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-rw-r--r--src/game/Level2.cpp1961
1 files changed, 1238 insertions, 723 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 26a701fc507..eea2e237035 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -10,19 +10,16 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Item.h"
@@ -33,9 +30,11 @@
#include "MapManager.h"
#include "Language.h"
#include "World.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "SpellMgr.h"
+#include "PoolHandler.h"
#include "AccountMgr.h"
+//#include "GMTicketMgr.h"
#include "WaypointManager.h"
#include "Util.h"
#include <cctype>
@@ -58,11 +57,13 @@ bool ChatHandler::HandleMuteCommand(const char* args)
if (!*args)
return false;
- char *charname = strtok((char*)args, " ");
- if (!charname)
+ std::string name = extractPlayerNameFromLink((char*)args);
+ if(name.empty())
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
return false;
-
- std::string cname = charname;
+ }
char *timetonotspeak = strtok(NULL, " ");
if(!timetonotspeak)
@@ -70,14 +71,7 @@ bool ChatHandler::HandleMuteCommand(const char* args)
uint32 notspeaktime = (uint32) atoi(timetonotspeak);
- if(!normalizePlayerName(cname))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str());
+ uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -87,27 +81,11 @@ bool ChatHandler::HandleMuteCommand(const char* args)
Player *chr = objmgr.GetPlayer(guid);
- // check security
- uint32 account_id = 0;
- uint32 security = 0;
-
- if (chr)
- {
- account_id = chr->GetSession()->GetAccountId();
- security = chr->GetSession()->GetSecurity();
- }
- else
- {
- account_id = objmgr.GetPlayerAccountIdByGUID(guid);
- security = accmgr.GetSecurity(account_id);
- }
-
- if(m_session && security >= m_session->GetSecurity())
- {
- SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
- SetSentErrorMessage(true);
+ // must have strong lesser security level
+ if(HasLowerSecurity (chr,guid,true))
return false;
- }
+
+ uint32 account_id = chr ? chr->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(guid);
time_t mutetime = time(NULL) + notspeaktime*60;
@@ -119,7 +97,9 @@ bool ChatHandler::HandleMuteCommand(const char* args)
if(chr)
ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
- PSendSysMessage(LANG_YOU_DISABLE_CHAT, cname.c_str(), notspeaktime);
+ std::string nameLink = playerLink(name);
+
+ PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime);
return true;
}
@@ -130,20 +110,15 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
if (!*args)
return false;
- char *charname = strtok((char*)args, " ");
- if (!charname)
- return false;
-
- std::string cname = charname;
-
- if(!normalizePlayerName(cname))
+ std::string name = extractPlayerNameFromLink((char*)args);
+ if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
- uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str());
+ uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -153,27 +128,11 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
Player *chr = objmgr.GetPlayer(guid);
- // check security
- uint32 account_id = 0;
- uint32 security = 0;
-
- if (chr)
- {
- account_id = chr->GetSession()->GetAccountId();
- security = chr->GetSession()->GetSecurity();
- }
- else
- {
- account_id = objmgr.GetPlayerAccountIdByGUID(guid);
- security = accmgr.GetSecurity(account_id);
- }
-
- if(m_session && security >= m_session->GetSecurity())
- {
- SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
- SetSentErrorMessage(true);
+ // must have strong lesser security level
+ if(HasLowerSecurity (chr,guid,true))
return false;
- }
+
+ uint32 account_id = chr ? chr->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(guid);
if (chr)
{
@@ -192,7 +151,9 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
if(chr)
ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
- PSendSysMessage(LANG_YOU_ENABLE_CHAT, cname.c_str());
+ std::string nameLink = playerLink(name);
+
+ PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
return true;
}
@@ -200,7 +161,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
- GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
if(*args)
{
int32 id = atoi((char*)args);
@@ -223,7 +184,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
eventFilter << " AND (event IS NULL ";
bool initString = true;
- for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
+ for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
@@ -241,7 +202,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
- "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 1",
+ "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
}
@@ -251,16 +212,34 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
return true;
}
- Field *fields = result->Fetch();
- uint32 lowguid = fields[0].GetUInt32();
- uint32 id = fields[1].GetUInt32();
- float x = fields[2].GetFloat();
- float y = fields[3].GetFloat();
- float z = fields[4].GetFloat();
- float o = fields[5].GetFloat();
- int mapid = fields[6].GetUInt16();
+ bool found = false;
+ float x, y, z, o;
+ uint32 lowguid, id;
+ uint16 mapid, pool_id;
+
+ do
+ {
+ Field *fields = result->Fetch();
+ lowguid = fields[0].GetUInt32();
+ id = fields[1].GetUInt32();
+ x = fields[2].GetFloat();
+ y = fields[3].GetFloat();
+ z = fields[4].GetFloat();
+ o = fields[5].GetFloat();
+ mapid = fields[6].GetUInt16();
+ pool_id = poolhandler.IsPartOfAPool(lowguid, TYPEID_GAMEOBJECT);
+ if (!pool_id || (pool_id && poolhandler.IsSpawnedObject(pool_id, lowguid, TYPEID_GAMEOBJECT)))
+ found = true;
+ } while( result->NextRow() && (!found) );
+
delete result;
+ if (!found)
+ {
+ PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
+ return false;
+ }
+
GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id);
if (!goI)
@@ -588,6 +567,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
repState = &repItr->second;
}
+
int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
std::string name = factionEntry->name[loc];
if(name.empty())
@@ -668,6 +648,10 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
return false;
}
+ // check online security
+ if (HasLowerSecurity(target, 0))
+ return false;
+
char* factionTxt = extractKeyFromLink((char*)args,"Hfaction");
if(!factionTxt)
return false;
@@ -745,145 +729,18 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
}
target->SetFactionReputation(factionEntry,amount);
- PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, target->GetName(), target->GetReputation(factionId));
- return true;
-}
-
-bool ChatHandler::HandleNameCommand(const char* args)
-{
- /* Temp. disabled
- if(!*args)
- return false;
-
- if(strlen((char*)args)>75)
- {
- PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); i++)
- {
- if(!isalpha(args[i]) && args[i]!=' ')
- {
- SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
-
- uint64 guid;
- guid = m_session->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
-
- if(!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- pCreature->SetName(args);
- uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
- pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- pCreature->SaveToDB();
- */
-
- return true;
-}
-
-bool ChatHandler::HandleSubNameCommand(const char* /*args*/)
-{
- /* Temp. disabled
-
- if(!*args)
- args = "";
-
- if(strlen((char*)args)>75)
- {
-
- PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); i++)
- {
- if(!isalpha(args[i]) && args[i]!=' ')
- {
- SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
- uint64 guid;
- guid = m_session->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
-
- if(!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
- pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- pCreature->SaveToDB();
- */
- return true;
-}
-
-//move item to other slot
-bool ChatHandler::HandleItemMoveCommand(const char* args)
-{
- if(!*args)
- return false;
- uint8 srcslot, dstslot;
-
- char* pParam1 = strtok((char*)args, " ");
- if (!pParam1)
- return false;
-
- char* pParam2 = strtok(NULL, " ");
- if (!pParam2)
- return false;
-
- srcslot = (uint8)atoi(pParam1);
- dstslot = (uint8)atoi(pParam2);
-
- if(srcslot==dstslot)
- return true;
-
- if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
- return false;
-
- if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
- return false;
-
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
-
- m_session->GetPlayer()->SwapItem( src, dst );
-
+ PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, GetNameLink(target).c_str(), target->GetReputation(factionId));
return true;
}
+//-----------------------Npc Commands-----------------------
//add spawn of creature
bool ChatHandler::HandleNpcAddCommand(const char* args)
{
if(!*args)
return false;
- char* charID = strtok((char*)args, " ");
- if (!charID)
+ char* charID = extractKeyFromLink((char*)args,"Hcreature_entry");
+ if(!charID)
return false;
char* team = strtok(NULL, " ");
@@ -901,7 +758,7 @@ bool ChatHandler::HandleNpcAddCommand(const char* args)
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, (uint32)teamval))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, (uint32)teamval))
{
delete pCreature;
return false;
@@ -916,7 +773,7 @@ bool ChatHandler::HandleNpcAddCommand(const char* args)
return false;
}
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
uint32 db_guid = pCreature->GetDBTableGUIDLow();
@@ -928,466 +785,334 @@ bool ChatHandler::HandleNpcAddCommand(const char* args)
return true;
}
-bool ChatHandler::HandleNpcDeleteCommand(const char* args)
+//add item in vendorlist
+bool ChatHandler::HandleNpcAddVendorItemCommand(const char* args)
{
- Creature* unit = NULL;
-
- if(*args)
- {
- // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hcreature");
- if(!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if(!lowguid)
- return false;
-
- if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
- unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
- }
- else
- unit = getSelectedCreature();
+ if (!*args)
+ return false;
- if(!unit || unit->isPet() || unit->isTotem())
+ char* pitem = extractKeyFromLink((char*)args,"Hitem");
+ if (!pitem)
{
- SendSysMessage(LANG_SELECT_CREATURE);
+ SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
- // Delete the creature
- unit->CombatStop();
- unit->DeleteFromDB();
- unit->CleanupsBeforeDelete();
- unit->AddObjectToRemoveList();
-
- SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
+ uint32 itemId = atol(pitem);
- return true;
-}
+ char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
+ uint32 maxcount = 0;
+ if (fmaxcount)
+ maxcount = atol(fmaxcount);
-//delete object by selection or guid
-bool ChatHandler::HandleDelObjectCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if(!cId)
- return false;
+ char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
+ uint32 incrtime = 0;
+ if (fincrtime)
+ incrtime = atol(fincrtime);
- uint32 lowguid = atoi(cId);
- if(!lowguid)
- return false;
+ char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
+ uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
- GameObject* obj = NULL;
+ Creature* vendor = getSelectedCreature();
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+ uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
- if(!obj)
+ if(!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer()))
{
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
- uint64 owner_guid = obj->GetOwnerGUID();
- if(owner_guid)
- {
- Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid);
- if(!owner && !IS_PLAYER_GUID(owner_guid))
- {
- PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
- SetSentErrorMessage(true);
- return false;
- }
-
- owner->RemoveGameObject(obj,false);
- }
-
- obj->SetRespawnTime(0); // not save respawn time
- obj->Delete();
- obj->DeleteFromDB();
+ objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
- PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
+ ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
+ PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
return true;
}
-//turn selected object
-bool ChatHandler::HandleTurnObjectCommand(const char* args)
+//del item from vendor list
+bool ChatHandler::HandleNpcDelVendorItemCommand(const char* args)
{
- // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if(!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if(!lowguid)
+ if (!*args)
return false;
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if(!obj)
+ Creature* vendor = getSelectedCreature();
+ if (!vendor || !vendor->isVendor())
{
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SendSysMessage(LANG_COMMAND_VENDORSELECTION);
SetSentErrorMessage(true);
return false;
}
- char* po = strtok(NULL, " ");
- float o;
-
- if (po)
+ char* pitem = extractKeyFromLink((char*)args,"Hitem");
+ if (!pitem)
{
- o = (float)atof(po);
+ SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
+ SetSentErrorMessage(true);
+ return false;
}
- else
+ uint32 itemId = atol(pitem);
+
+ if(!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId))
{
- Player *chr = m_session->GetPlayer();
- o = chr->GetOrientation();
+ PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
+ SetSentErrorMessage(true);
+ return false;
}
- float rot2 = sin(o/2);
- float rot3 = cos(o/2);
-
- Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj);
- map->Remove(obj,false);
-
- obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
-
- obj->SetFloatValue(GAMEOBJECT_FACING, o);
- obj->SetFloatValue(GAMEOBJECT_ROTATION+2, rot2);
- obj->SetFloatValue(GAMEOBJECT_ROTATION+3, rot3);
-
- map->Add(obj);
-
- obj->SaveToDB();
- obj->Refresh();
-
- PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), o);
+ ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
+ PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
return true;
}
-//move selected creature
-bool ChatHandler::HandleNpcMoveCommand(const char* args)
+//add move for creature
+bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
{
- uint32 lowguid = 0;
-
- Creature* pCreature = getSelectedCreature();
-
- if(!pCreature)
- {
- // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hcreature");
- if(!cId)
- return false;
+ if(!*args)
+ return false;
- uint32 lowguid = atoi(cId);
+ char* guid_str = strtok((char*)args, " ");
+ char* wait_str = strtok((char*)NULL, " ");
- /* FIXME: impossibel without entry
- if(lowguid)
- pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
- */
+ uint32 lowguid = atoi((char*)guid_str);
- // Attempting creature load from DB data
- if(!pCreature)
- {
- CreatureData const* data = objmgr.GetCreatureData(lowguid);
- if(!data)
- {
- PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
+ Creature* pCreature = NULL;
- uint32 map_id = data->mapid;
+ /* FIXME: impossible without entry
+ if(lowguid)
+ pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
+ */
- if(m_session->GetPlayer()->GetMapId()!=map_id)
- {
- PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
+ // attempt check creature existence by DB data
+ if(!pCreature)
+ {
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
{
- lowguid = pCreature->GetDBTableGUIDLow();
+ PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
}
}
else
{
+ // obtain real GUID for DB operations
lowguid = pCreature->GetDBTableGUIDLow();
}
- float x = m_session->GetPlayer()->GetPositionX();
