag << 8) | slot;
+
+ // prevent drop unequipable items (in combat, for example) and non-empty bags
+ if(_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
+ {
+ uint8 msg = _player->CanUnequipItem( pos, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, _player->GetItemByPos(pos), NULL );
+ return;
+ }
+ }
+
+ Item *pItem = _player->GetItemByPos( bag, slot );
+ if(!pItem)
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ return;
+ }
+
+ if(count)
+ {
+ uint32 i_count = count;
+ _player->DestroyItemCount( pItem, i_count, true );
+ }
+ else
+ _player->DestroyItem( bag, slot, true );
+}
+
+// Only _static_ data send in this packet !!!
+void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
+ uint32 item;
+ recv_data >> item;
+
+ sLog.outDetail("STORAGE: Item Query = %u", item);
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
+ if( pProto )
+ {
+ std::string Name = pProto->Name1;
+ std::string Description = pProto->Description;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if ( loc_idx >= 0 )
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
+ Name = il->Name[loc_idx];
+ if (il->Description.size() > loc_idx && !il->Description[loc_idx].empty())
+ Description = il->Description[loc_idx];
+ }
+ }
+ // guess size
+ WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
+ data << pProto->ItemId;
+ data << pProto->Class;
+ data << pProto->SubClass;
+ data << uint32(-1); // new 2.0.3, not exist in wdb cache?
+ data << Name;
+ data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
+ data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
+ data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
+ data << pProto->DisplayInfoID;
+ data << pProto->Quality;
+ data << pProto->Flags;
+ data << pProto->BuyPrice;
+ data << pProto->SellPrice;
+ data << pProto->InventoryType;
+ data << pProto->AllowableClass;
+ data << pProto->AllowableRace;
+ data << pProto->ItemLevel;
+ data << pProto->RequiredLevel;
+ data << pProto->RequiredSkill;
+ data << pProto->RequiredSkillRank;
+ data << pProto->RequiredSpell;
+ data << pProto->RequiredHonorRank;
+ data << pProto->RequiredCityRank;
+ data << pProto->RequiredReputationFaction;
+ data << pProto->RequiredReputationRank;
+ data << pProto->MaxCount;
+ data << pProto->Stackable;
+ data << pProto->ContainerSlots;
+ for(int i = 0; i < 10; i++)
+ {
+ data << pProto->ItemStat[i].ItemStatType;
+ data << pProto->ItemStat[i].ItemStatValue;
+ }
+ for(int i = 0; i < 5; i++)
+ {
+ data << pProto->Damage[i].DamageMin;
+ data << pProto->Damage[i].DamageMax;
+ data << pProto->Damage[i].DamageType;
+ }
+ data << pProto->Armor;
+ data << pProto->HolyRes;
+ data << pProto->FireRes;
+ data << pProto->NatureRes;
+ data << pProto->FrostRes;
+ data << pProto->ShadowRes;
+ data << pProto->ArcaneRes;
+ data << pProto->Delay;
+ data << pProto->Ammo_type;
+
+ data << (float)pProto->RangedModRange;
+ for(int s = 0; s < 5; s++)
+ {
+ // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
+ // use `item_template` or if not set then only use spell cooldowns
+ SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
+ if(spell)
+ {
+ bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
+
+ data << pProto->Spells[s].SpellId;
+ data << pProto->Spells[s].SpellTrigger;
+ data << uint32(-abs(pProto->Spells[s].SpellCharges));
+
+ if(db_data)
+ {
+ data << uint32(pProto->Spells[s].SpellCooldown);
+ data << uint32(pProto->Spells[s].SpellCategory);
+ data << uint32(pProto->Spells[s].SpellCategoryCooldown);
+ }
+ else
+ {
+ data << uint32(spell->RecoveryTime);
+ data << uint32(spell->Category);
+ data << uint32(spell->CategoryRecoveryTime);
+ }
+ }
+ else
+ {
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(-1);
+ data << uint32(0);
+ data << uint32(-1);
+ }
+ }
+ data << pProto->Bonding;
+ data << Description;
+ data << pProto->PageText;
+ data << pProto->LanguageID;
+ data << pProto->PageMaterial;
+ data << pProto->StartQuest;
+ data << pProto->LockID;
+ data << pProto->Material;
+ data << pProto->Sheath;
+ data << pProto->RandomProperty;
+ data << pProto->RandomSuffix;
+ data << pProto->Block;
+ data << pProto->ItemSet;
+ data << pProto->MaxDurability;
+ data << pProto->Area;
+ data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
+ data << pProto->BagFamily;
+ data << pProto->TotemCategory;
+ for(int s = 0; s < 3; s++)
+ {
+ data << pProto->Socket[s].Color;
+ data << pProto->Socket[s].Content;
+ }
+ data << pProto->socketBonus;
+ data << pProto->GemProperties;
+ data << pProto->RequiredDisenchantSkill;
+ data << pProto->ArmorDamageModifier;
