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-rw-r--r--src/game/Level2.cpp94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 6591c24629b..359e76bf0ac 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -926,7 +926,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
- int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
+ int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
if(name.empty())
continue;
@@ -936,7 +936,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
- if(m_session && loc==m_session->GetSessionDbcLocale())
+ if(loc==GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
@@ -1081,13 +1081,13 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
if (factionEntry->reputationListID < 0)
{
- PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[m_session->GetSessionDbcLocale()], factionId);
+ PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetReputation(factionEntry,amount);
- PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId,
+ PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
@@ -2249,14 +2249,10 @@ bool ChatHandler::HandleModifyPhaseCommand(const char* args)
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
- char* nameStr;
- char* subcommandStr;
- extractOptFirstArg((char*)args,&nameStr,&subcommandStr);
-
Player* target;
uint64 target_guid;
std::string target_name;
- if(!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
+ if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
uint32 accId = 0;
@@ -2339,43 +2335,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp );
- if( subcommandStr && strncmp(subcommandStr, "rep", 3) == 0 )
- {
- if(!target)
- {
- // rep option not implemented for offline case
- SendSysMessage(LANG_PINFO_NO_REP);
- SetSentErrorMessage(true);
- return false;
- }
-
- FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
- for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
- {
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
- char const* factionName = factionEntry ? factionEntry->name[m_session->GetSessionDbcLocale()] : "#Not found#";
- ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
- std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
- std::ostringstream ss;
- ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r ("
- << target->GetReputationMgr().GetReputation(factionEntry) << ")";
-
- if(itr->second.Flags & FACTION_FLAG_VISIBLE)
- ss << GetTrinityString(LANG_FACTION_VISIBLE);
- if(itr->second.Flags & FACTION_FLAG_AT_WAR)
- ss << GetTrinityString(LANG_FACTION_ATWAR);
- if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
- ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
- if(itr->second.Flags & FACTION_FLAG_HIDDEN)
- ss << GetTrinityString(LANG_FACTION_HIDDEN);
- if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
- ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
- if(itr->second.Flags & FACTION_FLAG_INACTIVE)
- ss << GetTrinityString(LANG_FACTION_INACTIVE);
-
- SendSysMessage(ss.str().c_str());
- }
- }
return true;
}
@@ -3646,6 +3605,47 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
return true;
}
+bool ChatHandler::HandleCharacterReputationCommand(const char* args)
+{
+ Player* target;
+ if(!extractPlayerTarget((char*)args,&target))
+ return false;
+
+ LocaleConstant loc = GetSessionDbcLocale();
+
+ FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
+ for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
+ {
+ FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
+ char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
+ ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
+ std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
+ std::ostringstream ss;
+ if (m_session)
+ ss << itr->second.ID << " - |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << " " << localeNames[loc] << "]|h|r";
+ else
+ ss << itr->second.ID << " - " << factionName << " " << localeNames[loc];
+
+ ss << " " << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
+
+ if(itr->second.Flags & FACTION_FLAG_VISIBLE)
+ ss << GetMangosString(LANG_FACTION_VISIBLE);
+ if(itr->second.Flags & FACTION_FLAG_AT_WAR)
+ ss << GetMangosString(LANG_FACTION_ATWAR);
+ if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
+ ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
+ if(itr->second.Flags & FACTION_FLAG_HIDDEN)
+ ss << GetMangosString(LANG_FACTION_HIDDEN);
+ if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
+ if(itr->second.Flags & FACTION_FLAG_INACTIVE)
+ ss << GetMangosString(LANG_FACTION_INACTIVE);
+
+ SendSysMessage(ss.str().c_str());
+ }
+ return true;
+}
+
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{
@@ -4016,7 +4016,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY )
continue;
- int loc = m_session->GetSessionDbcLocale();
+ int loc = GetSessionDbcLocale();
std::string name = skillInfo->name[loc];
if(Utf8FitTo(name, wnamepart))