- float y = m_session->GetPlayer()->GetPositionY();
- float z = m_session->GetPlayer()->GetPositionZ();
- float o = m_session->GetPlayer()->GetOrientation();
+ int wait = wait_str ? atoi(wait_str) : 0;
- if (pCreature)
+ if(wait < 0)
+ wait = 0;
+
+ Player* player = m_session->GetPlayer();
+
+ //WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
+
+ // update movement type
+ WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
+ if(pCreature && pCreature->GetWaypointPath())
{
- if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
- {
- const_cast<CreatureData*>(data)->posX = x;
- const_cast<CreatureData*>(data)->posY = y;
- const_cast<CreatureData*>(data)->posZ = z;
- const_cast<CreatureData*>(data)->orientation = o;
- }
- MapManager::Instance().GetMap(pCreature->GetMapId(),pCreature)->CreatureRelocation(pCreature,x, y, z,o);
+ pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->Respawn();
}
+ pCreature->SaveToDB();
}
- WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
- PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
+ SendSysMessage(LANG_WAYPOINT_ADDED);
+
return true;
}
-//move selected object
-bool ChatHandler::HandleMoveObjectCommand(const char* args)
+//change level of creature or pet
+bool ChatHandler::HandleNpcChangeLevelCommand(const char* args)
{
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if(!cId)
+ if (!*args)
return false;
- uint32 lowguid = atoi(cId);
- if(!lowguid)
+ uint8 lvl = (uint8) atoi((char*)args);
+ if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
return false;
+ }
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if(!obj)
+ Creature* pCreature = getSelectedCreature();
+ if(!pCreature)
{
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
- char* px = strtok(NULL, " ");
- char* py = strtok(NULL, " ");
- char* pz = strtok(NULL, " ");
-
- if (!px)
+ if(pCreature->isPet())
{
- Player *chr = m_session->GetPlayer();
-
- Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj);
- map->Remove(obj,false);
-
- obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
- obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX());
- obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY());
- obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ());
-
- map->Add(obj);
+ ((Pet*)pCreature)->GivePetLevel(lvl);
}
else
{
- if(!py || !pz)
- return false;
-
- float x = (float)atof(px);
- float y = (float)atof(py);
- float z = (float)atof(pz);
-
- if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
- {
- PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
- SetSentErrorMessage(true);
- return false;
- }
-
- Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj);
- map->Remove(obj,false);
-
- obj->Relocate(x, y, z, obj->GetOrientation());
- obj->SetFloatValue(GAMEOBJECT_POS_X, x);
- obj->SetFloatValue(GAMEOBJECT_POS_Y, y);
- obj->SetFloatValue(GAMEOBJECT_POS_Z, z);
-
- map->Add(obj);
+ pCreature->SetMaxHealth( 100 + 30*lvl);
+ pCreature->SetHealth( 100 + 30*lvl);
+ pCreature->SetLevel( lvl);
+ pCreature->SaveToDB();
}
- obj->SaveToDB();
- obj->Refresh();
-
- PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow());
-
- return true;
-}
-
-//demorph player or unit
-bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
-{
- Unit *target = getSelectedUnit();
- if(!target)
- target = m_session->GetPlayer();
-
- target->DeMorph();
-
return true;
}
-//add item in vendorlist
-bool ChatHandler::HandleAddVendorItemCommand(const char* args)
+//set npcflag of creature
+bool ChatHandler::HandleNpcFlagCommand(const char* args)
{
if (!*args)
return false;
- char* pitem = extractKeyFromLink((char*)args,"Hitem");
- if (!pitem)
- {
- SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 itemId = atol(pitem);
-
- char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
- uint32 maxcount = 0;
- if (fmaxcount)
- maxcount = atol(fmaxcount);
-
- char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
- uint32 incrtime = 0;
- if (fincrtime)
- incrtime = atol(fincrtime);
-
- char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
- uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
-
- Creature* vendor = getSelectedCreature();
+ uint32 npcFlags = (uint32) atoi((char*)args);
- uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
+ Creature* pCreature = getSelectedCreature();
- if(!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer()))
+ if(!pCreature)
{
+ SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
- objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
+ pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
- ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
+ WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
+
+ SendSysMessage(LANG_VALUE_SAVED_REJOIN);
- PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
return true;
}
-//del item from vendor list
-bool ChatHandler::HandleDelVendorItemCommand(const char* args)
+bool ChatHandler::HandleNpcDeleteCommand(const char* args)
{
- if (!*args)
- return false;
+ Creature* unit = NULL;
- Creature* vendor = getSelectedCreature();
- if (!vendor || !vendor->isVendor())
+ if(*args)
{
- SendSysMessage(LANG_COMMAND_VENDORSELECTION);
- SetSentErrorMessage(true);
- return false;
- }
+ // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hcreature");
+ if(!cId)
+ return false;
- char* pitem = extractKeyFromLink((char*)args,"Hitem");
- if (!pitem)
- {
- SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
- SetSentErrorMessage(true);
- return false;
- }
- uint32 itemId = atol(pitem);
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+ if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
+ unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
+ }
+ else
+ unit = getSelectedCreature();
- if(!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId))
+ if(!unit || unit->isPet() || unit->isTotem() || unit->isVehicle())
{
- PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
+ SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
- ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
+ // Delete the creature
+ unit->CombatStop();
+ unit->DeleteFromDB();
+ unit->CleanupsBeforeDelete();
+ unit->AddObjectToRemoveList();
+
+ SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
- PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
return true;
}
-//add move for creature
-bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
+//move selected creature
+bool ChatHandler::HandleNpcMoveCommand(const char* args)
{
- if(!*args)
- return false;
+ uint32 lowguid = 0;
- char* guid_str = strtok((char*)args, " ");
- char* wait_str = strtok((char*)NULL, " ");
+ Creature* pCreature = getSelectedCreature();
- uint32 lowguid = atoi((char*)guid_str);
+ if(!pCreature)
+ {
+ // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hcreature");
+ if(!cId)
+ return false;
- Creature* pCreature = NULL;
+ uint32 lowguid = atoi(cId);
- /* FIXME: impossible without entry
- if(lowguid)
- pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
- */
+ /* FIXME: impossibel without entry
+ if(lowguid)
+ pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
+ */
- // attempt check creature existence by DB data
- if(!pCreature)
- {
- CreatureData const* data = objmgr.GetCreatureData(lowguid);
- if(!data)
+ // Attempting creature load from DB data
+ if(!pCreature)
{
- PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 map_id = data->mapid;
+
+ if(m_session->GetPlayer()->GetMapId()!=map_id)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ lowguid = pCreature->GetDBTableGUIDLow();
}
}
else
{
- // obtain real GUID for DB operations
lowguid = pCreature->GetDBTableGUIDLow();
}
