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-rw-r--r--src/game/Level3.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 21f3c995dce..47346daba61 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2418,7 +2418,7 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
// search highest talent rank
uint32 spellId = 0;
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank] != 0)
{
@@ -2494,7 +2494,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
// search highest talent rank
uint32 spellid = 0;
- for(int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
+ for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
if(talentInfo->RankID[rank]!=0)
{
@@ -2521,7 +2521,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
{
// skipping UNIVERSAL language (0)
- for(uint8 i = 1; i < LANGUAGES_COUNT; ++i)
+ for (uint8 i = 1; i < LANGUAGES_COUNT; ++i)
m_session->GetPlayer()->learnSpell(lang_description[i].spell_id,false);
SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
@@ -2679,7 +2679,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args)
// remove binding (let GM give it to another player later)
if(pl==plTarget)
- for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
+ for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
if(Item* item1 = pl->GetItemByPos(itr->pos))
item1->SetBinding( false );
@@ -3303,7 +3303,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3368,7 +3368,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3447,7 +3447,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3662,7 +3662,7 @@ bool ChatHandler::HandleLookupCreatureCommand(const char* args)
if(!found)
found = true;
-
+
continue;
}
}
@@ -3729,7 +3729,7 @@ bool ChatHandler::HandleLookupObjectCommand(const char* args)
PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
else
PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
-
+
if(!found)
found = true;
@@ -3795,7 +3795,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3885,7 +3885,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
+ for (; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
@@ -3936,7 +3936,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args)
bool found = false;
// search in Map.dbc
- for(uint32 id = 0; id < sMapStore.GetNumRows(); id++)
+ for (uint32 id = 0; id < sMapStore.GetNumRows(); id++)
{
MapEntry const* MapInfo = sMapStore.LookupEntry(id);
if(MapInfo)
@@ -3950,7 +3950,7 @@ bool ChatHandler::HandleLookupMapCommand(const char* args)
if(!Utf8FitTo(name, wnamepart))
{
loc = LOCALE_enUS;
- for(; loc < MAX_LOCALE; loc++)
+ for (; loc < MAX_LOCALE; loc++)
{
if(m_session && loc == m_session->GetSessionDbcLocale())
continue;
@@ -4370,7 +4370,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
uint8 eff_mask=0;
if(spellInfo)
{
- for(uint32 i = 0;i<3;++i)
+ for (uint32 i = 0; i<3; ++i)
{
uint8 eff = spellInfo->Effect[i];
if (eff>=TOTAL_SPELL_EFFECTS)
@@ -5381,7 +5381,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
+ for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);
return true;
@@ -5615,7 +5615,7 @@ bool ChatHandler::HandleQuestRemove(const char* args)
}
// remove all quest entries for 'entry' from quest log
- for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
+ for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
{
uint32 quest = player->GetQuestSlotQuestId(slot);
if(quest==entry)
@@ -5666,7 +5666,7 @@ bool ChatHandler::HandleQuestComplete(const char* args)
}
// Add quest items for quests that require items
- for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x)
+ for (uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x)
{
uint32 id = pQuest->ReqItemId[x];
uint32 count = pQuest->ReqItemCount[x];
@@ -5685,25 +5685,25 @@ bool ChatHandler::HandleQuestComplete(const char* args)
}
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
+ for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
uint32 creature = pQuest->ReqCreatureOrGOId[i];
uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
if(uint32 spell_id = pQuest->ReqSpell[i])
{
- for(uint16 z = 0; z < creaturecount; ++z)
+ for (uint16 z = 0; z < creaturecount; ++z)
player->CastedCreatureOrGO(creature,0,spell_id);
}
else if(creature > 0)
{
if(CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creature))
- for(uint16 z = 0; z < creaturecount; ++z)
+ for (uint16 z = 0; z < creaturecount; ++z)
player->KilledMonster(cInfo,0);
}
else if(creature < 0)
{
- for(uint16 z = 0; z < creaturecount; ++z)
+ for (uint16 z = 0; z < creaturecount; ++z)
player->CastedCreatureOrGO(creature,0,0);
}
}
@@ -6419,7 +6419,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster();
- for(uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
+ for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
MovementGenerator* mg = mm->GetMotionSlot(i);
if(!mg)
@@ -6791,10 +6791,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
InstanceSave *save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -6807,10 +6807,10 @@ bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
Group *group = player->GetGroup();
if(group)
{
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Group::BoundInstancesMap &binds = group->GetBoundInstances(i);
- for(Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
+ for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr)
{
InstanceSave *save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
@@ -6835,10 +6835,10 @@ bool ChatHandler::HandleInstanceUnbindCommand(const char* args)
Player* player = getSelectedPlayer();
if (!player) player = m_session->GetPlayer();
uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
+ for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i)
{
Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
+ for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); )
{
if(itr->first != player->GetMapId())
{
@@ -7102,7 +7102,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args)
// fill mail
MailItemsInfo mi; // item list preparing
- for(ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
+ for (ItemPairs::const_iterator itr = items.begin(); itr != items.end(); ++itr)
{
if(Item* item = Item::CreateItem(itr->first,itr->second,m_session ? m_session->GetPlayer() : 0))
{