diff options
Diffstat (limited to 'src/game/Level1.cpp')
-rw-r--r-- | src/game/Level1.cpp | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 9092ffc17f2..e817fc744ba 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -814,9 +814,10 @@ bool ChatHandler::HandleNamegoCommand(const char* args) // if both players are in different bgs else if (target->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != target->GetBattleGroundId()) { - PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str()); - SetSentErrorMessage(true); - return false; + target->LeaveBattleground(false); // Note: should be changed so target gets no Deserter debuff + //PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str()); + //SetSentErrorMessage(true); + //return false; } // all's well, set bg id // when porting out from the bg, it will be reset to 0 @@ -829,10 +830,11 @@ bool ChatHandler::HandleNamegoCommand(const char* args) Map* cMap = target->GetMap(); if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId()) { + target->UnbindInstance(pMap->GetInstanceId(), target->GetDifficulty(), true); // cannot summon from instance to instance - PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str()); - SetSentErrorMessage(true); - return false; + //PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str()); + //SetSentErrorMessage(true); + //return false; } // we are in instance, and can summon only player in our group with us as lead @@ -929,9 +931,10 @@ bool ChatHandler::HandleGonameCommand(const char* args) // if both players are in different bgs else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != target->GetBattleGroundId()) { - PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str()); - SetSentErrorMessage(true); - return false; + _player->LeaveBattleground(false); // Note: should be changed so _player gets no Deserter debuff + //PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str()); + //SetSentErrorMessage(true); + //return false; } // all's well, set bg id // when porting out from the bg, it will be reset to 0 |