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path: root/src/game/Level2.cpp
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Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r--src/game/Level2.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 398b3d0020c..f93b7fc326a 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -448,14 +448,14 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
uint32 id = atol(cId);
if(id)
- result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
+ result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
else
{
std::string name = cId;
WorldDatabase.escape_string(name);
result = WorldDatabase.PQuery(
- "SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
+ "SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
}
@@ -482,7 +482,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
else
eventFilter << ")";
- result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
+ result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
@@ -497,7 +497,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
bool found = false;
float x, y, z, o;
uint32 lowguid, id;
- uint16 mapid, pool_id;
+ uint16 mapid, pool_id, phase;
do
{
@@ -509,6 +509,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
z = fields[4].GetFloat();
o = fields[5].GetFloat();
mapid = fields[6].GetUInt16();
+ phase = fields[7].GetUInt16();
pool_id = poolhandler.IsPartOfAPool(lowguid, TYPEID_GAMEOBJECT);
if (!pool_id || (pool_id && poolhandler.IsSpawnedObject(pool_id, lowguid, TYPEID_GAMEOBJECT)))
found = true;
@@ -532,7 +533,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
- PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
+ PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o, phase);
if(target)
{