diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r-- | src/game/ItemHandler.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 38eee6a71ac..2d940bfbaf8 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -41,10 +41,10 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) uint16 src = ((srcbag << 8) | srcslot); uint16 dst = ((dstbag << 8) | dstslot); - if (src==dst) + if (src == dst) return; - if (count==0) + if (count == 0) return; //check count - if zero it's fake packet if (!_player->IsValidPos(srcbag,srcslot)) @@ -71,7 +71,7 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); // prevent attempt swap same item to current position generated by client at special checting sequence - if (srcslot==dstslot) + if (srcslot == dstslot) return; if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot)) @@ -123,7 +123,7 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data) uint16 dst = ((dstbag << 8) | dstslot); // prevent attempt swap same item to current position generated by client at special checting sequence - if (src==dst) + if (src == dst) return; if (!_player->IsValidPos(srcbag,srcslot)) @@ -169,7 +169,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) } uint16 src = pSrcItem->GetPos(); - if (dest==src) // prevent equip in same slot, only at cheat + if (dest == src) // prevent equip in same slot, only at cheat return; Item *pDstItem = _player->GetItemByPos(dest); @@ -529,14 +529,14 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) } // prevent sell currently looted item - if (_player->GetLootGUID()==pItem->GetGUID()) + if (_player->GetLootGUID() == pItem->GetGUID()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); return; } // special case at auto sell (sell all) - if (count==0) + if (count == 0) { count = pItem->GetCount(); } @@ -817,7 +817,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) } // no-op: placed in same slot - if (dest.size()==1 && dest[0].pos==src) + if (dest.size() == 1 && dest[0].pos == src) { // just remove grey item state _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); @@ -1049,7 +1049,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) return; } - if (item==gift) // not possable with pacjket from real client + if (item == gift) // not possable with pacjket from real client { _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); return; @@ -1109,7 +1109,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); item->SetState(ITEM_CHANGED, _player); - if (item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` + if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` { // after save it will be impossible to remove the item from the queue item->RemoveFromUpdateQueueOf(_player); @@ -1209,7 +1209,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { - if (i==j) // skip self + if (i == j) // skip self continue; if (Gems[j]) |