- int wait = wait_str ? atoi(wait_str) : 0;
-
- if(wait < 0)
- wait = 0;
-
- Player* player = m_session->GetPlayer();
+ float x = m_session->GetPlayer()->GetPositionX();
+ float y = m_session->GetPlayer()->GetPositionY();
+ float z = m_session->GetPlayer()->GetPositionZ();
+ float o = m_session->GetPlayer()->GetOrientation();
- // update movement type
- WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
- if(pCreature && pCreature->GetWaypointPath())
+ if (pCreature)
{
- pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
+ if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
+ {
+ const_cast<CreatureData*>(data)->posX = x;
+ const_cast<CreatureData*>(data)->posY = y;
+ const_cast<CreatureData*>(data)->posZ = z;
+ const_cast<CreatureData*>(data)->orientation = o;
+ }
+ pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->Respawn();
}
- pCreature->SaveToDB();
}
+ WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
+ PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
return true;
}
-/**
+/**HandleNpcSetMoveTypeCommand
* Set the movement type for an NPC.<br/>
* <br/>
* Valid movement types are:
@@ -1502,6 +1227,10 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
else
return false;
+ // update movement type
+ //if(doNotDelete == false)
+ // WaypointMgr.DeletePath(lowguid);
+
if(pCreature)
{
// update movement type
@@ -1527,23 +1256,49 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
}
return true;
-} // HandleNpcSetMoveTypeCommand
+}
-//change level of creature or pet
-bool ChatHandler::HandleChangeLevelCommand(const char* args)
+//set model of creature
+bool ChatHandler::HandleNpcSetModelCommand(const char* args)
{
if (!*args)
return false;
- uint8 lvl = (uint8) atoi((char*)args);
- if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
+ uint32 displayId = (uint32) atoi((char*)args);
+
+ Creature *pCreature = getSelectedCreature();
+
+ if(!pCreature || pCreature->isPet())
{
- SendSysMessage(LANG_BAD_VALUE);
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ pCreature->SetDisplayId(displayId);
+ pCreature->SetNativeDisplayId(displayId);
+
+ pCreature->SaveToDB();
+
+ return true;
+}
+//set faction of creature
+bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 factionId = (uint32) atoi((char*)args);
+
+ if (!sFactionTemplateStore.LookupEntry(factionId))
+ {
+ PSendSysMessage(LANG_WRONG_FACTION, factionId);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
+
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
@@ -1551,57 +1306,253 @@ bool ChatHandler::HandleChangeLevelCommand(const char* args)
return false;
}
- if(pCreature->isPet())
+ pCreature->setFaction(factionId);
+
+ // faction is set in creature_template - not inside creature
+
+ // update in memory
+ if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
{
- ((Pet*)pCreature)->GivePetLevel(lvl);
+ const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
+ const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
}
+
+ // and DB
+ WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
+
+ return true;
+}
+//set spawn dist of creature
+bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ float option = atof((char*)args);
+ if (option < 0.0f)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ return false;
+ }
+
+ MovementGeneratorType mtype = IDLE_MOTION_TYPE;
+ if (option >0.0f)
+ mtype = RANDOM_MOTION_TYPE;
+
+ Creature *pCreature = getSelectedCreature();
+ uint32 u_guidlow = 0;
+
+ if (pCreature)
+ u_guidlow = pCreature->GetDBTableGUIDLow();
else
+ return false;
+
+ pCreature->SetRespawnRadius((float)option);
+ pCreature->SetDefaultMovementType(mtype);
+ pCreature->GetMotionMaster()->Initialize();
+ if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
- pCreature->SetMaxHealth( 100 + 30*lvl);
- pCreature->SetHealth( 100 + 30*lvl);
- pCreature->SetLevel( lvl);
- pCreature->SaveToDB();
+ pCreature->setDeathState(JUST_DIED);
+ pCreature->Respawn();
}
+ WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
+ PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
return true;
}
+//spawn time handling
+bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
+{
+ if(!*args)
+ return false;
-//set npcflag of creature
-bool ChatHandler::HandleNpcFlagCommand(const char* args)
+ char* stime = strtok((char*)args, " ");
+
+ if (!stime)
+ return false;
+
+ int i_stime = atoi((char*)stime);
+
+ if (i_stime < 0)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature *pCreature = getSelectedCreature();
+ uint32 u_guidlow = 0;
+
+ if (pCreature)
+ u_guidlow = pCreature->GetDBTableGUIDLow();
+ else
+ return false;
+
+ WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
+ pCreature->SetRespawnDelay((uint32)i_stime);
+ PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
+
+ return true;
+}
+//npc follow handling
+bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
{
- if (!*args)
+ Player *player = m_session->GetPlayer();
+ Creature *creature = getSelectedCreature();
+
+ if(!creature)
+ {
+ PSendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
return false;
+ }
- uint32 npcFlags = (uint32) atoi((char*)args);
+ // Follow player - Using pet's default dist and angle
+ creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
- Creature* pCreature = getSelectedCreature();
+ PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
+ return true;
+}
+//npc unfollow handling
+bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
+{
+ Player *player = m_session->GetPlayer();
+ Creature *creature = getSelectedCreature();
- if(!pCreature)
+ if(!creature)
{
- SendSysMessage(LANG_SELECT_CREATURE);
+ PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
- pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
+ if (/*creature->GetMotionMaster()->empty() ||*/
+ creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
+ {
+ PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
+ SetSentErrorMessage(true);
+ return false;
+ }
- WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
+ TargetedMovementGenerator<Creature> const* mgen
+ = static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
- SendSysMessage(LANG_VALUE_SAVED_REJOIN);
+ if(mgen->GetTarget()!=player)
+ {
+ PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ // reset movement
+ creature->GetMotionMaster()->MovementExpired(true);
+
+ PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
+//npc tame handling
+bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
+{
+ Creature *creatureTarget = getSelectedCreature ();
+ if (!creatureTarget || creatureTarget->isPet ())
+ {
+ PSendSysMessage (LANG_SELECT_CREATURE);
+ SetSentErrorMessage (true);
+ return false;
+ }
-//set model of creature
-bool ChatHandler::HandleNpcSetModelCommand(const char* args)
+ Player *player = m_session->GetPlayer ();
+
+ if(player->GetPetGUID ())
+ {
+ SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
+ SetSentErrorMessage (true);
+ return false;
+ }
+
+ CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
+
+ if (!cInfo->isTameable ())
+ {
+ PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
+ SetSentErrorMessage (true);
+ return false;
+ }
+
+ // Everything looks OK, create new pet
+ Pet* pet = player->CreateTamedPetFrom (creatureTarget);
+ if (!pet)
+ {
+ PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
+ SetSentErrorMessage (true);
+ return false;
+ }
+
+ // place pet before player
+ float x,y,z;
+ player->GetClosePoint (x,y,z,creatureTarget->GetObjectSize (),CONTACT_DISTANCE);
+ pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
+
+ // set pet to defensive mode by default (some classes can't control controlled pets in fact).
