diff options
Diffstat (limited to 'src/game/LootHandler.cpp')
| -rw-r--r-- | src/game/LootHandler.cpp | 4 | 
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index a4a8a7a1f01..f1110ca3853 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -154,6 +154,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )          --loot->unlootedCount;          player->SendNewItem(newitem, uint32(item->count), false, false, true); +        player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);      }      else          player->SendEquipError( msg, NULL, NULL ); @@ -326,7 +327,7 @@ void WorldSession::DoLootRelease( uint64 lguid )                              int32 ReqValue = 175;                              LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);                              if(lockInfo) -                                ReqValue = lockInfo->requiredminingskill; +                                ReqValue = lockInfo->Skill[0];                              float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);                              double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));                              if(roll_chance_f(100*chance+skill)) @@ -495,6 +496,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )      // not move item from loot to target inventory      Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );      target->SendNewItem(newitem, uint32(item.count), false, false, true ); +    target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);      // mark as looted      item.count=0;  | 
