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-rw-r--r--src/game/Level1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 275dd5b1e8c..d2eeb42971c 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -822,7 +822,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
// when porting out from the bg, it will be reset to 0
target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
- target->SetBattleGroundEntryPoint(target->GetMapId(),target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),target->GetOrientation());
+ target->SetBattleGroundEntryPoint();
}
else if (pMap->IsDungeon())
{
@@ -936,7 +936,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// when porting out from the bg, it will be reset to 0
_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
- _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
+ _player->SetBattleGroundEntryPoint();
}
else if(cMap->IsDungeon())
{