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Diffstat (limited to 'src/game/LFGHandler.cpp')
-rw-r--r--src/game/LFGHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index ae0baf1b15b..1a44b1b68ff 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -34,7 +34,7 @@ static void AttemptJoin(Player* _player)
//TODO: Guard Player Map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
+ for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -94,7 +94,7 @@ static void AttemptAddMore(Player* _player)
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
+ for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -188,7 +188,7 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
- for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
+ for (int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
@@ -305,7 +305,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
//TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
+ for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player *plr = iter->second;
@@ -331,7 +331,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
data << uint8(plr->getClass());
data << uint8(plr->getRace());
- for(int i = 0; i < 3; ++i)
+ for (int i = 0; i < 3; ++i)
data << uint8(0); // spent talents count in specific tab
data << uint32(0); // resistances1
@@ -379,7 +379,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
if(flags & 0x80)
{
- for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
+ for (uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
{
data << uint32(plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24));
}