diff options
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index ac90a065315..cd25640a185 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -53,6 +53,7 @@ #include "InstanceSaveMgr.h" #include "InstanceData.h" #include "AuctionHouseBot.h" +#include "CreatureEventAIMgr.h" bool ChatHandler::HandleAHBotOptionsCommand(const char* args) { @@ -531,6 +532,7 @@ bool ChatHandler::HandleReloadAllCommand(const char*) HandleReloadAllAchievementCommand(""); HandleReloadAllAreaCommand(""); + HandleReloadAllEventAICommand(""); HandleReloadAllLootCommand(""); HandleReloadAllNpcCommand(""); HandleReloadAllQuestCommand(""); @@ -612,6 +614,14 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*) return true; } +bool ChatHandler::HandleReloadAllEventAICommand(const char*) +{ + HandleReloadEventAITextsCommand("a"); + HandleReloadEventAISummonsCommand("a"); + HandleReloadEventAIScriptsCommand("a"); + return true; +} + bool ChatHandler::HandleReloadAllSpellCommand(const char*) { HandleReloadSkillDiscoveryTemplateCommand("a"); @@ -1135,6 +1145,31 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg) return true; } +bool ChatHandler::HandleReloadEventAITextsCommand(const char* arg) +{ + + sLog.outString( "Re-Loading Texts from `creature_ai_texts`..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Texts(); + SendGlobalSysMessage("DB table `creature_ai_texts` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadEventAISummonsCommand(const char* arg) +{ + sLog.outString( "Re-Loading Summons from `creature_ai_summons`..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Summons(); + SendGlobalSysMessage("DB table `creature_ai_summons` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadEventAIScriptsCommand(const char* arg) +{ + sLog.outString( "Re-Loading Scripts from `creature_ai_scripts`..."); + CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); + SendGlobalSysMessage("DB table `creature_ai_scripts` reloaded."); + return true; +} + bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg) { if(sWorld.IsScriptScheduled()) |