diff options
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 80 |
1 files changed, 78 insertions, 2 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index d3aa1d1a070..e1dd468158e 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -2324,6 +2324,82 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) return true; } +bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/) +{ + Player* player = m_session->GetPlayer(); + + Pet* pet = player->GetPet(); + if(!pet) + { + SendSysMessage(LANG_NO_PET_FOUND); + SetSentErrorMessage(true); + return false; + } + + CreatureInfo const *ci = pet->GetCreatureInfo(); + if(!ci) + { + SendSysMessage(LANG_WRONG_PET_TYPE); + SetSentErrorMessage(true); + return false; + } + + CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); + if(!pet_family) + { + SendSysMessage(LANG_WRONG_PET_TYPE); + SetSentErrorMessage(true); + return false; + } + + if(pet_family->petTalentType < 0) // not hunter pet + { + SendSysMessage(LANG_WRONG_PET_TYPE); + SetSentErrorMessage(true); + return false; + } + + for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + if(!talentInfo) + continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + if(!talentTabInfo) + continue; + + // prevent learn talent for different family (cheating) + if(((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)==0) + continue; + + // search highest talent rank + uint32 spellid = 0; + + for(int rank = MAX_TALENT_RANK-1; rank >= 0; --rank) + { + if(talentInfo->RankID[rank]!=0) + { + spellid = talentInfo->RankID[rank]; + break; + } + } + + if(!spellid) // ??? none spells in talent + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree) + pet->learnSpellHighRank(spellid); + } + + SendSysMessage(LANG_COMMAND_LEARN_PET_TALENTS); + return true; +} + bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) { // skipping UNIVERSAL language (0) @@ -5224,9 +5300,9 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args) if (owner && owner->GetTypeId() == TYPEID_PLAYER) { player = (Player *)owner; - ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS); + ChatHandler(player).SendSysMessage(LANG_RESET_PET_TALENTS); if(m_session->GetPlayer()!=player) - PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(player).c_str()); + PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE,GetNameLink(player).c_str()); } return true; } |