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-rw-r--r--src/game/Level3.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 6826d2bb53b..ddb8e73b481 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -2416,18 +2416,17 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
continue;
// search highest talent rank
- uint32 spellid = 0;
-
+ uint32 spellId = 0;
for(uint8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
- if(talentInfo->RankID[rank]!=0)
+ if(talentInfo->RankID[rank] != 0)
{
- spellid = talentInfo->RankID[rank];
+ spellId = talentInfo->RankID[rank];
break;
}
}
- if(!spellid) // ??? none spells in talent
+ if(!spellId) // ??? none spells in talent
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
@@ -5276,10 +5275,10 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args)
if(target)
{
- target->resetSpells();
+ target->resetSpells(/* bool myClassOnly */);
ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
- if(!m_session || m_session->GetPlayer()!=target)
+ if(!m_session || m_session->GetPlayer() != target)
PSendSysMessage(LANG_RESET_SPELLS_ONLINE,GetNameLink(target).c_str());
}
else