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Diffstat (limited to 'src/game/Mail.cpp')
-rw-r--r--src/game/Mail.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index 6605cc78057..57d90178869 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -232,7 +232,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
- sLog.outCommand("GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
+ sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account);
}
@@ -251,7 +251,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- sLog.outCommand("GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
+ sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
}
}
@@ -460,7 +460,7 @@ void WorldSession::HandleTakeItem(WorldPacket & recv_data )
if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
sender_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
}
- sLog.outCommand("GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
+ sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
}
else if(!receive)
@@ -519,7 +519,7 @@ void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
// save money and mail to prevent cheating
CharacterDatabase.BeginTransaction();
- pl->SetUInt32ValueInDB(PLAYER_FIELD_COINAGE,pl->GetMoney(),pl->GetGUID());
+ pl->SaveDataFieldToDB(); // contains money
pl->_SaveMail();
CharacterDatabase.CommitTransaction();
}