+ pet->SetReactState(REACT_DEFENSIVE);
+
+ // calculate proper level
+ uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
+
+ // prepare visual effect for levelup
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
+
+ // add to world
+ pet->GetMap()->Add((Creature*)pet);
+
+ // visual effect for levelup
+ pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
+
+ // caster have pet now
+ player->SetPet(pet);
+
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ player->PetSpellInitialize();
+
+ return true;
+}
+//npc phasemask handling
+//change phasemask of creature or pet
+bool ChatHandler::HandleNpcSetPhaseCommand(const char* args)
{
if (!*args)
return false;
- uint32 displayId = (uint32) atoi((char*)args);
+ uint32 phasemask = (uint32) atoi((char*)args);
+ if ( phasemask == 0 )
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
- Creature *pCreature = getSelectedCreature();
+ Creature* pCreature = getSelectedCreature();
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ pCreature->SetPhaseMask(phasemask,true);
+
+ if(!pCreature->isPet())
+ pCreature->SaveToDB();
+
+ return true;
+}
+//npc deathstate handling
+bool ChatHandler::HandleNpcSetDeathStateCommand(const char* args)
+{
+ if (!*args)
+ return false;
+ Creature* pCreature = getSelectedCreature();
if(!pCreature || pCreature->isPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
@@ -1609,68 +1560,373 @@ bool ChatHandler::HandleNpcSetModelCommand(const char* args)
return false;
}
- pCreature->SetDisplayId(displayId);
- pCreature->SetNativeDisplayId(displayId);
+ if (strncmp(args, "on", 3) == 0)
+ pCreature->SetDeadByDefault(true);
+ else if (strncmp(args, "off", 4) == 0)
+ pCreature->SetDeadByDefault(false);
+ else
+ {
+ SendSysMessage(LANG_USE_BOL);
+ SetSentErrorMessage(true);
+ return false;
+ }
pCreature->SaveToDB();
+ pCreature->Respawn();
return true;
}
-//morph creature or player
-bool ChatHandler::HandleMorphCommand(const char* args)
+//TODO: NpcCommands that need to be fixed :
+
+bool ChatHandler::HandleNpcNameCommand(const char* /*args*/)
{
- if (!*args)
+ /* Temp. disabled
+ if(!*args)
return false;
- uint16 display_id = (uint16)atoi((char*)args);
+ if(strlen((char*)args)>75)
+ {
+ PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
+ return true;
+ }
- Unit *target = getSelectedUnit();
- if(!target)
- target = m_session->GetPlayer();
+ for (uint8 i = 0; i < strlen(args); i++)
+ {
+ if(!isalpha(args[i]) && args[i]!=' ')
+ {
+ SendSysMessage(LANG_CHARS_ONLY);
+ return false;
+ }
+ }
- target->SetDisplayId(display_id);
+ uint64 guid;
+ guid = m_session->GetPlayer()->GetSelection();
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ return true;
+ }
+
+ Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ return true;
+ }
+
+ pCreature->SetName(args);
+ uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
+ pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
+
+ pCreature->SaveToDB();
+ */
return true;
}
-//set faction of creature
-bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
+bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/)
{
- if (!*args)
+ /* Temp. disabled
+
+ if(!*args)
+ args = "";
+
+ if(strlen((char*)args)>75)
+ {
+
+ PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
+ return true;
+ }
+
+ for (uint8 i = 0; i < strlen(args); i++)
+ {
+ if(!isalpha(args[i]) && args[i]!=' ')
+ {
+ SendSysMessage(LANG_CHARS_ONLY);
+ return false;
+ }
+ }
+ uint64 guid;
+ guid = m_session->GetPlayer()->GetSelection();
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ return true;
+ }
+
+ Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ return true;
+ }
+
+ uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
+ pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
+
+ pCreature->SaveToDB();
+ */
+ return true;
+}
+
+//move item to other slot
+bool ChatHandler::HandleItemMoveCommand(const char* args)
+{
+ if(!*args)
return false;
+ uint8 srcslot, dstslot;
- uint32 factionId = (uint32) atoi((char*)args);
+ char* pParam1 = strtok((char*)args, " ");
+ if (!pParam1)
+ return false;
- if (!sFactionTemplateStore.LookupEntry(factionId))
+ char* pParam2 = strtok(NULL, " ");
+ if (!pParam2)
+ return false;
+
+ srcslot = (uint8)atoi(pParam1);
+ dstslot = (uint8)atoi(pParam2);
+
+ if(srcslot==dstslot)
+ return true;
+
+ if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
+ return false;
+
+ if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
+ return false;
+
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
+ uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
+
+ m_session->GetPlayer()->SwapItem( src, dst );
+
+ return true;
+}
+
+//delete object by selection or guid
+bool ChatHandler::HandleDelObjectCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
{
- PSendSysMessage(LANG_WRONG_FACTION, factionId);
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
- Creature* pCreature = getSelectedCreature();
+ uint64 owner_guid = obj->GetOwnerGUID();
+ if(owner_guid)
+ {
+ Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid);
+ if(!owner && !IS_PLAYER_GUID(owner_guid))
+ {
+ PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
+ SetSentErrorMessage(true);
+ return false;
+ }
- if(!pCreature)
+ owner->RemoveGameObject(obj,false);
+ }
+
+ obj->SetRespawnTime(0); // not save respawn time
+ obj->Delete();
+ obj->DeleteFromDB();
+
+ PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
+
+ return true;
+}
+
+//turn selected object
+bool ChatHandler::HandleTurnObjectCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
{
- SendSysMessage(LANG_SELECT_CREATURE);
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
- pCreature->setFaction(factionId);
+ char* po = strtok(NULL, " ");
+ float o;
- // faction is set in creature_template - not inside creature
+ if (po)
+ {
+ o = (float)atof(po);
+ }
+ else
+ {
+ Player *chr = m_session->GetPlayer();
+ o = chr->GetOrientation();
+ }
- // update in memory
- if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
+ float rot2 = sin(o/2);
+ float rot3 = cos(o/2);
+
+ Map* map = obj->GetMap();
+ map->Remove(obj,false);
+
+ obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
+
+ obj->SetFloatValue(GAMEOBJECT_FACING, o);
+ obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rot2);
+ obj->SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rot3);
+
+ map->Add(obj);
+
+ obj->SaveToDB();
+ obj->Refresh();
+
+ PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), o);
+
+ return true;
+}
+
+//move selected object
+bool ChatHandler::HandleMoveObjectCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
{
- const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
- const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
}
- // and DB
- WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
+ char* px = strtok(NULL, " ");
+ char* py = strtok(NULL, " ");
+ char* pz = strtok(NULL, " ");
+
+ if (!px)
+ {
+ Player *chr = m_session->GetPlayer();
+
+ Map* map = obj->GetMap();
+ map->Remove(obj,false);
+
+ obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
+ obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX());
+ obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY());
+ obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ());
+
+ map->Add(obj);
+ }
+ else
+ {
+ if(!py || !pz)
+ return false;
+
+ float x = (float)atof(px);
+ float y = (float)atof(py);
+ float z = (float)atof(pz);
+
+ if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
+ {
+ PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Map* map = obj->GetMap();
+ map->Remove(obj,false);
+
+ obj->Relocate(x, y, z, obj->GetOrientation());
+ obj->SetFloatValue(GAMEOBJECT_POS_X, x);
+ obj->SetFloatValue(GAMEOBJECT_POS_Y, y);
+ obj->SetFloatValue(GAMEOBJECT_POS_Z, z);
+
+ map->Add(obj);
+ }
+
+ obj->SaveToDB();
+ obj->Refresh();
+
+ PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow());
+
+ return true;
+}
+
+//demorph player or unit
+bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
+{
+ Unit *target = getSelectedUnit();
+ if(!target)
+ target = m_session->GetPlayer();
+
+
+ // check online security
+ else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
+ return false;
+
+ target->DeMorph();
+
+ return true;
+}
+
+//morph creature or player
+bool ChatHandler::HandleMorphCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint16 display_id = (uint16)atoi((char*)args);
+
+ Unit *target = getSelectedUnit();
+ if(!target)
+ target = m_session->GetPlayer();
+
+ // check online security
+ else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
+ return false;
+
+ target->SetDisplayId(display_id);
return true;
}
@@ -1688,7 +1944,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
kicker = m_session->GetPlayer()->GetName();
if(!kickName)
- {
+ {
Player* player = getSelectedPlayer();
if(!player)
{
@@ -1704,14 +1960,16 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
return false;
}
+ // check online security
+ if (HasLowerSecurity(player, 0))
+ return false;
+
if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
{
-
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
}
else
{
-
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
}
@@ -1719,8 +1977,8 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
}
else
{
- std::string name = kickName;
- if(!normalizePlayerName(name))
+ std::string name = extractPlayerNameFromLink((char*)kickName);
+ if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@@ -1742,34 +2000,56 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
return false;
}
- if(m_session && player->GetSession()->GetSecurity() > m_session->GetSecurity())
+ if(HasLowerSecurity(player, 0))
{
SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on
SetSentErrorMessage(true);
return false;
}
- if(sWorld.KickPlayer(name.c_str()))
+ std::string nameLink = playerLink(name);
+
+ if(sWorld.KickPlayer(name))
{
if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
{
-
- sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, name.c_str(), kicker.c_str(), reason.c_str());
+ sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str());
}
else
{
- PSendSysMessage(LANG_COMMAND_KICKMESSAGE, name.c_str(), kicker.c_str(), reason.c_str());
+ PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
}
}
else
{
- PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER, name.c_str());
+ PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
return false;
}
}
return true;
}
+//set temporary phase mask for player
+bool ChatHandler::HandleModifyPhaseCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 phasemask = (uint32)atoi((char*)args);
+
+ Unit *target = getSelectedUnit();
+ if(!target)
+ target = m_session->GetPlayer();
+
+ // check online security
+ else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
+ return false;
+
+ target->SetPhaseMask(phasemask,true);
+
+ return true;
+}
+
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
@@ -1783,12 +2063,8 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
if (px)
{
- name = px;
-
+ name = extractPlayerNameFromLink(px);
if(name.empty())
- return false;
-
- if(!normalizePlayerName(name))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@@ -1829,6 +2105,10 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
// get additional information from Player object
if(target)
{
+ // check online security
+ if (HasLowerSecurity(target, 0))
+ return false;
+
targetGUID = target->GetGUID();
name = target->GetName(); // re-read for case getSelectedPlayer() target
accId = target->GetSession()->GetAccountId();
@@ -1840,6 +2120,11 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
// get additional information from DB
else
{
+ // check offline security
+ if (HasLowerSecurity(NULL, targetGUID))
+ return false;
+
+ // 0
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", GUID_LOPART(targetGUID));
if (!result)
{
@@ -1890,7 +2175,9 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
delete result;
}
- PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), name.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
+ std::string nameLink = playerLink(name);
+
+ PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
std::string timeStr = secsToTimeString(total_player_time,true,true);
uint32 gold = money /GOLD;
@@ -1908,18 +2195,14 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
return false;
}
- char* FactionName;
for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
- if (factionEntry)
- FactionName = factionEntry->name[m_session->GetSessionDbcLocale()];
- else
- FactionName = "#Not found#";
+ char const* factionName = factionEntry ? factionEntry->name[m_session->GetSessionDbcLocale()] : "#Not found#";
ReputationRank rank = target->GetReputationRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
- ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << FactionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
+ ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
ss << GetTrinityString(LANG_FACTION_VISIBLE);
@@ -1940,81 +2223,215 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
return true;
}
-//set spawn dist of creature
-bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
+/*//show tickets
+void ChatHandler::ShowTicket(uint64 guid, char const* text, char const* time)
{
- if(!*args)
- return false;
+ std::string name;
+ if(!objmgr.GetPlayerNameByGUID(guid,name))
+ name = GetTrinityString(LANG_UNKNOWN);
- float option = atof((char*)args);
- if (option < 0.0f)
+ std::string nameLink = playerLink(name);
+
+ PSendSysMessage(LANG_COMMAND_TICKETVIEW, nameLink.c_str(),time,text);
+}
+
+//ticket commands
+bool ChatHandler::HandleTicketCommand(const char* args)
+{
+ char* px = strtok((char*)args, " ");
+
+ // ticket<end>
+ if (!px)
{
- SendSysMessage(LANG_BAD_VALUE);
- return false;
+ if(!m_session)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ size_t count = ticketmgr.GetTicketCount();
+
+ bool accept = m_session->GetPlayer()->isAcceptTickets();
+
+ PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetTrinityString(LANG_ON) : GetTrinityString(LANG_OFF));
+ return true;
}
- MovementGeneratorType mtype = IDLE_MOTION_TYPE;
- if (option >0.0f)
- mtype = RANDOM_MOTION_TYPE;
+ // ticket on
+ if(strncmp(px,"on",3) == 0)
+ {
+ if(!m_session)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
- Creature *pCreature = getSelectedCreature();
- uint32 u_guidlow = 0;
+ m_session->GetPlayer()->SetAcceptTicket(true);
+ SendSysMessage(LANG_COMMAND_TICKETON);
+ return true;
+ }
- if (pCreature)
- u_guidlow = pCreature->GetDBTableGUIDLow();
- else
- return false;
+ // ticket off
+ if(strncmp(px,"off",4) == 0)
+ {
+ if(!m_session)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
- pCreature->SetRespawnRadius((float)option);
- pCreature->SetDefaultMovementType(mtype);
- pCreature->GetMotionMaster()->Initialize();
- if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
+ m_session->GetPlayer()->SetAcceptTicket(false);
+ SendSysMessage(LANG_COMMAND_TICKETOFF);
+ return true;
+ }
+