+ data << uint32(0); // added in 2.4.2.8209, duration (seconds)
+ SendPacket( &data );
+ }
+ else
+ {
+ sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item );
+ WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
+ data << uint32(item | 0x80000000);
+ SendPacket( &data );
+ }
+}
+
+void WorldSession::HandleReadItem( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ //sLog.outDebug( "WORLD: CMSG_READ_ITEM");
+
+ uint8 bag, slot;
+ recv_data >> bag >> slot;
+
+ //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
+ Item *pItem = _player->GetItemByPos( bag, slot );
+
+ if( pItem && pItem->GetProto()->PageText )
+ {
+ WorldPacket data;
+
+ uint8 msg = _player->CanUseItem( pItem );
+ if( msg == EQUIP_ERR_OK )
+ {
+ data.Initialize (SMSG_READ_ITEM_OK, 8);
+ sLog.outDetail("STORAGE: Item page sent");
+ }
+ else
+ {
+ data.Initialize( SMSG_READ_ITEM_FAILED, 8 );
+ sLog.outDetail("STORAGE: Unable to read item");
+ _player->SendEquipError( msg, pItem, NULL );
+ }
+ data << pItem->GetGUID();
+ SendPacket(&data);
+ }
+ else
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+}
+
+void WorldSession::HandlePageQuerySkippedOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+8);
+
+ sLog.outDebug( "WORLD: Received CMSG_PAGE_TEXT_QUERY" );
+
+ uint32 itemid;
+ uint64 guid;
+
+ recv_data >> itemid >> guid;
+
+ sLog.outDetail( "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
+ itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
+}
+
+void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+8+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_SELL_ITEM" );
+ uint64 vendorguid, itemguid;
+ uint8 _count;
+
+ recv_data >> vendorguid >> itemguid >> _count;
+
+ // prevent possible overflow, as mangos uses uint32 for item count
+ uint32 count = _count;
+
+ if(!itemguid)
+ return;
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+
+ Item *pItem = _player->GetItemByGuid( itemguid );
+ if( pItem )
+ {
+ // prevent sell not owner item
+ if(_player->GetGUID()!=pItem->GetOwnerGUID())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ // prevent sell non empty bag by drag-and-drop at vendor's item list
+ if(pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ // prevent sell currently looted item
+ if(_player->GetLootGUID()==pItem->GetGUID())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ // special case at auto sell (sell all)
+ if(count==0)
+ {
+ count = pItem->GetCount();
+ }
+ else
+ {
+ // prevent sell more items that exist in stack (possable only not from client)
+ if(count > pItem->GetCount())
+ {
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+ }
+
+ ItemPrototype const *pProto = pItem->GetProto();
+ if( pProto )
+ {
+ if( pProto->SellPrice > 0 )
+ {
+ if(count < pItem->GetCount()) // need split items
+ {
+ Item *pNewItem = pItem->CloneItem( count, _player );
+ if (!pNewItem)
+ {
+ sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count );
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+
+ pItem->SetCount( pItem->GetCount() - count );
+ _player->ItemRemovedQuestCheck( pItem->GetEntry(), count );
+ if( _player->IsInWorld() )
+ pItem->SendUpdateToPlayer( _player );
+ pItem->SetState(ITEM_CHANGED, _player);
+
+ _player->AddItemToBuyBackSlot( pNewItem );
+ if( _player->IsInWorld() )
+ pNewItem->SendUpdateToPlayer( _player );
+ }
+ else
+ {
+ _player->ItemRemovedQuestCheck( pItem->GetEntry(), pItem->GetCount());
+ _player->RemoveItem( pItem->GetBagSlot(), pItem->GetSlot(), true);
+ pItem->RemoveFromUpdateQueueOf(_player);
+ _player->AddItemToBuyBackSlot( pItem );
+ }
+
+ _player->ModifyMoney( pProto->SellPrice * count );
+ }
+ else
+ _player->SendSellError( SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
+ return;
+ }
+ }
+ _player->SendSellError( SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
+ return;
+}
+
+void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8+4);
+
+ sLog.outDebug( "WORLD: Received CMSG_BUYBACK_ITEM" );
+ uint64 vendorguid;
+ uint32 slot;
+
+ recv_data >> vendorguid >> slot;
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+
+ Item *pItem = _player->GetItemFromBuyBackSlot( slot );
+ if( pItem )
+ {
+ uint32 price = _player->GetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START );
+ if( _player->GetMoney() < price )
+ {
+ _player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
+ return;
+ }
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg == EQUIP_ERR_OK )
+ {
+ _player->ModifyMoney( -(int32)price );
+ _player->RemoveItemFromBuyBackSlot( slot, false );
