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-rw-r--r--src/game/ItemHandler.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 085c9553a30..2c2cf2f82f1 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -324,7 +324,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->ItemId;
data << pProto->Class;
data << pProto->SubClass;
- data << uint32(-1); // new 2.0.3, not exist in wdb cache?
+ data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
data << Name;
data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
@@ -346,14 +346,17 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->RequiredCityRank;
data << pProto->RequiredReputationFaction;
data << pProto->RequiredReputationRank;
- data << pProto->MaxCount;
- data << pProto->Stackable;
+ data << int32(pProto->MaxCount);
+ data << int32(pProto->Stackable);
data << pProto->ContainerSlots;
- for(int i = 0; i < 10; i++)
+ data << pProto->StatsCount; // item stats count
+ for(int i = 0; i < pProto->StatsCount; i++)
{
data << pProto->ItemStat[i].ItemStatType;
data << pProto->ItemStat[i].ItemStatValue;
}
+ data << pProto->ScalingStatDistribution; // scaling stats distribution
+ data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
for(int i = 0; i < 5; i++)
{
data << pProto->Damage[i].DamageMin;
@@ -417,7 +420,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->PageMaterial;
data << pProto->StartQuest;
data << pProto->LockID;
- data << pProto->Material;
+ data << int32(pProto->Material);
data << pProto->Sheath;
data << pProto->RandomProperty;
data << pProto->RandomSuffix;
@@ -437,7 +440,8 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->GemProperties;
data << pProto->RequiredDisenchantSkill;
data << pProto->ArmorDamageModifier;
- data << uint32(0); // added in 2.4.2.8209, duration (seconds)
+ data << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
+ data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
SendPacket( &data );
}
else
@@ -845,6 +849,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
if (_player->GetMoney() < price)
return;
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot);
_player->SetByteValue(PLAYER_BYTES_2, 2, slot);
_player->ModifyMoney(-int32(price));
}
@@ -1109,10 +1114,6 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
CHECK_PACKET_SIZE(recv_data,8*4);
uint64 guids[4];
- uint32 GemEnchants[3], OldEnchants[3];
- Item *Gems[3];
- bool SocketBonusActivated, SocketBonusToBeActivated;
-
for(int i = 0; i < 4; i++)
recv_data >> guids[i];
@@ -1130,6 +1131,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
//this slot is excepted when applying / removing meta gem bonus
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
+ Item *Gems[3];
for(int i = 0; i < 3; i++)
Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
@@ -1149,6 +1151,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
return;
}
+ uint32 GemEnchants[3], OldEnchants[3];
for(int i = 0; i < 3; ++i) //get new and old enchantments
{
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
@@ -1197,7 +1200,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
}
- SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
+ bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
_player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
@@ -1219,7 +1222,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
- SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
+ bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{
_player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);