diff options
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r-- | src/game/LootHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 7a7f78fb90a..e4ee8bffc6f 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -47,7 +47,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) GameObject *go = player->GetMap()->GetGameObject(lguid); // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO - if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))) { player->SendLootRelease(lguid); return; @@ -175,7 +175,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid); // not check distance for GO in case owned GO (fishing bobber case, for example) - if( pGameObject && (pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) ) + if (pGameObject && ((pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))) pLoot = &pGameObject->loot; break; @@ -292,7 +292,7 @@ void WorldSession::DoLootRelease( uint64 lguid ) GameObject *go = GetPlayer()->GetMap()->GetGameObject(lguid); // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO - if (!go || (go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) + if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))) return; loot = &go->loot; |