diff options
Diffstat (limited to 'src/game/LFGHandler.cpp')
-rw-r--r-- | src/game/LFGHandler.cpp | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp index ae0baf1b15b..a182e879f93 100644 --- a/src/game/LFGHandler.cpp +++ b/src/game/LFGHandler.cpp @@ -17,7 +17,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "WorldSession.h" #include "Log.h" #include "Database/DatabaseEnv.h" @@ -25,35 +24,28 @@ #include "WorldPacket.h" #include "ObjectMgr.h" #include "World.h" - static void AttemptJoin(Player* _player) { // skip not can autojoin cases and player group case if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup()) return; - //TODO: Guard Player Map HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; - // skip enemies and self if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; - //skip players not in world if(!plr->IsInWorld()) continue; - // skip not auto add, not group leader cases if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID()) continue; - // skip non auto-join or empty slots, or non compatible slots if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more)) continue; - // attempt create group, or skip if(!plr->GetGroup()) { @@ -63,10 +55,8 @@ static void AttemptJoin(Player* _player) delete group; continue; } - objmgr.AddGroup(group); } - // stop at success join if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName())) { @@ -82,36 +72,28 @@ static void AttemptJoin(Player* _player) } } } - static void AttemptAddMore(Player* _player) { // skip not group leader case if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID()) return; - if(!_player->m_lookingForGroup.more.canAutoJoin()) return; - //TODO: Guard Player map HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; - // skip enemies and self if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam()) continue; - if(!plr->IsInWorld()) continue; - // skip not auto join or in group if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() ) continue; - if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more)) continue; - // attempt create group if need, or stop attempts if(!_player->GetGroup()) { @@ -121,90 +103,69 @@ static void AttemptAddMore(Player* _player) delete group; return; // can't create group (??) } - objmgr.AddGroup(group); } - // stop at join fail (full) if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) ) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); - break; } - // joined if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER ) plr->LeaveLFGChannel(); - // and group full if(_player->GetGroup()->IsFull() ) { if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); - break; } } } - void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFG_SET_AUTOJOIN"); LookingForGroup_auto_join = true; - if(!_player) // needed because STATUS_AUTHED return; - AttemptJoin(_player); } - void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN"); LookingForGroup_auto_join = false; } - void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFM_SET_AUTOFILL"); LookingForGroup_auto_add = true; - if(!_player) // needed because STATUS_AUTHED return; - AttemptAddMore(_player); } - void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL"); LookingForGroup_auto_add = false; } - void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ ) { // empty packet sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP"); - for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i) _player->m_lookingForGroup.slots[i].Clear(); - if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER ) _player->LeaveLFGChannel(); - SendLfgUpdate(0, 0, 0); } - void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */) { // empty packet sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE"); - _player->m_lookingForGroup.more.Clear(); } - void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data ) { sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE"); @@ -212,60 +173,44 @@ void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data ) uint32 temp, entry, type; uint8 unk1; uint8 unk2[3]; - recv_data >> temp >> unk1 >> unk2[0] >> unk2[1] >> unk2[2]; - entry = ( temp & 0x00FFFFFF); type = ( (temp >> 24) & 0x000000FF); - _player->m_lookingForGroup.more.Set(entry,type); sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type); - if(LookingForGroup_auto_add) AttemptAddMore(_player); - SendLfgResult(type, entry, 1); } - void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data ) { sLog.outDebug("CMSG_SET_LFG_COMMENT"); //recv_data.hexlike(); - std::string comment; recv_data >> comment; sLog.outDebug("LFG comment %s", comment.c_str()); - _player->m_lookingForGroup.comment = comment; } - void WorldSession::HandleLookingForGroup(WorldPacket& recv_data) { sLog.outDebug("MSG_LOOKING_FOR_GROUP"); //recv_data.hexlike(); uint32 type, entry, unk; - recv_data >> type >> entry >> unk; sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk); - if(LookingForGroup_auto_add) AttemptAddMore(_player); - if(LookingForGroup_auto_join) AttemptJoin(_player); - SendLfgResult(type, entry, 0); SendLfgUpdate(0, 1, 0); } - void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) { uint32 number = 0; - WorldPacket data(MSG_LOOKING_FOR_GROUP); data << uint32(type); // type data << uint32(entry); // entry from LFGDungeons.dbc - data << uint8(0); /*if(uint8) { @@ -275,7 +220,6 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) uint64; // player guid } }*/ - data << uint32(0); // count2 data << uint32(0); /*for(count2) @@ -298,42 +242,31 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) } } }*/ - size_t count3_pos = data.wpos(); data << uint32(0); // count3 data << uint32(0); // unk - //TODO: Guard Player map HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter) { Player *plr = iter->second; - if(!plr || plr->GetTeam() != _player->GetTeam()) continue; - if(!plr->IsInWorld()) continue; - if(!plr->m_lookingForGroup.HaveInSlot(entry, type)) continue; - ++number; - data << uint64(plr->GetGUID()); // guid - uint32 flags = 0x1FF; data << uint32(flags); // flags - if(flags & 0x1) { data << uint8(plr->getLevel()); data << uint8(plr->getClass()); data << uint8(plr->getRace()); - for(int i = 0; i < 3; ++i) data << uint8(0); // spent talents count in specific tab - data << uint32(0); // resistances1 data << uint32(0); // spd/heal data << uint32(0); // spd/heal @@ -355,28 +288,20 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) data << uint32(0); // combat_rating20 data << uint32(0); // unk } - if(flags & 0x2) data << plr->m_lookingForGroup.comment; // comment - if(flags & 0x4) data << uint8(0); // unk - if(flags & 0x8) data << uint64(0); // guid from count2 block, not player guid - if(flags & 0x10) data << uint8(0); // unk - if(flags & 0x20) data << uint8(plr->m_lookingForGroup.roles); // roles - if(flags & 0x40) data << uint32(plr->GetZoneId()); // areaid - if(flags & 0x100) data << uint8(0); // LFG/LFM flag? - if(flags & 0x80) { for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j) @@ -385,48 +310,35 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type) } } } - data.put<uint32>(count3_pos, number); // fill count placeholder - SendPacket(&data); } - void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data ) { sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP"); recv_data.hexlike(); uint32 slot, temp, entry, type; uint8 roles, unk1; - recv_data >> slot >> temp >> roles >> unk1; - entry = ( temp & 0x00FFFFFF); type = ( (temp >> 24) & 0x000000FF); - if(slot >= MAX_LOOKING_FOR_GROUP_SLOT) return; - _player->m_lookingForGroup.slots[slot].Set(entry, type); _player->m_lookingForGroup.roles = roles; sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry); - if(LookingForGroup_auto_join) AttemptJoin(_player); - //SendLfgResult(type, entry, 0); SendLfgUpdate(0, 1, 0); } - void WorldSession::HandleLfgSetRoles(WorldPacket &recv_data) { sLog.outDebug("CMSG_LFG_SET_ROLES"); - uint8 roles; recv_data >> roles; - _player->m_lookingForGroup.roles = roles; } - void WorldSession::SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3) { WorldPacket data(SMSG_LFG_UPDATE, 3); |