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-rw-r--r--src/game/LFGMgr.h117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/game/LFGMgr.h b/src/game/LFGMgr.h
index d54fb0f3c1b..809db7b6929 100644
--- a/src/game/LFGMgr.h
+++ b/src/game/LFGMgr.h
@@ -24,6 +24,16 @@
#include "Group.h"
#include "LFG.h"
+enum LFGenum
+{
+ LFG_TIME_ROLECHECK = 2*MINUTE,
+ LFG_TANKS_NEEDED = 1,
+ LFG_HEALERS_NEEDED = 1,
+ LFG_DPS_NEEDED = 3,
+ LFG_QUEUEUPDATE_INTERVAL = 15000,
+ LFG_SPELL_COOLDOWN = 71328,
+ LFG_SPELL_DESERTER = 71041,
+};
enum LfgType
{
@@ -35,6 +45,19 @@ enum LfgType
LFG_TYPE_RANDOM = 6,
};
+enum LfgGroupType
+{
+ LFG_GROUPTYPE_CLASSIC = 1,
+ LFG_GROUPTYPE_BC_NORMAL = 2,
+ LFG_GROUPTYPE_BC_HEROIC = 3,
+ LFG_GROUPTYPE_WTLK_NORMAL = 4,
+ LFG_GROUPTYPE_WTLK_HEROIC = 5,
+ LFG_GROUPTYPE_CLASSIC_RAID = 6,
+ LFG_GROUPTYPE_BC_RAID = 7,
+ LFG_GROUPTYPE_WTLK_RAID_10 = 8,
+ LFG_GROUPTYPE_WTLK_RAID_25 = 9,
+};
+
enum LfgLockStatusType
{
LFG_LOCKSTATUS_OK = 0, // Internal use only
@@ -51,6 +74,39 @@ enum LfgLockStatusType
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
};
+enum LfgJoinResult
+{
+ LFG_JOIN_OK = 0, // Joined (no client msg)
+ LFG_JOIN_FAILED = 1, // RoleCheck Failed
+ LFG_JOIN_GROUPFULL = 2, // Your group is full
+ LFG_JOIN_UNK3 = 3, // No client reaction
+ LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
+ LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
+ LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
+ LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
+ LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
+ LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
+ LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
+ LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
+ LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
+ LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
+ LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
+ LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
+ LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
+ LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
+ LFG_JOIN_FAILED2 = 18, // RoleCheck Failed
+};
+
+enum LfgRoleCheckResult
+{
+ LFG_ROLECHECK_FINISHED = 1, // Role check finished
+ LFG_ROLECHECK_INITIALITING = 2, // Role check begins
+ LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
+ LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
+ LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
+ LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
+};
+
enum LfgRandomDungeonEntries
{
LFG_ALL_DUNGEONS = 0,
@@ -131,6 +187,54 @@ typedef std::vector<LfgReward*> LfgRewardList;
typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
+typedef std::map<uint64, int8> LfgAnswerMap;
+typedef std::map<uint64, uint8> LfgRolesMap;
+typedef std::set<uint64> LfgGuidSet;
+
+// Stores player or group queue info
+struct LfgQueueInfo
+{
+ time_t joinTime; // Player queue join time (to calculate wait times)
+ uint32 dungeonId; // Selected Player/Group Dungeon
+ LfgRolesMap roles; // Selected Player Role/s
+ uint8 tanks; // Tanks needed
+ uint8 healers; // Healers needed
+ uint8 dps; // Dps needed
+};
+
+// Stores all rolecheck info of a group that wants to join LFG
+struct LfgRoleCheck
+{
+ time_t cancelTime;
+ LfgRolesMap roles;
+ LfgRoleCheckResult result;
+ LfgDungeonSet dungeons;
+ uint64 leader;
+};
+
+typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
+typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
+
+class LFGQueue
+{
+ public:
+ LFGQueue();
+ ~LFGQueue();
+
+ void Update();
+ void AddToQueue(uint64 guid, LfgQueueInfo *pqInfo);
+ bool RemoveFromQueue(uint64 guid);
+ LfgQueueInfo* GetQueueInfo(uint64 guid);
+ private:
+ LfgQueueInfoMap m_LfgQueue;
+ int32 avgWaitTime;
+ int32 waitTimeTanks;
+ int32 waitTimeHealer;
+ int32 waitTimeDps;
+};
+
+typedef std::map<uint8, LFGQueue *> LFGQueueMap;
+
class LFGMgr
{
public:
@@ -140,22 +244,35 @@ public:
void InitLFG();
void SendLfgPlayerInfo(Player *plr);
void SendLfgPartyInfo(Player *plr);
+ void Join(Player *plr);
+ void Leave(Player *plr, Group *grp = NULL);
+ void UpdateRoleCheck(Group *grp, Player *plr = NULL);
+ void Update(uint32 diff);
private:
+ void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
+ bool CheckGroupRoles(LfgRolesMap &groles);
+
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
LfgDungeonSet* GetAllDungeons();
LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
+ uint8 GetDungeonGroupType(uint32 dungeon);
LfgRewardList m_RewardList;
LfgRewardList m_RewardDoneList;
LfgDungeonMap m_DungeonsMap;
+
+ LFGQueueMap m_Queues;
+ LfgRoleCheckMap m_RoleChecks;
+ uint32 m_QueueTimer;
+ bool m_update;
};
#define sLFGMgr Trinity::Singleton<LFGMgr>::Instance()