+ // ticket #num
+ int num = atoi(px);
+ if(num > 0)
{
- pCreature->setDeathState(JUST_DIED);
- pCreature->Respawn();
+ QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_, num-1);
+
+ if(!result)
+ {
+ PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Field* fields = result->Fetch();
+
+ uint32 guid = fields[0].GetUInt32();
+ char const* text = fields[1].GetString();
+ char const* time = fields[2].GetString();
+
+ ShowTicket(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),text,time);
+ delete result;
+ return true;
}
- WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
- PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
+ std::string name = extractPlayerNameFromLink(px);
+ if(name.empty())
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = objmgr.GetPlayerGUIDByName(name);
+
+ if(!guid)
+ return false;
+
+ // ticket $char_name
+ GMTicket* ticket = ticketmgr.GetGMTicket(GUID_LOPART(guid));
+ if(!ticket)
+ return false;
+
+ std::string time = TimeToTimestampStr(ticket->GetLastUpdate());
+
+ ShowTicket(guid, ticket->GetText(), time.c_str());
+
return true;
}
-bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
+//dell all tickets
+bool ChatHandler::HandleDelTicketCommand(const char *args)
{
- if(!*args)
+ char* px = strtok((char*)args, " ");
+ if (!px)
return false;
- char* stime = strtok((char*)args, " ");
+ // delticket all
+ if(strncmp(px,"all",4) == 0)
+ {
+ ticketmgr.DeleteAll();
+ SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
+ return true;
+ }
- if (!stime)
- return false;
+ int num = (uint32)atoi(px);
- int i_stime = atoi((char*)stime);
+ // delticket #num
+ if(num > 0)
+ {
+ QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_,num-1);
+ if(!result)
+ {
+ PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ Field* fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ delete result;
- if (i_stime < 0)
+ ticketmgr.Delete(guid);
+
+ //notify player
+ if(Player* pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)))
+ {
+ pl->GetSession()->SendGMTicketGetTicket(0x0A, 0);
+ PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str());
+ }
+ else
+ PSendSysMessage(LANG_COMMAND_TICKETDEL);
+
+ return true;
+ }
+
+ std::string name = extractPlayerNameFromLink(px);
+ if(name.empty())
{
- SendSysMessage(LANG_BAD_VALUE);
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
- Creature *pCreature = getSelectedCreature();
- uint32 u_guidlow = 0;
+ uint64 guid = objmgr.GetPlayerGUIDByName(name);
- if (pCreature)
- u_guidlow = pCreature->GetDBTableGUIDLow();
- else
+ if(!guid)
return false;
- WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
- pCreature->SetRespawnDelay((uint32)i_stime);
- PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
+ // delticket $char_name
+ ticketmgr.Delete(GUID_LOPART(guid));
+ // notify players about ticket deleting
+ if(Player* sender = objmgr.GetPlayer(guid))
+ sender->GetSession()->SendGMTicketGetTicket(0x0A,0);
+
+ std::string nameLink = playerLink(name);
+
+ PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str());
return true;
-}
+}*/
+
/////WAYPOINT COMMANDS
+/**
+ * Add a waypoint to a creature.
+ *
+ * The user can either select an npc or provide its GUID.
+ *
+ * The user can even select a visual waypoint - then the new waypoint
+ * is placed *after* the selected one - this makes insertion of new
+ * waypoints possible.
+ *
+ * eg:
+ * .wp add 12345
+ * -> adds a waypoint to the npc with the GUID 12345
+ *
+ * .wp add
+ * -> adds a waypoint to the currently selected creature
+ *
+ *
+ * @param args if the user did not provide a GUID, it is NULL
+ *
+ * @return true - command did succeed, false - something went wrong
+ */
bool ChatHandler::HandleWpAddCommand(const char* args)
{
sLog.outDebug("DEBUG: HandleWpAddCommand");
@@ -2134,7 +2551,7 @@ bool ChatHandler::HandleWpLoadPathCommand(const char *args)
target->LoadPath(pathid);
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
- target->Say("Path loaded.",0,0);
+ target->MonsterSay("Path loaded.",0,0);
return true;
}
@@ -2177,7 +2594,7 @@ bool ChatHandler::HandleWpUnLoadPathCommand(const char *args)
target->SetDefaultMovementType(IDLE_MOTION_TYPE);
target->GetMotionMaster()->MoveTargetedHome();
target->GetMotionMaster()->Initialize();
- target->Say("Path unloaded.",0,0);
+ target->MonsterSay("Path unloaded.",0,0);
return true;
}
PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path.");
@@ -2569,7 +2986,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
wpCreature->AddObjectToRemoveList();
// re-create
Creature* wpCreature2 = new Creature;
- if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, VISUAL_WAYPOINT, 0))
+ if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
@@ -2584,7 +3001,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return false;
}
- wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
map->Add(wpCreature2);
@@ -2618,7 +3035,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
}
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
-
return true;
}
@@ -2800,7 +3216,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
float o = chr->GetOrientation();
Creature* wpCreature = new Creature;
- if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
+ if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
@@ -2822,7 +3238,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
- wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
+ // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
map->Add(wpCreature);
@@ -2863,7 +3280,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, id, 0))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete pCreature;
@@ -2881,7 +3298,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false;
}
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
@@ -2928,7 +3345,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0))
{
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete pCreature;
@@ -2946,7 +3363,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false;
}
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
@@ -3028,9 +3445,8 @@ bool ChatHandler::HandleRenameCommand(const char* args)
if(px)
{
- oldname = px;
-
- if(!normalizePlayerName(oldname))
+ oldname = extractPlayerNameFromLink(px);
+ if(oldname.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@@ -3057,19 +3473,83 @@ bool ChatHandler::HandleRenameCommand(const char* args)
if(target)
{
- PSendSysMessage(LANG_RENAME_PLAYER, target->GetName());
+ // check online security
+ if (HasLowerSecurity(target, 0))
+ return false;
+
+ PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{
- PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID));
+ // check offline security
+ if (HasLowerSecurity(NULL, targetGUID))
+ return false;
+
+ std::string oldNameLink = playerLink(oldname);
+
+ PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGUID));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID));
}
return true;
}
+// customize characters
+bool ChatHandler::HandleCustomizeCommand(const char* args)
+{
+ Player* target = NULL;
+ uint64 targetGUID = 0;
+ std::string oldname;
+
+ char* px = strtok((char*)args, " ");
+
+ if(px)
+ {
+ oldname = extractPlayerNameFromLink(px);
+ if(oldname.empty())
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target = objmgr.GetPlayer(oldname.c_str());
+
+ if (!target)
+ targetGUID = objmgr.GetPlayerGUIDByName(oldname);
+ }
+
+ if(!target && !targetGUID)
+ {
+ target = getSelectedPlayer();
+ }
+
+ if(!target && !targetGUID)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(target)
