diff options
Diffstat (limited to 'src/game/Mail.cpp')
-rw-r--r-- | src/game/Mail.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index 6605cc78057..57d90178869 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -232,7 +232,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { - sLog.outCommand("GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", + sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account); } @@ -251,7 +251,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand("GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account); } } @@ -460,7 +460,7 @@ void WorldSession::HandleTakeItem(WorldPacket & recv_data ) if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name)) sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN); } - sLog.outCommand("GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId); } else if(!receive) @@ -519,7 +519,7 @@ void WorldSession::HandleTakeMoney(WorldPacket & recv_data ) // save money and mail to prevent cheating CharacterDatabase.BeginTransaction(); - pl->SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,pl->GetMoney(),pl->GetGUID()); + pl->SaveDataFieldToDB(); // contains money pl->_SaveMail(); CharacterDatabase.CommitTransaction(); } |