+ _player->ItemAddedQuestCheck( pItem->GetEntry(), pItem->GetCount());
+ _player->StoreItem( dest, pItem, true );
+ }
+ else
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+ else
+ _player->SendBuyError( BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
+}
+
+void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+8+1+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM_IN_SLOT" );
+ uint64 vendorguid, bagguid;
+ uint32 item;
+ uint8 slot, count;
+
+ recv_data >> vendorguid >> item >> bagguid >> slot >> count;
+
+ GetPlayer()->BuyItemFromVendor(vendorguid,item,count,bagguid,slot);
+}
+
+void WorldSession::HandleBuyItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+1+1);
+
+ sLog.outDebug( "WORLD: Received CMSG_BUY_ITEM" );
+ uint64 vendorguid;
+ uint32 item;
+ uint8 count, unk1;
+
+ recv_data >> vendorguid >> item >> count >> unk1;
+
+ GetPlayer()->BuyItemFromVendor(vendorguid,item,count,NULL_BAG,NULL_SLOT);
+}
+
+void WorldSession::HandleListInventoryOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+
+ recv_data >> guid;
+
+ if(!GetPlayer()->isAlive())
+ return;
+
+ sLog.outDebug( "WORLD: Recvd CMSG_LIST_INVENTORY" );
+
+ SendListInventory( guid );
+}
+
+void WorldSession::SendListInventory( uint64 vendorguid )
+{
+ sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
+
+ Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ if (!pCreature)
+ {
+ sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ // remove fake death
+ if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+
+ // Stop the npc if moving
+ pCreature->StopMoving();
+
+ VendorItemData const* vItems = pCreature->GetVendorItems();
+ if(!vItems)
+ {
+ _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
+ return;
+ }
+
+ uint8 numitems = vItems->GetItemCount();
+ uint8 count = 0;
+
+ WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) );
+ data << uint64(vendorguid);
+ data << uint8(numitems);
+
+ float discountMod = _player->GetReputationPriceDiscount(pCreature);
+
+ for(int i = 0; i < numitems; i++ )
+ {
+ if(VendorItem const* crItem = vItems->GetItem(i))
+ {
+ if(ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item))
+ {
+ if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
+ continue;
+
+ ++count;
+
+ // reputation discount
+ uint32 price = uint32(floor(pProto->BuyPrice * discountMod));
+
+ data << uint32(count);
+ data << uint32(crItem->item);
+ data << uint32(pProto->DisplayInfoID);
+ data << uint32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem));
+ data << uint32(price);
+ data << uint32(pProto->MaxDurability);
+ data << uint32(pProto->BuyCount);
+ data << uint32(crItem->ExtendedCost);
+ }
+ }
+ }
+
+ if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 )
+ return;
+
+ data.put<uint8>(8, count);
+ SendPacket( &data );
+}
+
+void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1);
+
+ //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
+ uint8 srcbag, srcslot, dstbag;
+
+ recv_data >> srcbag >> srcslot >> dstbag;
+ //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
+
+ Item *pItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pItem )
+ return;
+
+ uint16 src = pItem->GetPos();
+
+ // check unequip potability for equipped items and bank bags
+ if(_player->IsEquipmentPos ( src ) || _player->IsBagPos ( src ))
+ {
+ uint8 msg = _player->CanUnequipItem( src, !_player->IsBagPos ( src ));
+ if(msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+ }
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( dstbag, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ // no-op: placed in same slot
+ if(dest.size()==1 && dest[0].pos==src)
+ {
+ // just remove grey item state
+ _player->SendEquipError( EQUIP_ERR_NONE, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true );
+ _player->StoreItem( dest, pItem, true );
+}
+
+void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
+
+ uint32 slot = _player->GetByteValue(PLAYER_BYTES_2, 2);
+
+ // next slot
+ ++slot;
+
+ sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
+
+ BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
+
+ if(!slotEntry)
+ return;
+
+ uint32 price = slotEntry->price;
+
+ if (_player->GetMoney() < price)
+ return;
+
+ _player->SetByteValue(PLAYER_BYTES_2, 2, slot);
+ _player->ModifyMoney(-int32(price));
+}
+
+void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1+1);
+
+ sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
+ uint8 srcbag, srcslot;
+
+ recvPacket >> srcbag >> srcslot;
+ sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item *pItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pItem )
