diff options
Diffstat (limited to 'src/game/LootMgr.h')
| -rw-r--r-- | src/game/LootMgr.h | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h index 30911f864d6..077d42a1e17 100644 --- a/src/game/LootMgr.h +++ b/src/game/LootMgr.h @@ -210,17 +210,19 @@ class LootValidatorRefManager : public RefManager<Loot, LootValidatorRef> }; //===================================================== +struct LootView; + +ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li); +ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); struct Loot { + friend ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); + QuestItemMap const& GetPlayerQuestItems() const { return PlayerQuestItems; } QuestItemMap const& GetPlayerFFAItems() const { return PlayerFFAItems; } QuestItemMap const& GetPlayerNonQuestNonFFAConditionalItems() const { return PlayerNonQuestNonFFAConditionalItems; } - QuestItemList* FillFFALoot(Player* player); - QuestItemList* FillQuestLoot(Player* player); - QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player); - std::vector<LootItem> items; std::vector<LootItem> quest_items; uint32 gold; @@ -267,13 +269,19 @@ struct Loot void RemoveLooter(uint64 GUID) { PlayersLooting.erase(GUID); } void generateMoneyLoot(uint32 minAmount, uint32 maxAmount); - void FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner); + void FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal); // Inserts the item into the loot (called by LootTemplate processors) void AddItem(LootStoreItem const & item); LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = NULL); + private: + void FillNotNormalLootFor(Player* player); + QuestItemList* FillFFALoot(Player* player); + QuestItemList* FillQuestLoot(Player* player); + QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player); + std::set<uint64> PlayersLooting; QuestItemMap PlayerQuestItems; QuestItemMap PlayerFFAItems; @@ -281,19 +289,15 @@ struct Loot // All rolls are registered here. They need to know, when the loot is not valid anymore LootValidatorRefManager i_LootValidatorRefManager; - }; struct LootView { Loot &loot; - QuestItemList *qlist; - QuestItemList *ffalist; - QuestItemList *conditionallist; Player *viewer; PermissionTypes permission; - LootView(Loot &_loot, QuestItemList *_qlist, QuestItemList *_ffalist, QuestItemList *_conditionallist, Player *_viewer,PermissionTypes _permission = ALL_PERMISSION) - : loot(_loot), qlist(_qlist), ffalist(_ffalist), conditionallist(_conditionallist), viewer(_viewer), permission(_permission) {} + LootView(Loot &_loot, Player *_viewer,PermissionTypes _permission = ALL_PERMISSION) + : loot(_loot), viewer(_viewer), permission(_permission) {} }; extern LootStore LootTemplates_Creature; @@ -339,6 +343,4 @@ inline void LoadLootTables() LoadLootTemplates_Reference(); } -ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li); -ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); #endif |
