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-rw-r--r--src/game/Level2.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index a17c8b7fb0c..1b815999a98 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1147,7 +1147,7 @@ bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
if (wait < 0)
wait = 0;
- Player* player = m_session->GetPlayer();
+ //Player* player = m_session->GetPlayer();
//WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
@@ -2354,7 +2354,7 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
point = (*result)[0].GetUInt32();
Player* player = m_session->GetPlayer();
- Map *map = player->GetMap();
+ //Map *map = player->GetMap();
WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u','%u','%f', '%f', '%f')",
pathid, point+1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
@@ -2437,7 +2437,7 @@ bool ChatHandler::HandleReloadAllPaths(const char* args)
return true;
}
-bool ChatHandler::HandleWpUnLoadPathCommand(const char *args)
+bool ChatHandler::HandleWpUnLoadPathCommand(const char * /*args*/)
{
uint32 guidlow = 0;
Creature* target = getSelectedCreature();
@@ -3425,7 +3425,7 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
return true;
}
-bool ChatHandler::HandleEventActiveListCommand(const char* args)
+bool ChatHandler::HandleEventActiveListCommand(const char* /*args*/)
{
uint32 counter = 0;
@@ -3674,8 +3674,6 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
if (!Utf8toWStr(args,wnamepart))
return false;
- uint32 counter = 0; // Counter for figure out that we found smth.
-
// converting string that we try to find to lower case
wstrToLower(wnamepart);
@@ -3893,7 +3891,7 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
return true;
}
-bool ChatHandler::HandleCreatePetCommand(const char* args)
+bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creatureTarget = getSelectedCreature();