+ return;
+
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->BankItem( dest, pItem, true );
+}
+
+void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1+1);
+
+ sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
+ uint8 srcbag, srcslot;
+
+ recvPacket >> srcbag >> srcslot;
+ sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ Item *pItem = _player->GetItemByPos( srcbag, srcslot );
+ if( !pItem )
+ return;
+
+ if(_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
+ {
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->StoreItem( dest, pItem, true );
+ }
+ else // moving from inventory to bank
+ {
+ ItemPosCountVec dest;
+ uint8 msg = _player->CanBankItem( NULL_BAG, NULL_SLOT, dest, pItem, false );
+ if( msg != EQUIP_ERR_OK )
+ {
+ _player->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ _player->RemoveItem(srcbag, srcslot, true);
+ _player->BankItem( dest, pItem, true );
+ }
+}
+
+void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ if(!GetPlayer()->isAlive())
+ {
+ GetPlayer()->SendEquipError( EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL );
+ return;
+ }
+
+ sLog.outDebug("WORLD: CMSG_SET_AMMO");
+ uint32 item;
+
+ recv_data >> item;
+
+ if(!item)
+ GetPlayer()->RemoveAmmo();
+ else
+ GetPlayer()->SetAmmo(item);
+}
+
+void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
+{
+ WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
+ data << Target;
+ data << Caster;
+ data << ItemID;
+ data << SpellID;
+ data << uint8(0);
+ SendPacket(&data);
+}
+
+void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
+{
+ // last check 2.0.10
+ WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
+ data << uint64(Itemguid);
+ data << uint32(slot);
+ data << uint32(Duration);
+ data << uint64(Playerguid);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 itemid;
+ recv_data >> itemid;
+ sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( itemid );
+ if( pProto )
+ {
+ std::string Name;
+ Name = pProto->Name1;
+
+ int loc_idx = GetSessionDbLocaleIndex();
+ if (loc_idx >= 0)
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
+ Name = il->Name[loc_idx];
+ }
+ }
+ // guess size
+ WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10));
+ data << uint32(pProto->ItemId);
+ data << Name;
+ data << uint32(pProto->InventoryType);
+ SendPacket(&data);
+ return;
+ }
+ else
+ sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
+}
+
+void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1);
+
+ sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
+
+ uint8 gift_bag, gift_slot, item_bag, item_slot;
+ //recv_data.hexlike();
+
+ recv_data >> gift_bag >> gift_slot; // paper
+ recv_data >> item_bag >> item_slot; // item
+
+ sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
+
+ Item *gift = _player->GetItemByPos( gift_bag, gift_slot );
+ if(!gift)
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
+ return;
+ }
+
+ if(!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL );
+ return;
+ }
+
+ Item *item = _player->GetItemByPos( item_bag, item_slot );
+
+ if( !item )
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, item, NULL );
+ return;
+ }
+
+ if(item==gift) // not possable with pacjket from real client
+ {
+ _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->IsEquipped())
+ {
+ _player->SendEquipError( EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
+ {
+ _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->IsBag())
+ {
+ _player->SendEquipError( EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->IsSoulBound())
+ {
+ _player->SendEquipError( EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ if(item->GetMaxStackCount() != 1)
+ {
+ _player->SendEquipError( EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ // maybe not correct check (it is better than nothing)
+ if(item->GetProto()->MaxCount>0)
+ {
+ _player->SendEquipError( EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL );
+ return;
+ }
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
+ item->SetUInt32Value(OBJECT_FIELD_ENTRY, gift->GetUInt32Value(OBJECT_FIELD_ENTRY));
+
+ switch (item->GetEntry())
+ {
+ case 5042: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5043); break;
+ case 5048: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5044); break;
+ case 17303: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17302); break;
+ case 17304: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17305); break;
+ case 17307: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17308); break;