+ {
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
+ }
+ else
+ {
+ std::string oldNameLink = playerLink(oldname);
+
+ PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGUID));
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(targetGUID));
+ }
+
+ return true;
+}
+
//spawn go
bool ChatHandler::HandleGameObjectCommand(const char* args)
{
@@ -3108,7 +3588,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if(!pGameObj->Create(db_lowGUID, goI->id, map, x, y, z, o, 0, 0, rot2, rot3, 0, 1))
+ if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0, 0, rot2, rot3, 0, 1))
{
delete pGameObj;
return false;
@@ -3122,7 +3602,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
}
// fill the gameobject data and save to the db
- pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
if(!pGameObj->LoadFromDB(db_lowGUID, map))
@@ -3178,6 +3658,10 @@ bool ChatHandler::HandleAddHonorCommand(const char* args)
return false;
}
+ // check online security
+ if (HasLowerSecurity(target, 0))
+ return false;
+
uint32 amount = (uint32)atoi(args);
target->RewardHonor(NULL, 1, amount);
return true;
@@ -3193,6 +3677,10 @@ bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
return false;
}
+ // check online security
+ if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
+ return false;
+
m_session->GetPlayer()->RewardHonor(target, 1);
return true;
}
@@ -3207,6 +3695,10 @@ bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/)
return false;
}
+ // check online security
+ if (HasLowerSecurity(target, 0))
+ return false;
+
target->UpdateHonorFields();
return true;
}
@@ -3227,8 +3719,8 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
uint32 counter = 0;
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
for(uint32 id = 0; id < events.size(); ++id )
{
@@ -3261,12 +3753,12 @@ bool ChatHandler::HandleEventActiveListCommand(const char* args)
{
uint32 counter = 0;
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
char const* active = GetTrinityString(LANG_ACTIVE);
- for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
+ for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
{
uint32 event_id = *itr;
GameEventData const& eventData = events[event_id];
@@ -3297,7 +3789,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
uint32 event_id = atoi(cId);
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id >=events.size())
{
@@ -3314,7 +3806,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
return false;
}
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
bool active = activeEvents.find(event_id) != activeEvents.end();
char const* activeStr = active ? GetTrinityString(LANG_ACTIVE) : "";
@@ -3346,7 +3838,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
int32 event_id = atoi(cId);
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@@ -3363,7 +3855,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
return false;
}
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) != activeEvents.end())
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
@@ -3387,7 +3879,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
int32 event_id = atoi(cId);
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@@ -3404,7 +3896,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
return false;
}
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) == activeEvents.end())
{
@@ -3423,9 +3915,8 @@ bool ChatHandler::HandleCombatStopCommand(const char* args)
if(*args)
{
- std::string playername = args;
-
- if(!normalizePlayerName(playername))
+ std::string playername = extractPlayerNameFromLink((char*)args);
+ if(playername.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@@ -3449,6 +3940,10 @@ bool ChatHandler::HandleCombatStopCommand(const char* args)
player = m_session->GetPlayer();
}
+ // check online security
+ if (HasLowerSecurity(player, 0))
+ return false;
+
player->CombatStop();
player->getHostilRefManager().deleteReferences();
return true;
@@ -3487,7 +3982,7 @@ bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
continue;
- m_session->GetPlayer()->learnSpell(skillLine->spellId);
+ m_session->GetPlayer()->learnSpell(skillLine->spellId,false);
}
}
}
@@ -3560,7 +4055,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
continue;
if( !target->HasSpell(spellInfo->Id) )
- m_session->GetPlayer()->learnSpell(skillLine->spellId);
+ m_session->GetPlayer()->learnSpell(skillLine->spellId,false);
}
uint16 maxLevel = target->GetPureMaxSkillValue(skillInfo->id);
@@ -3688,68 +4183,50 @@ bool ChatHandler::HandleRepairitemsCommand(const char* /*args*/)
return false;
}
+ // check online security
+ if (HasLowerSecurity(target, 0))
+ return false;
+
// Repair items
target->DurabilityRepairAll(false, 0, false);
- PSendSysMessage(LANG_YOU_REPAIR_ITEMS, target->GetName());
+ PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
if(needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetName());
+ ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
return true;
}
-bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
+bool ChatHandler::HandleWaterwalkCommand(const char* args)
{
- Player *player = m_session->GetPlayer();
- Creature *creature = getSelectedCreature();
-
- if(!creature)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
+ if(!*args)
return false;
- }
-
- // Follow player - Using pet's default dist and angle
- creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
-
- PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
- return true;
-}
-bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
-{
- Player *player = m_session->GetPlayer();
- Creature *creature = getSelectedCreature();
+ Player *player = getSelectedPlayer();
- if(!creature)
+ if(!player)
{
- PSendSysMessage(LANG_SELECT_CREATURE);
+ PSendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
- if (/*creature->GetMotionMaster()->empty() ||*/
- creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
- {
- PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
- SetSentErrorMessage(true);
+ // check online security
+ if (HasLowerSecurity(player, 0))
return false;
- }
-
- TargetedMovementGenerator<Creature> const* mgen
- = static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
- if(mgen->GetTarget()!=player)
+ if (strncmp(args, "on", 3) == 0)
+ player->SetMovement(MOVE_WATER_WALK); // ON
+ else if (strncmp(args, "off", 4) == 0)
+ player->SetMovement(MOVE_LAND_WALK); // OFF
+ else
{
- PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
- SetSentErrorMessage(true);
+ SendSysMessage(LANG_USE_BOL);
return false;
}
- // reset movement
- creature->GetMotionMaster()->MovementExpired(true);
-
- PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
+ PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
+ if(needReportToTarget(player))
+ ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
return true;
}
@@ -3912,7 +4389,7 @@ bool ChatHandler::HandlePetTpCommand(const char *args)
uint32 tp = atol(args);
- pet->SetTP(tp);
+ //pet->SetTP(tp);
PSendSysMessage("Pet's tp changed to %u", tp);
return true;
@@ -4054,3 +4531,41 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return true;
}
+//set pahsemask for selected object
+bool ChatHandler::HandleGOPhaseCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* phaseStr = strtok (NULL, " ");
+ uint32 phasemask = phaseStr? atoi(phaseStr) : 0;
+ if ( phasemask == 0 )
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ obj->SetPhaseMask(phasemask,true);
+ obj->SaveToDB();
+ return true;
+}