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-rw-r--r--src/game/LootHandler.cpp30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 6ca7ae1c535..6aded9b1f97 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -154,6 +154,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
--loot->unlootedCount;
player->SendNewItem(newitem, uint32(item->count), false, false, true);
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
}
else
player->SendEquipError( msg, NULL, NULL );
@@ -233,6 +234,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney( money_per_player );
+ (*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
//Offset surely incorrect, but works
WorldPacket data( SMSG_LOOT_MONEY_NOTIFY, 4 );
data << uint32(money_per_player);
@@ -240,7 +242,10 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
}
}
else
+ {
player->ModifyMoney( pLoot->gold );
+ player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold);
+ }
pLoot->gold = 0;
pLoot->NotifyMoneyRemoved();
}
@@ -326,7 +331,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
int32 ReqValue = 175;
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
if(lockInfo)
- ReqValue = lockInfo->requiredminingskill;
+ ReqValue = lockInfo->Skill[0];
float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25);
double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses));
if(roll_chance_f(100*chance+skill))
@@ -383,14 +388,22 @@ void WorldSession::DoLootRelease( uint64 lguid )
Item *pItem = player->GetItemByGuid(lguid );
if(!pItem)
return;
- if( (pItem->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) &&
- pItem->GetProto()->Class == ITEM_CLASS_TRADE_GOODS &&
- pItem->GetCount() >= 5)
+
+ ItemPrototype const* proto = pItem->GetProto();
+
+ // destroy only 5 items from stack in case prospecting and milling
+ if( (proto->BagFamily & (BAG_FAMILY_MASK_MINING_SUPP|BAG_FAMILY_MASK_HERBS)) &&
+ proto->Class == ITEM_CLASS_TRADE_GOODS)
{
pItem->m_lootGenerated = false;
pItem->loot.clear();
- uint32 count = 5;
+ uint32 count = pItem->GetCount();
+
+ // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
+ if(count > 5)
+ count = 5;
+
player->DestroyItemCount(pItem, count, true);
}
else
@@ -477,7 +490,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
if (slotid > pLoot->items.size())
{
- sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size());
+ sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
return;
}
@@ -495,6 +508,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
// not move item from loot to target inventory
Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
target->SendNewItem(newitem, uint32(item.count), false, false, true );
+ target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
// mark as looted
item.count=0;