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Diffstat (limited to 'src/game/LFGHandler.cpp')
-rw-r--r--src/game/LFGHandler.cpp162
1 files changed, 134 insertions, 28 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index 462b3c3e16b..0746973ff4c 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -22,6 +22,74 @@
#include "WorldPacket.h"
#include "Player.h"
+void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_LFG_JOIN");
+
+ uint8 numDungeons;
+ uint32 dungeon;
+ uint32 roles;
+ std::string comment;
+
+ recv_data >> roles;
+ recv_data.read_skip<uint8>(); // unk - always 0
+ recv_data.read_skip<uint8>(); // unk - always 0
+ recv_data >> numDungeons;
+ if (!numDungeons)
+ {
+ sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
+ recv_data.rpos(recv_data.wpos());
+ return;
+ }
+
+ GetPlayer()->m_lookingForGroup.roles = uint8(roles);
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ {
+ recv_data >> dungeon;
+ // remove the type from the dungeon entry
+ GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
+ }
+
+ recv_data >> numDungeons; // unk - always 3
+ for (int8 i = 0 ; i < numDungeons; ++i)
+ recv_data.read_skip<uint8>(); // unk - always 0
+
+ recv_data >> comment;
+
+ GetPlayer()->m_lookingForGroup.comment = comment;
+ sLFGMgr.Join(GetPlayer());
+}
+
+void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
+{
+ sLog.outDebug("CMSG_LFG_LEAVE");
+
+ // Check cheating - only leader can leave the queue
+ if (Group *grp = GetPlayer()->GetGroup())
+ {
+ if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
+ return;
+ else
+ sLFGMgr.Leave(GetPlayer(), grp);
+ }
+ else
+ sLFGMgr.Leave(GetPlayer());
+}
+
+void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
+{
+ sLog.outDebug("CMSG_LFG_SET_ROLES");
+
+ uint8 roles;
+ recv_data >> roles; // Player Group Roles
+
+ Group *grp = GetPlayer()->GetGroup();
+ if (!grp)
+ return;
+ GetPlayer()->m_lookingForGroup.roles = roles;
+ sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
+}
+
void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_SET_LFG_COMMENT");
@@ -44,7 +112,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*
sLFGMgr.SendLfgPartyInfo(GetPlayer());
}
-void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /* = 0*/)
+void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
{
bool queued = false;
bool extrainfo = false;
@@ -62,7 +130,7 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /*
break;
}
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
- WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
+ WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
@@ -71,25 +139,17 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, uint32 dungeonEntry /*
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
- if (dungeonEntry)
- {
- data << uint8(1);
- data << uint32(dungeonEntry);
- }
- else
- {
- uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
- data << uint8(size);
+ uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
+ data << uint8(size);
- for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
- data << uint32(*it);
- }
+ for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
+ data << uint32(*it);
data << GetPlayer()->m_lookingForGroup.comment;
}
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* = 0*/)
+void WorldSession::SendLfgUpdateParty(uint8 updateType)
{
bool join = false;
bool extrainfo = false;
@@ -116,7 +176,7 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* =
}
sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
- WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + !dungeonEntry ? 4 : GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
+ WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
@@ -125,21 +185,67 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, uint32 dungeonEntry /* =
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
+ for (uint8 i = 0; i < 3; ++i)
+ data << uint8(0); // unk - Always 0
- if (dungeonEntry)
- {
- data << uint8(1);
- data << uint32(dungeonEntry);
- }
- else
- {
- uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
- data << uint8(size);
+ uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
+ data << uint8(size);
+
+ for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
+ data << uint32(*it);
- for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
- data << uint32(*it);
- }
data << GetPlayer()->m_lookingForGroup.comment;
}
SendPacket(&data);
}
+
+void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
+{
+ sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
+
+ WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
+ data << uint64(guid); // Guid
+ data << uint8(roles > 0); // Ready
+ data << uint32(roles); // Roles
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
+{
+ if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr
+ return;
+
+ sLog.outDebug("SMSG_LFG_JOIN_RESULT");
+
+ WorldPacket data(SMSG_LFG_JOIN_RESULT);
+ data << uint32(checkResult); // Check Result
+ data << uint32(checkValue); // Check Value
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
+{
+ sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
+ WorldPacket data(SMSG_LFG_QUEUE_STATUS);
+
+ data << uint32(dungeon); // Dungeon
+ data << uint32(avgWaitTime); // Average Wait time
+ data << uint32(waitTime); // Wait Time
+ data << uint32(waitTimeTanks); // Wait Tanks
+ data << uint32(waitTimeHealer); // Wait Healers
+ data << uint32(waitTimeDps); // Wait Dps
+ data << uint8(tanks); // Tanks needed
+ data << uint8(healers); // Healers needed
+ data << uint8(dps); // Dps needed
+ data << uint32(queuedTime); // Player wait time in queue
+ SendPacket(&data);
+}
+
+void WorldSession::SendLfgUpdateSearch(bool update)
+{
+ sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
+
+ WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
+ data << uint8(update); // In Lfg Queue?
+ SendPacket(&data);
+}