diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r-- | src/game/ItemHandler.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 129766b35f0..ad9b1a7de4b 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -337,14 +337,14 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << int32(pProto->Stackable); data << pProto->ContainerSlots; data << pProto->StatsCount; // item stats count - for(uint32 i = 0; i < pProto->StatsCount; ++i) + for (uint32 i = 0; i < pProto->StatsCount; ++i) { data << pProto->ItemStat[i].ItemStatType; data << pProto->ItemStat[i].ItemStatValue; } data << pProto->ScalingStatDistribution; // scaling stats distribution data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column - for(int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) + for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { data << pProto->Damage[i].DamageMin; data << pProto->Damage[i].DamageMax; @@ -364,7 +364,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->AmmoType; data << pProto->RangedModRange; - for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown // use `item_template` or if not set then only use spell cooldowns @@ -418,7 +418,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch data << pProto->BagFamily; data << pProto->TotemCategory; - for(int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) + for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) { data << pProto->Socket[s].Color; data << pProto->Socket[s].Content; @@ -656,7 +656,7 @@ void WorldSession::HandleBuyItemInSlotOpcode( WorldPacket & recv_data ) bag = INVENTORY_SLOT_BAG_0; else { - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END;++i) + for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i)) { @@ -737,7 +737,7 @@ void WorldSession::SendListInventory( uint64 vendorguid ) float discountMod = _player->GetReputationPriceDiscount(pCreature); - for(int i = 0; i < numitems; ++i ) + for (int i = 0; i < numitems; ++i ) { if(VendorItem const* crItem = vItems->GetItem(i)) { @@ -1123,7 +1123,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) if(!item_guid) return; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) recv_data >> gem_guids[i]; //cheat -> tried to socket same gem multiple times @@ -1143,14 +1143,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item *Gems[MAX_GEM_SOCKETS]; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS]; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!GemProps[i]) continue; @@ -1180,14 +1180,14 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(!Gems[i]) continue; @@ -1284,10 +1284,10 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); - for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(GemEnchants[i]) { @@ -1297,7 +1297,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) } } - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state |