+ case 21830: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 21831); break;
+ }
+ item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
+ item->SetState(ITEM_CHANGED, _player);
+
+ if(item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
+ {
+ // after save it will be impossible to remove the item from the queue
+ item->RemoveFromUpdateQueueOf(_player);
+ item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
+ }
+ CharacterDatabase.CommitTransaction();
+
+ uint32 count = 1;
+ _player->DestroyItemCount(gift, count, true);
+}
+
+void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
+
+ CHECK_PACKET_SIZE(recv_data,8*4);
+
+ uint64 guids[4];
+ uint32 GemEnchants[3], OldEnchants[3];
+ Item *Gems[3];
+ bool SocketBonusActivated, SocketBonusToBeActivated;
+
+ for(int i = 0; i < 4; i++)
+ recv_data >> guids[i];
+
+ if(!guids[0])
+ return;
+
+ //cheat -> tried to socket same gem multiple times
+ if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3])))
+ return;
+
+ Item *itemTarget = _player->GetItemByGuid(guids[0]);
+ if(!itemTarget) //missing item to socket
+ return;
+
+ //this slot is excepted when applying / removing meta gem bonus
+ uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
+
+ for(int i = 0; i < 3; i++)
+ Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
+
+ GemPropertiesEntry const *GemProps[3];
+ for(int i = 0; i < 3; ++i) //get geminfo from dbc storage
+ {
+ GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
+ }
+
+ for(int i = 0; i < 3; ++i) //check for hack maybe
+ {
+ // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket
+ // tried to put meta gem in normal socket
+ if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color ||
+ itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META ||
+ itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) )
+ return;
+ }
+
+ for(int i = 0; i < 3; ++i) //get new and old enchantments
+ {
+ GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
+ OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
+ }
+
+ // check unique-equipped conditions
+ for(int i = 0; i < 3; ++i)
+ {
+ if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED))
+ {
+ // for equipped item check all equipment for duplicate equipped gems
+ if(itemTarget->IsEquipped())
+ {
+ if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry()))
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL );
+ return;
+ }
+ }
+
+ // continue check for case when attempt add 2 similar unique equipped gems in one item.
+ for (int j = 0; j < 3; ++j)
+ {
+ if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId))
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
+ return;
+ }
+ }
+ for (int j = 0; j < 3; ++j)
+ {
+ if (OldEnchants[j])
+ {
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]);
+ if(!enchantEntry)
+ continue;
+
+ if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j))
+ {
+ _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL );
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
+ _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
+
+ //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
+
+ //remove ALL enchants
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(GemEnchants[i])
+ {
+ itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
+ if(Item* guidItem = _player->GetItemByGuid(guids[i + 1]))
+ _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
+ }
+ }
+
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
+
+ SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
+ if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
+ {
+ _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
+ itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
+ _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
+ //it is not displayed, client has an inbuilt system to determine if the bonus is activated
+ }
+
+ _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
+}
+
+void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
+{
+ sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
+
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 eslot;
+
+ recv_data >> eslot;
+
+ // apply only to equipped item
+ if(!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
+ return;
+
+ Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
+
+ if(!item)
+ return;
+
+ if(!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
+ return;
+
+ GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
+ item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
+}
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